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[A2] CoB-Oasis(Key run)
09-27-2013, 04:06 AM
Post: #4
RE: [A2] CoB-Oasis(Key run)
this is the bit from Stone map that i was refering to, i dont know Trinity very well. I hope this helps, i have no idea what i am doing.

Code:
<If condition="ZetaDia.CurrentWorldId == 93099 and ActorExistsAt(Me.ActorSNO, 4272, 4252, -24, 300)">
      <WaitTimer questId="1" stepId="1" waitTime="1000" />
      <TrinityExploreDungeon questId="101758" stepId="1" boxSize="80" boxTolerance="0.05" pathPrecision="40" markerDistance="12"
                             FendType="FullyExplored" leaveWhenFinished="True" minVisitedNodes="12" ignoreLastNodes="3"
                             timeoutType="GoldInactivity" timeoutValue="120" townPortalOnTimeout="True">
      </TrinityExploreDungeon>
    </If>
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Messages In This Thread
[A2] CoB-Oasis(Key run) - Baldey - 09-26-2013, 12:15 AM
RE: [A2] CoB-Oasis(Key run) - Baldey - 09-26-2013, 03:26 AM
RE: [A2] CoB-Oasis(Key run) - Titanium - 09-27-2013, 03:46 AM
RE: [A2] CoB-Oasis(Key run) - Baldey - 09-27-2013 04:06 AM
RE: [A2] CoB-Oasis(Key run) - swatti - 04-20-2014, 02:08 PM
RE: [A2] CoB-Oasis(Key run) - DucBui - 04-30-2014, 04:41 AM

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