Stash Filter Rules Parameters Explanation
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09-29-2013, 02:51 PM
(This post was last modified: 09-29-2013 02:51 PM by Titanium.)
Post: #1
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Stash Filter Rules Parameters Explanation
Please see the following for the full list of parameters you can use. You may change the rules by editing "Rules\High\Legendary.txt"(make sure you select "High" in settings). You can refer to the attached "Legendary.txt" for examples of their usage.
----------------------------------------------------- BASETYPE: "Weapon", "Armor", etc. QUALITY: "Legendary" or "Rare" QUALITYLVL: >=9 is Legendary, >=5 is Rare NAME: Name TYPE: Legs, Gloves, Ring, Amulet, Bracer, Belt, Boots LEVEL: Item Level TWOHAND: Two-Hand weapon ONEHAND: One-Hand Weapon STR: Strength DEX: Dexterity INT: Intelligence VIT: Vitality REGEN: Life regeneration per second LIFE%: Life % increase LS%: Life Steal LOH: Life on Hit LOK: Life on Kill MS%: Movement speed % AS%: Attack speed % CRIT%: Critical % CRITDMG%: Critical Damage % BLOCK%: Block % ALLRES: All resistance RESPHYSICAL: Physical resistance RESFIRE: Fire resistance RESCOLD: Cold resistance RESLIGHTNING: Lightning resistance RESARCAN: Arcan resistance RESPOISON: Poison resistance RESHOLY: Holy resistance ARMOR: Armor ELITEDMG%: % increase of damage against Elites FIREDMG%: % increase of fire damage LIGHTNINGDMG%: % increase of lightning damage COLDDMG%: % increase of cold damage POISONDMG%: % increase of poison damage ARCANEDMG%: % increase of arcane damage HOLYDMG%: % increase of holy damage DPS: DPS WEAPAS: Weapon attack speed WEAPMAXDMG: Weapon max. damage WEAPMINGDMG: Weapon min. damage THORNS: Thorns DMGREDPHYSICAL: Physical Damage reduction MAXARCPOWER: Increase max. arcane power ARCONCRIT: Gain arcane power on critical hits MAXMANA: Increase max. mana MANAREG: Mana regeneration per second MAXFURY: Increase max. fury HEALTHSPIRIT: Gain health per spirit spent MAXSPIRIT: Increase max. spirit SPIRITREG: Gain spirit per second HATREDREG: Gain hatred per second MAXDISCIP: Increase max. discipline MAXHATRED: Increase max. hatred GF%: Gold find % MF%: Magic find % PICKUP: Pick up radius PICKRAD: Pick up radius GLOBEBONUS: Bonus health for health globes SOCKETS: Number of sockets MAXSTAT: Maximum of (Strength, Dexterity, Intelligence) MAXSTATVIT: Maxium of (Strength, Dexterity, Intelligence, Vitality) MAXONERES: Maximum of one kind of resistance TOTRES: Sum of different kinds of resistance DMGFACTOR: Damage factor = AS% + CRIT% * 2 + CRITDMG% / 5 + AVGDMG / 20; STRVIT: Strength + Vitality DEXVIT: Dexterity + Vitality INTVIT: Intelligence + Vitality AVGDMG: Average Damge = (Max. Damage + Min. Damage) /2 @OFFSTAT: Number of offensive stats (any one of the followings will be counted: CRIT%, CRITDMG%, AS%, AVGDMG) @DEFSTAT: Number of defenseive stats (any one of the followings will be counted: VIT, ALLRES, ARMORBONUS, BLOCK%, LIFE%, REGEN) @WIZSTAT: Number of wizard stats (intelligence, max. arcane, arcane on crit) @WITSTAT: Number of witch doctor stats (inelligence, max. mana, mana regen) @MONSTAT: Number of monk stats (dexterity, physical resist, fire resist, cold resist, lightning resist, arcane resist, poison resist, health per spirit, max spirit, spirit regen) @DEMSTAT: Number of DH stats (dexterity, hatred regen, max displine) @BARSTAT: Number of Barbarian stats (strength, fury) ITEMID: Item ID LEVELRED: Reduction on Level Required INDES: Indestructible CC%: Crowd Control % Reduction HAMMERRES: Resource reduction for Hammer of Ancients CHAKRAMRES: Resource reduction for Chakram FISTDMG: Damage increase for Fist of Thunder SWEEPDMG: Damge increase for sweeping wind RENDRES: Resource reduction for Rend WEAPONTHROWRES: Resource reduction for Weapon throw HYDRARES: Resource reduction for Hydra WOLCRITBONUS: Bonus for critical hits for Wave of Light SPIKEDMG: Damage increase for Spike SPIRITBARRAGEDMG: Damage increase for Spirit Barrage HUNGERINGARROWDMG: Damage increase for Hungering Arrow ENTANGLINGSHOT: Damage increase for Entangling shot SZDCOOLDOWN: Reduction of cooldown of Summon Zombie Dog METEORRES: Resource reduction for Meteor ELEMENALTDMG: Damage increase for Elemental Arrow[/code] |
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04-13-2014, 03:00 PM
Post: #2
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RE: Stash Filter Rules Parameters Explanation
Hi, thanks for providing this great bot!
I really like the bot but have a small request: it seems that the bot is not picking up legendaries and I want to look into the problem and see maybe if I can fix it myself. I'm using the newest version 0.9.259 Where do I put this Legendary.txt you have provided? I can't seem to find the place to load this. Thanks! Keep up the great work on the bot. |
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04-14-2014, 12:44 AM
Post: #3
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RE: Stash Filter Rules Parameters Explanation
These rules are for stashing legendaries. For picking up legendaries, I've checked your settings in your dedicated post for not picking up legendaries and we'll discussed there.
(04-13-2014 03:00 PM)slotmachine Wrote: Hi, thanks for providing this great bot! |
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04-05-2015, 06:07 PM
Post: #4
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RE: Stash Filter Rules Parameters Explanation
What is the parameter of the reduce cooldown for all skill by X%??
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