Bug in selfmade Profile
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04-26-2014, 02:21 AM
(This post was last modified: 04-26-2014 02:25 AM by brojesus.)
Post: #3
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RE: Bug in selfmade Profile
(04-26-2014 01:11 AM)brojesus Wrote: Hi, (04-26-2014 02:17 AM)Titanium Wrote: From the log it looks like the destination is not reachable. Hi, Thanks for your answer, nope its no dynamic map its always the same i also checked the coordinates they are also always the same. Here for more information another part of my logfile Looting x1_mightyWeapon_2H_norm_base_flippy_02-426 2014-04-26 04:15:23 Executing MoveTo, 4342748, 1506516 2014-04-26 04:15:24 destLocal out of bounds 2014-04-26 04:15:24 1st time pathList.Count = 0, destination = X: 4342748, Y: 1506516, Z: -6589999 2014-04-26 04:15:24 Scene not loaded , so path to near point X: 477,5, Y: 360, Z: 0 2014-04-26 04:15:24 Moving to nearest point 2014-04-26 04:15:42 destLocal out of bounds 2014-04-26 04:15:42 1st time pathList.Count = 0, destination = X: 4342748, Y: 1506516, Z: -6589999 2014-04-26 04:15:42 Nearest not allowed 2014-04-26 04:15:42 Executing MoveTo, 4440275, 3719137 2014-04-26 04:15:42 destLocal out of bounds 2014-04-26 04:15:42 1st time pathList.Count = 0, destination = X: 4440275, Y: 3719137, Z: -259 2014-04-26 04:15:42 Scene not loaded , so path to near point X: 717,5, Y: 600, Z: 0 2014-04-26 04:15:42 Moving to nearest point |
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Messages In This Thread |
Bug in selfmade Profile - brojesus - 04-26-2014, 01:11 AM
RE: Bug in selfmade Profile - Titanium - 04-26-2014, 02:17 AM
RE: Bug in selfmade Profile - brojesus - 04-26-2014 02:21 AM
RE: Bug in selfmade Profile - Titanium - 04-26-2014, 02:24 AM
RE: Bug in selfmade Profile - brojesus - 04-26-2014, 03:28 AM
RE: Bug in selfmade Profile - benass - 04-26-2014, 12:15 PM
RE: Bug in selfmade Profile [Solved] - brojesus - 04-26-2014, 09:15 PM
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