2015-04-17 14:44:57 Start at 4/17/2015 2:44:57 PM - 2015-04-17 14:44:57 Bot Version 0.9.359 2015-04-17 14:44:57 Profile - A1 Adventure Mode, Five Bounty.xml 2015-04-17 14:44:57 Start botting 2015-04-17 14:44:57 Executing Order 2015-04-17 14:45:00 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 14:45:00 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 14:45:01 Prepare to start game UI 2015-04-17 14:45:02 Just clicked the start button 2015-04-17 14:45:22 start game is successful 2015-04-17 14:45:23 Executing Order 2015-04-17 14:45:23 Executing LogMessage, 1, 1 2015-04-17 14:45:23 Act 1 Bounties 2015-04-17 14:45:23 Executing If, HasQuest(369944) 2015-04-17 14:45:23 IfCondition = FALSE 2015-04-17 14:45:23 Executing If, HasQuest(375198) 2015-04-17 14:45:23 IfCondition = FALSE 2015-04-17 14:45:23 Executing If, HasQuest(361331) 2015-04-17 14:45:23 IfCondition = FALSE 2015-04-17 14:45:23 Executing If, HasQuest(361327) 2015-04-17 14:45:23 Executing LoadProfile 2015-04-17 14:45:23 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_1.xml 2015-04-17 14:45:23 Executing Order 2015-04-17 14:45:23 Executing If, Me.IsInTown==False 2015-04-17 14:45:23 IfCondition = FALSE 2015-04-17 14:45:23 Executing UseWaypoint 2015-04-17 14:45:23 Use Waypoint 2 2015-04-17 14:45:30 Executing LogMessage, 1, 2 2015-04-17 14:45:30 Swiggity swooty, we're roaming for that booty... 2015-04-17 14:45:30 Executing ExploreDungeon, 1, 2 2015-04-17 14:45:30 Explore starting Pos = X: 820, Y: 701.5, Z: 0.1 2015-04-17 14:45:30 Start Clear [Box(13, 11)] 2015-04-17 14:45:30 Walk to center point = X: 810, Y: 690, Z: 0 2015-04-17 14:45:30 pos after walk to center point = X: 810, Y: 690, Z: 4.649162E-06 2015-04-17 14:45:30 [Box(13, 11)] looks like exit 2015-04-17 14:45:30 [Box(13, 11)] direction =  2015-04-17 14:45:30 Start Clear [Box(13, 12)] 2015-04-17 14:45:30 Walk to center point = X: 810, Y: 750, Z: 0 2015-04-17 14:45:30 pos after walk to center point = X: 810, Y: 750, Z: 1.192093E-07 2015-04-17 14:45:30 [Box(13, 12)] looks like exit 2015-04-17 14:45:30 [Box(13, 12)] direction =  2015-04-17 14:45:30 Start Clear [Box(12, 12)] 2015-04-17 14:45:30 Walk to center point = X: 752.5, Y: 775, Z: 0 2015-04-17 14:45:32 Stuck when attacking ZombieSkinny_B-504 6646!, Moving nearer mechanism!, health= 1 2015-04-17 14:45:39 Stuck when attacking ZombieSkinny_B-576 6646!, Moving nearer mechanism!, health= 0.8500869 2015-04-17 14:45:58 Stuck when attacking ZombieSkinny_B-664 6646!, Moving nearer mechanism!, health= 0.5545597 2015-04-17 14:46:25 pos after walk to center point = X: 760.0412, Y: 775.2793, Z: 1.557553 2015-04-17 14:46:25 [Box(12, 12)] looks like exit 2015-04-17 14:46:25 [Box(12, 12)] direction =  2015-04-17 14:46:25 Start Clear [Box(12, 13)] 2015-04-17 14:46:25 Walk to center point = X: 745, Y: 812.5, Z: 0 2015-04-17 14:46:26 pos after walk to center point = X: 745.8029, Y: 806.8794, Z: 1.192093E-07 2015-04-17 14:46:26 [Box(12, 13)] looks like exit 2015-04-17 14:46:26 [Box(12, 13)] direction =  2015-04-17 14:46:26 Start Clear [Box(11, 13)] 2015-04-17 14:46:26 Walk to center point = X: 690, Y: 810, Z: 0 2015-04-17 14:46:26 pos after walk to center point = X: 692.5, Y: 812.5, Z: 1.192093E-07 2015-04-17 14:46:26 [Box(11, 13)] looks like exit 2015-04-17 14:46:26 [Box(11, 13)] direction =  2015-04-17 14:46:26 Start Clear [Box(10, 13)] 2015-04-17 14:46:26 Walk to center point = X: 625, Y: 815, Z: 0 2015-04-17 14:46:33 Stuck when attacking trDun_Cath_WoodDoor_A_Barricaded-1420 5792!, Moving nearer mechanism!, health= 0.8497354 2015-04-17 14:46:34 Stuck when attacking ZombieSkinny_B-1432 6646!, Moving nearer mechanism!, health= 0.366098 2015-04-17 14:46:43 Stuck when attacking Corpulent_A_Unique_02-1433 218308!, Moving nearer mechanism!, health= 0.4786839 2015-04-17 14:46:47 Player is dead, may try Reviving. Death Count: 1 2015-04-17 14:46:47 player dead, check lastDeathPos = X: 0, Y: 0, Z: 0, currentPos = X: 587.5, Y: 745, Z: 0.467899 2015-04-17 14:46:47 renew last dealth pos 2015-04-17 14:46:47 final same dealth pos count = 0 2015-04-17 14:46:54 Looting Boots_norm_unique_044-1725 2015-04-17 14:46:54 Pick up LEGENDARY Natalya's Bloody Footprints 2015-04-17 14:46:54 Looting Topaz_15-1735 2015-04-17 14:46:55 move a bit when loot 2015-04-17 14:46:56 Looting Boots_norm_unique_044-1725 2015-04-17 14:46:56 Looting Topaz_15-1735 2015-04-17 14:46:57 Stuck when attacking Zombie_A-1373 6652!, Moving nearer mechanism!, health= 1 2015-04-17 14:46:58 Stuck when attacking ZombieSkinny_B-1439 6646!, Moving nearer mechanism!, health= 1 2015-04-17 14:47:02 Moving Stuck! 2015-04-17 14:47:04 Stuck when attacking ZombieSkinny_B-1483 6646!, Moving nearer mechanism!, health= 0.7426359 2015-04-17 14:47:20 Moving Stuck! 