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Stash filter - How to write stash rules
06-05-2014, 01:52 AM
Post: #1
Stash filter - How to write stash rules
Our stash filter contains a list of rules. The files that contains these rules is in "Rules/High/Legendary.txt" if you choose "High" in stash settings in Settings >Loot.

You can look at "Rules/High/Legendary.txt" to see a list of examples on the stash rules.

Here I list some examples:
Quote:[QUALITY] == "Legendary"
Stash all legendary items. If you don't want to stash all legendaries, please delete this line

Quote:[TYPE] == "Gloves" && [MAXSTAT] >= 500 && [CRIT%] >= 9 && [VIT] >= 500

"&&" means "and".
"[MAXSTAT]" is the highest value out of dex, intelligence and strength. e.g. if the gloves has dex=500, intelligence=221, strength=501, then its "[MAXSTAT]" would be 501 which is the highest value.

This line means stash gloves that has dex/intelligence/strength greater or equal to 500, and critical % greater or equal to 9 and vitality greater or equal to 500.

Quote:[TYPE] == "Orb" && [INT] >= 700 && [CRIT%] >= 8

This line means stash orbs that has intelligence >=700 and critical % >= 8.

Quote:[BASETYPE] == "Weapon" && [ONEHAND] == true && [DPS] >= 2100 && [SOCKETS] >= 1 && [MAXSTAT] >= 600

Stash one-hand weapon that has DPS >=2100 and has at least one socket and has strength/dex/intelligence >= 600.

You can surely look at "High/Rules/Legendaries.txt" for a full list of examples.

Below is the full list of parameters that can be used:

BASETYPE: Weapon, Armor or Jewelry
QUALITY: Legendary or Rare
NAME: Name of the item, e.g. "Blackthorne's Spurs"
TYPE: Gloves, Ring, Amulet, ChestArmor, Belt, Helm, Bracers, Shoulders, Shield, Orb, Mojo.
LEVEL: Level of the item.
TWOHAND: If you specify [BASETYPE] == "Weapon" && [TWOHAND]==true, it means this is a two hand weapon.
ONEHAND: If you specify [BASETYPE] == "Weapon" && [ONEHAND]==true, it means this is a one hand weapon.
STR: Strength
DEX: Dexterity
INT: Intelligence
VIT: Vitality
REGEN: Regenerate ? life per second
LIFE%: ?% Life
LS%: Life steal %
LOH: Life on hit
LOK: Life on kill
MS%: Movement speed %
AS%: Attack speed %
CRIT%: Critical chance %
CRITDMG%: Critical damage %
BLOCK%: Block %
ALLRES: All resistance.
RESPHYSICAL: Physical resistance.
RESFIRE: Fire Resistance.
RESCOLD: Cold Resistance.
RESLIGHTNING: Lightning Resistance.
RESARCAN: Arcane resistance.
RESPOISON: Poison resistance.
RESHOLY: Holy resistance.
ARMOR: Armor.
ELITEDMG%: +damage% for elite.
FIREDMG%: +damage% for fire sills.
LIGHTNINGDMG%: +damage% for lightning sills.
COLDDMG%: +damage% for cold sills.
POISONDMG%: +damage% for poison sills.
ARCANEDMG%: +damage% for arcane sills.
HOLYDMG%: +damage% for holy sills.
DPS: Damage per second.
WEPAS: Weapon attack speed.
WEAPAS: Weapon attack speed.
WEAPMAXDMG: Weapon max damage.
WEAPMINGDMG: Weapon min. damage.
THORNS: Melee attacks takes ? damage.
DMGREDPHYSICAL: Damage reduction physical.
MAXARCPOWER: +max arcane power.
ARCONCRIT: Gain arcane on critical hits.
MAXMANA: + max mana.
MANAREG: mana regeneration
MAXFURY: +max fury.
HEALTHSPIRIT: gain ? life per spirit spent.
MAXSPIRIT: + max spirit.
SPIRITREG: spirit regen per second
HATREDREG: hatred regen per second
MAXDISCIP: +max discipline
MAXHATRED: +max hatred
GF%: gold find %%
MF%: magic find
PICKUP: +pickup radius
PICKRAD: +pickup radius
GLOBEBONUS: heath bonus on using globes
SOCKETS: number of sockets
MAXSTAT: highest value of strength/intelligence/dex
MAXSTATVIT: highest value of strength/intelligence/dex/vitality
MAXONERES: highest value of one resistance
TOTRES: total resists
DMGFACTOR
STRVIT: strength+vitality
DEXVIT: dex+vitality
INTVIT: intelligence+vitality
AVGDMG
ITEMID
LEVELRED: reduction on required level.
CC%: Crowd control %
HAMMERRES
CHAKRAMRES
FISTDMG
SWEEPDMG
RENDRES
WEAPONTHROWRES
HYDRARES
WOLCRITBONUS
SPIKEDMG
SPIRITBARRAGEDMG
HUNGERINGARROWDMG
ENTANGLINGSHOT
SZDCOOLDOWN
METEORRES
ELEMENALTDMG
CDRED%: cool down reduction
RCRED%: resource cost reduction
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Stash filter - How to write stash rules - Titanium - 06-05-2014 01:52 AM

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