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Option for DH to not stand in melee range?
09-22-2014, 03:50 AM
Post: #7
RE: Option for DH to not stand in melee range?
I'll agree that it isn't perfect, but arguably an option like the one you mention would be pretty damn complicated to implement once you are in range.

Imagine that you open a cursed chest that spawns elites on you, you want the bot to teleport you out right? Well which direction should it teleport to? If the mob gets back in range, you would have to keep teleporting out...

So basically, you could end up teleporting into random places and pulling significantly more, or teleporting and getting stuck.

I understand that the avoid mines works this way, but it only teleports a few times and never really far, if it was enemies.. it's also possible that there isn't a place to teleport... and the bot would freak out badly...
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No, mainly (for the sake of the prior discussion) I want the bot to NOT run up and faceplant an elite when playing a ranged character (The RG is content hacking away on my follower? Then please for the love of everything don't run up on it.). Walk/run/teleport away from them if possible in other situations. That's a reasonable step and that's what I mean. But, since you brought it up...
AOE avoidance and teleporting out of a bad situation would be great (and as you have said... many of the issues were worked out with the implementation of the avoid mines option). I'm sure most users of the bot (like me) would gladly deal with a few hiccups along the road to AOE avoidance and other positive changes. That's the kind of bot that I would feel good about paying for when my license expires. Big Grin
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RE: Option for DH to not stand in melee range? - BoxCraft - 09-22-2014 03:50 AM

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