2015-04-17 14:47:20 Moving Stuck! 2015-04-17 14:47:20 Moving Stuck! 2015-04-17 14:47:20 cannot move to monster position - Zombie_A-2075 6652 2015-04-17 14:47:21 Moving Stuck! 2015-04-17 14:47:21 Moving Stuck! 2015-04-17 14:47:21 Moving Stuck! 2015-04-17 14:47:21 cannot move to monster position - Zombie_A-2075 6652 2015-04-17 14:47:21 Moving Stuck! 2015-04-17 14:47:21 Moving Stuck! 2015-04-17 14:47:21 Moving Stuck! 2015-04-17 14:47:21 cannot move to monster position - Zombie_A-2075 6652 2015-04-17 14:47:21 Stuck when attacking Zombie_A-2075 6652!, Moving nearer mechanism!, health= 1 2015-04-17 14:47:25 Stuck when attacking ZombieSkinny_A-2079 6644!, Moving nearer mechanism!, health= 1 2015-04-17 14:47:25 1st time pathList.Count = 0, destination = X: 582.0598, Y: 665.1426, Z: 0.1 2015-04-17 14:47:25 destination walkable but cannot find path to that 2015-04-17 14:47:28 Moving Stuck! 2015-04-17 14:47:29 pos after walk to center point = X: 625, Y: 815, Z: 1.192093E-07 2015-04-17 14:47:29 [Box(10, 13)] looks like exit 2015-04-17 14:47:29 [Box(10, 13)] direction =  2015-04-17 14:47:29 Start Clear [Box(9, 13)] 2015-04-17 14:47:29 Walk to center point = X: 570, Y: 812.5, Z: 0 2015-04-17 14:47:29 pos after walk to center point = X: 577.0527, Y: 812.8206, Z: 0.4376484 2015-04-17 14:47:29 [Box(9, 13)] looks like exit 2015-04-17 14:47:29 [Box(9, 13)] direction =  2015-04-17 14:47:29 Start Clear [Box(8, 13)] 2015-04-17 14:47:29 Walk to center point = X: 527.5, Y: 815, Z: 0 2015-04-17 14:47:29 pos after walk to center point = X: 527.5, Y: 815, Z: 1.192093E-07 2015-04-17 14:47:29 [Box(8, 13)] looks like exit 2015-04-17 14:47:29 [Box(8, 13)] direction =  2015-04-17 14:47:29 Start Clear [Box(8, 14)] 2015-04-17 14:47:29 Walk to center point = X: 527.5, Y: 857.5, Z: 0 2015-04-17 14:47:29 pos after walk to center point = X: 530, Y: 855, Z: 0.4548848 2015-04-17 14:47:29 [Box(8, 14)] looks like exit 2015-04-17 14:47:29 [Box(8, 14)] direction =  2015-04-17 14:47:30 Start Clear [Box(9, 14)] 2015-04-17 14:47:30 Walk to center point = X: 572.5, Y: 867.5, Z: 0 2015-04-17 14:47:30 Stuck when attacking ZombieSkinny_B-2232 6646!, Moving nearer mechanism!, health= 1 2015-04-17 14:47:35 pos after walk to center point = X: 563.9981, Y: 875, Z: 1.192093E-07 2015-04-17 14:47:35 [Box(9, 14)] looks like exit 2015-04-17 14:47:35 [Box(9, 14)] direction =  2015-04-17 14:47:35 [Box(9, 14)] direction =  2015-04-17 14:47:35 Start Clear [Box(9, 15)] 2015-04-17 14:47:35 Walk to center point = X: 570, Y: 930, Z: 0 2015-04-17 14:47:35 pos after walk to center point = X: 572.5, Y: 927.5, Z: 2.384186E-07 2015-04-17 14:47:35 [Box(9, 15)] looks like exit 2015-04-17 14:47:35 [Box(9, 15)] direction =  2015-04-17 14:47:35 Start Clear [Box(9, 16)] 2015-04-17 14:47:35 Walk to center point = X: 570, Y: 990, Z: 0 2015-04-17 14:47:40 Stuck when attacking Corpulent_A-2340 3847!, Moving nearer mechanism!, health= 1 2015-04-17 14:47:51 Target Bounty Completed! 2015-04-17 14:47:51 End explore because of end explore exception, instant stop explore 2015-04-17 14:47:51 Executing LoadProfile, act1.xml 2015-04-17 14:47:51 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 14:47:51 Executing Order 2015-04-17 14:47:51 Executing LogMessage, 1, 1 2015-04-17 14:47:51 Act 1 Bounties 2015-04-17 14:47:51 Executing If, HasQuest(369944) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(375198) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361331) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361327) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361320) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361334) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361339) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361336) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(375191) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361343) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361341) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361345) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361234) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361352) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(361354) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(345488) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(345490) 2015-04-17 14:47:51 IfCondition = FALSE 2015-04-17 14:47:51 Executing If, HasQuest(369399) 2015-04-17 14:47:51 Executing LoadProfile 2015-04-17 14:47:51 Load Profile E:\ROS\Profiles\A1 Bounty\369399_kill_horrus.xml 2015-04-17 14:47:51 Executing Order 2015-04-17 14:47:51 Executing If, Me.IsInTown==False 2015-04-17 14:47:51 Executing TownPortal, 1 2015-04-17 14:47:51 UseTownPortal tryAgainTimes = 0 2015-04-17 14:47:51 Use Town Portal 2015-04-17 14:48:00 Stuck when attacking ZombieSkinny_B-2635 6646!, Moving nearer mechanism!, health= 1 2015-04-17 14:48:21 Stuck when attacking ZombieSkinny_B-2949 6646!, Moving nearer mechanism!, health= 1 2015-04-17 14:48:29 Moving Stuck! 