New Key Profiles for acventures?
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04-21-2014, 05:21 AM
Post: #6
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RE: New Key Profiles for acventures?
I did a first try on a keywarden profile for Act1 warden in Fields of misery, using the template as provided on the forum.
If we can get for the Bot a if Mob ID XXXXX is killed, do X, then I can trigger so that the next warden would be hunted. Currently it will clear the hole zone before it will leave the game as the <ExploreArea until="ObjectFound" actorId="255704"/> does not seems to trigger, Guessi tw ould need to be ActorFound, have not the possiblity to test it currently though. <Profile><Order> <!-- Profile and Order need to be in the Profile to let the programm know what it can do --> <Name>[Keywarden Act1]</Name> <!-- Join the Game even if you are ingame just to be shure --> <GameParams> </GameParams> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <!-- WP to The Fields of Misery (8) if Im in the Town --> <If condition="Me.IsInTown"> <UseWaypoint waypointNumber="8"/> <WaitTimer questId="1" waitTime="250"/></If> <!-- If in Fields of missery (71150)--> <If condition="CurrentWorldId == 71150"> <!-- Below is the purple keywarden mob, if we can get a when killed for the bot then I can trigger such for each of the zones, currently it will explore the hole zone before it is done and leaving game. --> <!-- GoatMutant_Ranged_A_Unique_Uber-2331, ID=255704, Distance=13 --> <ExploreArea until="ObjectFound" actorId="255704"/> <LeaveGame/> </If> </Order></Profile> |
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Messages In This Thread |
New Key Profiles for acventures? - SoEasy - 04-01-2014, 05:24 AM
RE: New Key Profiles for acventures? - Titanium - 04-01-2014, 05:26 AM
RE: New Key Profiles for acventures? - SoEasy - 04-01-2014, 03:52 PM
RE: New Key Profiles for acventures? - itsbiju - 04-02-2014, 05:46 AM
RE: New Key Profiles for acventures? - brizzle12 - 04-18-2014, 03:25 AM
RE: New Key Profiles for acventures? - nalleman - 04-21-2014 05:21 AM
RE: New Key Profiles for acventures? - nalleman - 05-01-2014, 12:55 PM
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