2015-02-10 16:29:39 Start at 2/10/2015 4:29:39 PM - gdXXXXXXX@XXXXXXXXX US 2015-02-10 16:29:39 Bot Version 0.9.342 2015-02-10 16:29:39 Profile - A1-A4 Adventure mode.xml 2015-02-10 16:29:39 Start botting 2015-02-10 16:29:40 Prepare to start game UI 2015-02-10 16:29:42 Just clicked the start button 2015-02-10 16:29:53 start game is successful 2015-02-10 16:29:54 Executing 命令 2015-02-10 16:29:55 Merchant located at X: 286.4183, Y: 276.1614, Z: 0 2015-02-10 16:29:58 Player is dead, may try Reviving. Death Count: 190 2015-02-10 16:29:58 player dead, check lastDeathPos = X: 0, Y: 0, Z: 0, currentPos = X: 308.75, Y: 306.25, Z: 0 2015-02-10 16:29:58 renew last dealth pos 2015-02-10 16:29:58 final same dealth pos count = 0 2015-02-10 16:29:58 DeathCount = 190, needs to repair 2015-02-10 16:30:40 Cannot click the retry button 2015-02-10 16:30:40 UseTownPortal tryAgainTimes = 0 2015-02-10 16:30:40 Use Town Portal 2015-02-10 16:30:42 UsePortal Cannot find actor with SNO ID 191492 2015-02-10 16:30:42 pos = X: 308.75, Y: 306.25, Z: 0 2015-02-10 16:30:42 Exception .: cannot use return after using town portal at ..( ) at ..( startPos,  ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor,  snoPower, UInt32 move, Boolean tryAgain, Boolean possibleUseInjectionForSpeed, Boolean ) at ..( tryAgainTimes, Int32 ) at ..(Boolean sellToo,  ) at ..(Boolean possibleUseBloodShards) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( rootDocument, XmlDocument ) at ..(Int32 maxTryTimes) 2015-02-10 16:30:43 must Relogin triggered 2015-02-10 16:30:51 exception in exception when trying to leave game, exception: .: suspended while reading memory at ..( offset, UInt32 size, Int32 ) at ..( offset, UInt32 ) at ..( )