2015-04-17 14:48:34 UseTownPortal tryAgainTimes = 1 2015-04-17 14:48:34 Use Town Portal 2015-04-17 14:48:47 Executing UseWaypoint 2015-04-17 14:48:47 Use Waypoint 6 2015-04-17 14:48:52 Executing If, HasQuest(369404) or HasQuest(369399) 2015-04-17 14:48:52 Executing If, HasQuest(369404) or HasQuest(369399) 2015-04-17 14:48:52 Executing SafeMoveTo, 312429, 2 2015-04-17 14:48:52 Executing If, HasQuest(369404) or HasQuest(369399) 2015-04-17 14:48:52 Executing SafeMoveTo, 312429, 2 2015-04-17 14:49:00 Stuck when attacking ZombieSkinny_B-3577 6646!, Moving nearer mechanism!, health= 1 2015-04-17 14:49:03 Stuck when attacking ZombieSkinny_B-3597 6646!, Moving nearer mechanism!, health= 0.5912708 2015-04-17 14:49:06 Stuck when attacking ZombieSkinny_B-3595 6646!, Moving nearer mechanism!, health= 0.5862191 2015-04-17 14:49:25 Stuck when attacking ZombieSkinny_B-3683 6646!, Moving nearer mechanism!, health= 0.436639 2015-04-17 14:49:32 Player is dead, may try Reviving. Death Count: 2 2015-04-17 14:49:32 player dead, check lastDeathPos = X: 587.5, Y: 745, Z: 0.467899, currentPos = X: 2909.5, Y: 2195, Z: 0.163185 2015-04-17 14:49:32 renew last dealth pos 2015-04-17 14:49:32 final same dealth pos count = 0 2015-04-17 14:49:39 Stuck when attacking Corpulent_A-3992 3847!, Moving nearer mechanism!, health= 0.704213 2015-04-17 14:49:43 Stuck when attacking Scavenger_A-3990 5235!, Moving nearer mechanism!, health= 0.5532917 2015-04-17 14:50:00 Player is dead, may try Reviving. Death Count: 3 2015-04-17 14:50:00 player dead, check lastDeathPos = X: 2909.5, Y: 2195, Z: 0.163185, currentPos = X: 2905, Y: 2197.5, Z: 0.163185 2015-04-17 14:50:00 same death pos count ++ 2015-04-17 14:50:00 final same dealth pos count = 1 2015-04-17 14:50:26 cannot move to monster position - ZombieFemale_Spitter_A-4461 364508 2015-04-17 14:50:30 Stuck when attacking ZombieFemale_Spitter_A-4461 364508!, Moving nearer mechanism!, health= 0.7791446 2015-04-17 14:50:39 Moving Stuck! 2015-04-17 14:50:42 Stuck when attacking Lamprey_A-4807 4564!, Moving nearer mechanism!, health= 0.2328353 2015-04-17 14:50:45 Looting CraftingMaterials_Flippy_Global-4816 2015-04-17 14:50:50 Player is dead, may try Reviving. Death Count: 4 2015-04-17 14:50:50 player dead, check lastDeathPos = X: 2909.5, Y: 2195, Z: 0.163185, currentPos = X: 2667.5, Y: 2235, Z: 2.328306E-10 2015-04-17 14:50:50 renew last dealth pos 2015-04-17 14:50:50 final same dealth pos count = 1 2015-04-17 14:50:59 Looting CraftingMaterials_Flippy_Global-4816 2015-04-17 14:51:05 Stuck when attacking ZombieFemale_B-4473 6639!, Moving nearer mechanism!, health= 0.7926493 2015-04-17 14:51:11 Looting Emerald_15-5122 2015-04-17 14:51:12 move a bit when loot 2015-04-17 14:51:18 Stuck when attacking SkeletonArcher_A-4795 5346!, Moving nearer mechanism!, health= 0.8358663 2015-04-17 14:51:24 Executing If, HasQuest(369404) or HasQuest(369399) 2015-04-17 14:51:24 Executing SafeMoveTo, 312429, 2 2015-04-17 14:51:25 Executing If, HasQuest(369404) or HasQuest(369399) 2015-04-17 14:51:25 Executing SafeMoveTo, 312429, 2 2015-04-17 14:51:49 Stuck when attacking ZombieCrawler_Custom_B-5339 123160!, Moving nearer mechanism!, health= 0.5884327 2015-04-17 14:51:53 Moving Stuck! 2015-04-17 14:51:54 Looting CraftingMaterials_Flippy_Global-5597 2015-04-17 14:51:54 move a bit when loot 2015-04-17 14:51:55 Looting CraftingMaterials_Flippy_Global-5597 2015-04-17 14:51:55 Looting CraftingMaterials_Flippy_Global-5597 2015-04-17 14:51:59 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:51:59 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:51:59 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:51:59 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:51:59 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:51:59 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:51:59 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:52:00 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:52:00 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:52:00 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:52:00 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:52:00 cannot move to monster position - QuillDemon_A-5276 4982 2015-04-17 14:52:00 Stuck when attacking QuillDemon_A-5276 4982!, Moving nearer mechanism!, health= 0.443041 2015-04-17 14:52:09 Player is dead, may try Reviving. Death Count: 5 2015-04-17 14:52:09 player dead, check lastDeathPos = X: 2667.5, Y: 2235, Z: 2.328306E-10, currentPos = X: 2547.829, Y: 2028.482, Z: 0.06171756 2015-04-17 14:52:09 renew last dealth pos 2015-04-17 14:52:09 final same dealth pos count = 1 2015-04-17 14:52:22 Stuck when attacking QuillDemon_A-5288 4982!, Moving nearer mechanism!, health= 0.4717595 2015-04-17 14:52:26 1st time pathList.Count = 0, destination = X: 2497.051, Y: 1994.449, Z: 0.4617175 2015-04-17 14:52:26 Nearest not allowed 2015-04-17 14:52:37 Player is dead, may try Reviving. Death Count: 6 2015-04-17 14:52:37 player dead, check lastDeathPos = X: 2547.829, Y: 2028.482, Z: 0.06171756, currentPos = X: 2471.951, Y: 2043.586, Z: 0.1 2015-04-17 14:52:37 renew last dealth pos 2015-04-17 14:52:37 final same dealth pos count = 1 2015-04-17 14:52:37 DeathCount = 6, needs to repair 2015-04-17 14:52:40 Different World after Reviving and needs repair 2015-04-17 14:52:40 Exception .: Different world after reviving and needs repair at ..( ) at ..( startPos,  ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..(XmlDocument rootDocument,  ) at ..(Int32 maxTryTimes) 2015-04-17 14:52:42 Start at 4/17/2015 2:52:42 PM - crXXXXXXX@XXXXXXXXX US 2015-04-17 14:52:42 Bot Version 0.9.359 2015-04-17 14:52:42 Profile - A1 Adventure Mode, Five Bounty.xml 2015-04-17 14:52:42 Start botting 2015-04-17 14:52:42 Executing Order 2015-04-17 14:52:46 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 14:52:46 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 14:52:47 Prepare to start game UI 2015-04-17 14:52:48 Just clicked the start button 2015-04-17 14:53:02 start game is successful 2015-04-17 14:53:03 Executing Order 2015-04-17 14:53:04 Merchant located at X: 388.9819, Y: 519.2976, Z: 0.9483414 2015-04-17 14:53:05 Repaired successfully! 2015-04-17 14:53:05 Executing LogMessage, 1, 1 2015-04-17 14:53:05 Act 1 Bounties 2015-04-17 14:53:05 Executing If, HasQuest(369944) 2015-04-17 14:53:05 Executing LoadProfile 2015-04-17 14:53:05 Load Profile E:\ROS\Profiles\A1 Bounty\369944_the_cursed_cellar.xml 2015-04-17 14:53:05 Executing Order 2015-04-17 14:53:05 Executing If, Me.IsInTown==False 2015-04-17 14:53:05 IfCondition = FALSE 2015-04-17 14:53:05 Executing UseWaypoint 2015-04-17 14:53:06 Use Waypoint 1 2015-04-17 14:53:12 Executing If, HasQuest(369944) 2015-04-17 14:53:12 Executing If, CurrentWorldId == 71150 2015-04-17 14:53:12 Executing ToggleTargeting, 1, 1 2015-04-17 14:53:12 Executing SafeMoveTo, 312429, 2 2015-04-17 14:53:13 Executing SafeMoveTo, 312429, 2 2015-04-17 14:53:15 Stuck when attacking ZombieSkinny_A-540 6644!, Moving nearer mechanism!, health= 1 2015-04-17 14:53:16 Executing SafeMoveTo, 312429, 2 2015-04-17 14:53:19 Executing SafeMoveTo, 312429, 2 2015-04-17 14:53:20 Stuck when attacking Zombie_A-646 6652!, Moving nearer mechanism!, health= 1 2015-04-17 14:53:27 Stuck when attacking ZombieSkinny_A-650 6644!, Moving nearer mechanism!, health= 0.6420804 2015-04-17 14:53:28 Stuck when attacking ZombieSkinny_A-650 6644!, Moving nearer mechanism!, health= 0.8460165 2015-04-17 14:53:30 Stuck when attacking Zombie_A-642 6652!, Moving nearer mechanism!, health= 0.9540809 2015-04-17 14:53:38 Player is dead, may try Reviving. Death Count: 7 2015-04-17 14:53:38 player dead, check lastDeathPos = X: 2471.951, Y: 2043.586, Z: 0.1, currentPos = X: 2082.5, Y: 2525, Z: 26.95335 2015-04-17 14:53:38 renew last dealth pos 2015-04-17 14:53:38 final same dealth pos count = 0 2015-04-17 14:53:52 Executing SafeMoveTo, 312429, 2 2015-04-17 14:53:55 Stuck when attacking QuillDemon_FastAttack_A-1109 364563!, Moving nearer mechanism!, health= 0.7177812 2015-04-17 14:53:57 Executing SafeMoveTo, 312429, 2 2015-04-17 14:54:03 Executing SafeMoveTo, 312429, 2 2015-04-17 14:54:04 Executing MoveToMapMarker, 1, 2 2015-04-17 14:54:04 Marker found, pos = X: 2284.176, Y: 2557.326, Z: 27.7173 2015-04-17 14:54:04 Use Portal 176007 2015-04-17 14:54:06 Executing WaitTimer, 1, 2 2015-04-17 14:54:08 Executing If, CurrentWorldId == 106752 2015-04-17 14:54:08 Executing ToggleTargeting, 1, 1 2015-04-17 14:54:08 Executing SafeMoveTo, 1, 2 2015-04-17 14:54:08 Executing MoveToActor, 1, 2 2015-04-17 14:54:09 Executing If, ActorExistsAt(362404, 140, 133, 0, 300) 2015-04-17 14:54:09 IfCondition = FALSE 2015-04-17 14:54:09 Executing WaitTimer, 1, 2 2015-04-17 14:54:13 Stuck when attacking ZombieSkinny_A-1351 6644!, Moving nearer mechanism!, health= 1 2015-04-17 14:54:15 Stuck when attacking ZombieSkinny_A-1361 6644!, Moving nearer mechanism!, health= 1 2015-04-17 14:54:15 Moving Stuck! 2015-04-17 14:54:25 Stuck when attacking ZombieSkinny_A-1446 6644!, Moving nearer mechanism!, health= 0.7795551 2015-04-17 14:54:37 Stuck when attacking ZombieSkinny_A-1562 6644!, Moving nearer mechanism!, health= 0.7447349 2015-04-17 14:54:41 Stuck when attacking ZombieSkinny_A-1586 6644!, Moving nearer mechanism!, health= 0.5196134 2015-04-17 14:54:48 Stuck when attacking ZombieSkinny_A-1715 6644!, Moving nearer mechanism!, health= 0.09225546 2015-04-17 14:54:52 Stuck when attacking ZombieSkinny_A-1544 6644!, Moving nearer mechanism!, health= 0.7944067 2015-04-17 14:55:00 Moving Stuck! 2015-04-17 14:55:02 Stuck when attacking ZombieSkinny_A-1641 6644!, Moving nearer mechanism!, health= 1 2015-04-17 14:55:09 Executing If, HasQuest(369944) 2015-04-17 14:55:09 Executing LogMessage, 1, 1 2015-04-17 14:55:09 Interacted with chest, but still not done. Roaming to make sure everything is dead. 2015-04-17 14:55:09 Executing ExploreDungeon, 1, 2 2015-04-17 14:55:09 Explore starting Pos = X: 150, Y: 120, Z: 3.814697E-06 2015-04-17 14:55:09 Start Clear [Box(2, 2)] 2015-04-17 14:55:09 Walk to center point = X: 145, Y: 145, Z: 0 2015-04-17 14:55:10 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:10 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:10 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:10 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:10 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:10 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:10 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:11 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:11 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:11 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:11 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:11 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:11 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:11 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:11 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:12 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:12 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:12 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:12 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:12 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:12 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:12 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:12 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:13 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:13 cannot move to monster position - ZombieSkinny_A_Unique_01-1657 209608 2015-04-17 14:55:13 Stuck when attacking ZombieSkinny_A_Unique_01-1657 209608!, Moving nearer mechanism!, health= 1 2015-04-17 14:55:13 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:15 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:17 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:17 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:17 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:17 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:17 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:18 Stuck when attacking ZombieSkinny_A-1539 6644!, Moving nearer mechanism!, health= 0.6094289 2015-04-17 14:55:18 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:18 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:18 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:18 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:18 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:22 pos after walk to center point = X: 142.5, Y: 137.5, Z: 3.814697E-06 2015-04-17 14:55:22 [Box(2, 2)] looks like exit 2015-04-17 14:55:22 [Box(2, 2)] direction =  2015-04-17 14:55:22 Start Clear [Box(1, 2)] 2015-04-17 14:55:22 Walk to center point = X: 100, Y: 140, Z: 0 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 Moving Stuck! 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 pos after walk to center point = X: 106.5621, Y: 139.614, Z: 3.814697E-06 2015-04-17 14:55:23 [Box(1, 2)] looks like exit 2015-04-17 14:55:23 [Box(1, 2)] direction =  2015-04-17 14:55:23 Start Clear [Box(0, 2)] 2015-04-17 14:55:23 Walk to center point = X: 45, Y: 132.5, Z: 0 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 pos after walk to center point = X: 45, Y: 132.5, Z: 4.761356 2015-04-17 14:55:23 [Box(0, 2)] looks like exit 2015-04-17 14:55:23 [Box(0, 2)] direction =  2015-04-17 14:55:23 Cleared [Box(0, 2)] 2015-04-17 14:55:23 [Box(1, 2)] direction =  2015-04-17 14:55:23 [Box(1, 2)] direction =  2015-04-17 14:55:23 Start Clear [Box(1, 1)] 2015-04-17 14:55:23 Walk to center point = X: 100, Y: 100, Z: 0 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:23 pos after walk to center point = X: 100, Y: 100, Z: 1.907349E-06 2015-04-17 14:55:23 [Box(1, 1)] looks like exit 2015-04-17 14:55:23 [Box(1, 1)] direction =  2015-04-17 14:55:23 [Box(1, 1)] direction =  2015-04-17 14:55:23 Start Clear [Box(2, 1)] 2015-04-17 14:55:23 Walk to center point = X: 140, Y: 100, Z: 0 2015-04-17 14:55:24 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:24 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:24 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:24 pos after walk to center point = X: 140, Y: 100, Z: 1.907349E-06 2015-04-17 14:55:24 [Box(2, 1)] looks like exit 2015-04-17 14:55:24 [Box(2, 1)] direction =  2015-04-17 14:55:24 [Box(2, 1)] direction =  2015-04-17 14:55:24 Cleared [Box(2, 1)] 2015-04-17 14:55:24 Cleared [Box(1, 1)] 2015-04-17 14:55:24 Cleared [Box(1, 2)] 2015-04-17 14:55:24 [Box(2, 2)] direction =  2015-04-17 14:55:24 Cleared [Box(2, 2)] 2015-04-17 14:55:24 Explore finished! result = False 2015-04-17 14:55:24 Executing SafeMoveTo, 1, 2 2015-04-17 14:55:24 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:24 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:24 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:24 Executing MoveToActor, 1, 2 2015-04-17 14:55:25 RealUseObject Cannot find actor with SNO ID 365097 2015-04-17 14:55:25 Executing WaitTimer, 1, 2 2015-04-17 14:55:25 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:25 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:25 Executing LoadProfile, act1.xml 2015-04-17 14:55:25 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 14:55:25 Executing Order 2015-04-17 14:55:25 Executing LogMessage, 1, 1 2015-04-17 14:55:25 Act 1 Bounties 2015-04-17 14:55:25 Executing If, HasQuest(369944) 2015-04-17 14:55:25 Executing LoadProfile 2015-04-17 14:55:25 Load Profile E:\ROS\Profiles\A1 Bounty\369944_the_cursed_cellar.xml 2015-04-17 14:55:25 Executing Order 2015-04-17 14:55:25 Executing If, Me.IsInTown==False 2015-04-17 14:55:25 Executing TownPortal, 1 2015-04-17 14:55:25 UseTownPortal tryAgainTimes = 0 2015-04-17 14:55:25 Use Town Portal 2015-04-17 14:55:25 skipping monster ZombieSkinny_A_Unique_01-1657 as it's difficult to attack 2015-04-17 14:55:37 Executing UseWaypoint 2015-04-17 14:55:37 Use Waypoint 1 2015-04-17 14:55:42 Executing If, HasQuest(369944) 2015-04-17 14:55:42 Executing If, CurrentWorldId == 71150 2015-04-17 14:55:42 Executing ToggleTargeting, 1, 1 2015-04-17 14:55:42 Executing SafeMoveTo, 312429, 2 2015-04-17 14:55:42 Executing SafeMoveTo, 312429, 2 2015-04-17 14:55:43 Executing SafeMoveTo, 312429, 2 2015-04-17 14:55:43 Executing SafeMoveTo, 312429, 2 2015-04-17 14:55:44 Executing SafeMoveTo, 312429, 2 2015-04-17 14:55:51 Moving Stuck! 2015-04-17 14:55:51 Executing SafeMoveTo, 312429, 2 2015-04-17 14:55:52 Executing SafeMoveTo, 312429, 2 2015-04-17 14:55:52 Executing MoveToMapMarker, 1, 2 2015-04-17 14:55:52 Marker found, pos = X: 2284.176, Y: 2557.326, Z: 27.7173 2015-04-17 14:55:52 Use Portal 176007 2015-04-17 14:55:54 Executing WaitTimer, 1, 2 2015-04-17 14:56:05 Executing If, CurrentWorldId == 106752 2015-04-17 14:56:05 Executing ToggleTargeting, 1, 1 2015-04-17 14:56:05 Executing SafeMoveTo, 1, 2 2015-04-17 14:56:07 Executing MoveToActor, 1, 2 2015-04-17 14:56:08 RealUseObject Cannot find actor with SNO ID 365097 2015-04-17 14:56:08 Executing If, ActorExistsAt(362404, 140, 133, 0, 300) 2015-04-17 14:56:08 IfCondition = FALSE 2015-04-17 14:56:08 Executing WaitTimer, 1, 2 2015-04-17 14:56:09 Looting Amethyst_15-2738 2015-04-17 14:56:13 Executing If, HasQuest(369944) 2015-04-17 14:56:13 IfCondition = FALSE 2015-04-17 14:56:13 Executing SafeMoveTo, 1, 2 2015-04-17 14:56:13 Executing MoveToActor, 1, 2 2015-04-17 14:56:14 RealUseObject Cannot find actor with SNO ID 365097 2015-04-17 14:56:14 Executing WaitTimer, 1, 2 2015-04-17 14:56:14 Executing LoadProfile, act1.xml 2015-04-17 14:56:14 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 14:56:15 Executing Order 2015-04-17 14:56:15 Executing LogMessage, 1, 1 2015-04-17 14:56:15 Act 1 Bounties 2015-04-17 14:56:15 Executing If, HasQuest(369944) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(375198) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361331) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361327) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361320) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361334) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361339) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361336) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(375191) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361343) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361341) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361345) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361234) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361352) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(361354) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(345488) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(345490) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(369399) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(369404) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(347099) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(349020) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(349016) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(347097) 2015-04-17 14:56:15 IfCondition = FALSE 2015-04-17 14:56:15 Executing If, HasQuest(347095) 2015-04-17 14:56:15 Executing LoadProfile 2015-04-17 14:56:15 Load Profile E:\ROS\Profiles\A1 Bounty\347095_kill_the_dataminer.xml 2015-04-17 14:56:15 Executing Order 2015-04-17 14:56:15 Executing If, Me.IsInTown==False 2015-04-17 14:56:15 Executing TownPortal, 1 2015-04-17 14:56:15 UseTownPortal tryAgainTimes = 0 2015-04-17 14:56:15 Use Town Portal 2015-04-17 14:56:24 Executing UseWaypoint 2015-04-17 14:56:24 Use Waypoint 7 2015-04-17 14:56:29 Executing If, HasQuest(347095) 2015-04-17 14:56:29 Executing If, CurrentWorldId == 71150 2015-04-17 14:56:29 Executing SafeMoveTo, 1, 2 2015-04-17 14:56:30 Executing MoveToMapMarker, 1, 2 2015-04-17 14:56:30 MoveToMarker failed - Cannot find marker with hash -1965109038 2015-04-17 14:56:30 Executing If, CurrentWorldId == 71150 2015-04-17 14:56:30 Executing SafeMoveTo, 1, 2 2015-04-17 14:56:31 Executing MoveToMapMarker, 1, 2 2015-04-17 14:56:31 MoveToMarker failed - Cannot find marker with hash -1965109038 2015-04-17 14:56:31 Executing If, CurrentWorldId == 71150 2015-04-17 14:56:31 Executing SafeMoveTo, 1, 2 2015-04-17 14:56:31 1st time pathList.Count = 0, destination = X: 2081, Y: 1948, Z: -5 2015-04-17 14:56:31 Scene not loaded , so path to near point X: 2100, Y: 1980, Z: 0 2015-04-17 14:56:31 Moving to nearest point 2015-04-17 14:56:31 1st time pathList.Count = 0, destination = X: 2100, Y: 1980, Z: 0 2015-04-17 14:56:31 Nearest not allowed 2015-04-17 14:56:31 1st time pathList.Count = 0, destination = X: 2081, Y: 1948, Z: -5 2015-04-17 14:56:31 Nearest not allowed 2015-04-17 14:56:32 Executing MoveToMapMarker, 1, 2 2015-04-17 14:56:32 MoveToMarker failed - Cannot find marker with hash -1965109038 2015-04-17 14:56:32 Executing If, CurrentWorldId == 71150 2015-04-17 14:56:32 Executing SafeMoveTo, 1, 2 2015-04-17 14:56:33 Executing MoveToMapMarker, 1, 2 2015-04-17 14:56:33 Marker found, pos = X: 2176.305, Y: 1939.683, Z: -3.581532 2015-04-17 14:56:33 Use Portal 176002 2015-04-17 14:56:35 Executing If, CurrentLevelAreaId == 83264 2015-04-17 14:56:35 Executing ExploreDungeon, 1, 2 2015-04-17 14:56:35 Explore starting Pos = X: 1045.131, Y: 290.3143, Z: 0.7178418 2015-04-17 14:56:35 Start Clear [Box(17, 4)] 2015-04-17 14:56:35 Walk to center point = X: 1042.5, Y: 282.5, Z: 0 2015-04-17 14:56:35 pos after walk to center point = X: 1045.131, Y: 290.3143, Z: 0.7178418 2015-04-17 14:56:35 [Box(17, 4)] looks like exit 2015-04-17 14:56:35 [Box(17, 4)] direction =  2015-04-17 14:56:35 Start Clear [Box(17, 5)] 2015-04-17 14:56:35 Walk to center point = X: 1050, Y: 330, Z: 0 2015-04-17 14:56:35 pos after walk to center point = X: 1045, Y: 327.5, Z: -0.629972 2015-04-17 14:56:35 [Box(17, 5)] looks like exit 2015-04-17 14:56:35 [Box(17, 5)] direction =  2015-04-17 14:56:35 Start Clear [Box(16, 5)] 2015-04-17 14:56:35 Walk to center point = X: 990, Y: 330, Z: 0 2015-04-17 14:56:35 pos after walk to center point = X: 997.0532, Y: 329.6794, Z: 0.04363298 2015-04-17 14:56:35 [Box(16, 5)] looks like exit 2015-04-17 14:56:35 [Box(16, 5)] direction =  2015-04-17 14:56:35 Start Clear [Box(15, 5)] 2015-04-17 14:56:35 Walk to center point = X: 930, Y: 330, Z: 0 2015-04-17 14:56:36 pos after walk to center point = X: 937.0566, Y: 329.9662, Z: -0.4159226 2015-04-17 14:56:36 [Box(15, 5)] looks like exit 2015-04-17 14:56:36 [Box(15, 5)] direction =  2015-04-17 14:56:36 Start Clear [Box(14, 5)] 2015-04-17 14:56:36 Walk to center point = X: 865, Y: 335, Z: 0 2015-04-17 14:56:40 Stuck when attacking CryptChild_A-3327 3893!, Moving nearer mechanism!, health= 1 2015-04-17 14:56:46 Stuck when attacking Scavenger_A-3341 5235!, Moving nearer mechanism!, health= 1 2015-04-17 14:56:48 Stuck when attacking Scavenger_A-3341 5235!, Moving nearer mechanism!, health= 0.8938278 2015-04-17 14:56:50 Moving Stuck! 2015-04-17 14:56:55 Stuck when attacking graveDigger_B_Ghost-3500 131278!, Moving nearer mechanism!, health= 1 2015-04-17 14:56:56 Moving Stuck! 2015-04-17 14:56:57 pos after walk to center point = X: 865, Y: 335, Z: -0.1736288 2015-04-17 14:56:57 [Box(14, 5)] looks like exit 2015-04-17 14:56:57 [Box(14, 5)] direction =  2015-04-17 14:56:57 Start Clear [Box(13, 5)] 2015-04-17 14:56:57 Walk to center point = X: 810, Y: 330, Z: 0 2015-04-17 14:56:57 pos after walk to center point = X: 817.2018, Y: 330.6547, Z: 0.1478229 2015-04-17 14:56:57 [Box(13, 5)] looks like exit 2015-04-17 14:56:57 [Box(13, 5)] direction =  2015-04-17 14:56:57 Start Clear [Box(12, 5)] 2015-04-17 14:56:57 Walk to center point = X: 750, Y: 330, Z: 0 2015-04-17 14:56:58 Stuck when attacking Skeleton_A-3543 5393!, Moving nearer mechanism!, health= 1 2015-04-17 14:57:01 pos after walk to center point = X: 758.4658, Y: 327.8836, Z: 0.2708393 2015-04-17 14:57:01 [Box(12, 5)] looks like exit 2015-04-17 14:57:01 [Box(12, 5)] direction =  2015-04-17 14:57:01 Start Clear [Box(11, 5)] 2015-04-17 14:57:01 Walk to center point = X: 690, Y: 330, Z: 0 2015-04-17 14:57:01 pos after walk to center point = X: 698.4956, Y: 329.7374, Z: 3.814697E-06 2015-04-17 14:57:01 [Box(11, 5)] looks like exit 2015-04-17 14:57:01 [Box(11, 5)] direction =  2015-04-17 14:57:01 Start Clear [Box(10, 5)] 2015-04-17 14:57:01 Walk to center point = X: 630, Y: 330, Z: 0 2015-04-17 14:57:01 pos after walk to center point = X: 638.4959, Y: 329.9674, Z: 9.536743E-07 2015-04-17 14:57:01 [Box(10, 5)] looks like exit 2015-04-17 14:57:01 [Box(10, 5)] direction =  2015-04-17 14:57:01 Start Clear [Box(9, 5)] 2015-04-17 14:57:01 Walk to center point = X: 567.5, Y: 327.5, Z: 0 2015-04-17 14:57:02 Stuck when attacking CryptChild_A-3609 3893!, Moving nearer mechanism!, health= 1 2015-04-17 14:57:04 Stuck when attacking CryptChild_A-3610 3893!, Moving nearer mechanism!, health= 1 2015-04-17 14:57:06 Stuck when attacking CryptChild_A-3609 3893!, Moving nearer mechanism!, health= 0.7084105 2015-04-17 14:57:14 Moving Stuck! 2015-04-17 14:57:14 pos after walk to center point = X: 567.5, Y: 327.5, Z: 0.02377701 2015-04-17 14:57:14 [Box(9, 5)] looks like exit 2015-04-17 14:57:14 [Box(9, 5)] direction =  2015-04-17 14:57:14 Start Clear [Box(8, 5)] 2015-04-17 14:57:14 Walk to center point = X: 532.5, Y: 335, Z: 0 2015-04-17 14:57:15 pos after walk to center point = X: 540.5927, Y: 333.9884, Z: 8.106232E-06 2015-04-17 14:57:15 [Box(8, 5)] looks like exit 2015-04-17 14:57:15 [Box(8, 5)] direction =  2015-04-17 14:57:15 Cleared [Box(8, 5)] 2015-04-17 14:57:15 [Box(9, 5)] direction =  2015-04-17 14:57:15 Start Clear [Box(9, 6)] 2015-04-17 14:57:15 Walk to center point = X: 570, Y: 390, Z: 0 2015-04-17 14:57:15 pos after walk to center point = X: 567.5, Y: 390, Z: 0.03027344 2015-04-17 14:57:15 [Box(9, 6)] looks like exit 2015-04-17 14:57:15 [Box(9, 6)] direction =  2015-04-17 14:57:15 Start Clear [Box(9, 7)] 2015-04-17 14:57:15 Walk to center point = X: 572.5, Y: 447.5, Z: 0 2015-04-17 14:57:15 pos after walk to center point = X: 571.6483, Y: 438.015, Z: -0.4226742 2015-04-17 14:57:15 [Box(9, 7)] looks like exit 2015-04-17 14:57:15 [Box(9, 7)] direction =  2015-04-17 14:57:16 Start Clear [Box(9, 8)] 2015-04-17 14:57:16 Walk to center point = X: 570, Y: 510, Z: 0 2015-04-17 14:57:25 Player is dead, may try Reviving. Death Count: 8 2015-04-17 14:57:25 player dead, check lastDeathPos = X: 2082.5, Y: 2525, Z: 26.95335, currentPos = X: 572.7361, Y: 432.3867, Z: 0.1 2015-04-17 14:57:25 renew last dealth pos 2015-04-17 14:57:25 final same dealth pos count = 0 2015-04-17 14:57:37 Stuck when attacking CryptChild_A-3738 3893!, Moving nearer mechanism!, health= 0.2936961 2015-04-17 14:57:43 Player is dead, may try Reviving. Death Count: 9 2015-04-17 14:57:43 player dead, check lastDeathPos = X: 572.7361, Y: 432.3867, Z: 0.1, currentPos = X: 568.8625, Y: 437.1073, Z: 0.177501 2015-04-17 14:57:43 same death pos count ++ 2015-04-17 14:57:43 final same dealth pos count = 1 2015-04-17 14:58:02 Player is dead, may try Reviving. Death Count: 10 2015-04-17 14:58:02 player dead, check lastDeathPos = X: 572.7361, Y: 432.3867, Z: 0.1, currentPos = X: 584.4954, Y: 420.8512, Z: 0.100001 2015-04-17 14:58:02 same death pos count ++ 2015-04-17 14:58:02 final same dealth pos count = 2 2015-04-17 14:58:16 Looting CraftingMaterials_Flippy_Global-4503 2015-04-17 14:58:17 pos after walk to center point = X: 570, Y: 510, Z: -0.8346288 2015-04-17 14:58:17 [Box(9, 8)] looks like exit 2015-04-17 14:58:17 [Box(9, 8)] direction =  2015-04-17 14:58:17 Start Clear [Box(9, 9)] 2015-04-17 14:58:17 Walk to center point = X: 570, Y: 570, Z: 0 2015-04-17 14:58:17 pos after walk to center point = X: 570, Y: 570, Z: -4.694793 2015-04-17 14:58:17 [Box(9, 9)] looks like exit 2015-04-17 14:58:17 [Box(9, 9)] direction =  2015-04-17 14:58:17 Start Clear [Box(8, 9)] 2015-04-17 14:58:17 Walk to center point = X: 530, Y: 555, Z: 0 2015-04-17 14:58:17 pos after walk to center point = X: 530, Y: 555, Z: -1.249001E-14 2015-04-17 14:58:17 [Box(8, 9)] looks like exit 2015-04-17 14:58:17 [Box(8, 9)] direction =  2015-04-17 14:58:17 Start Clear [Box(8, 10)] 2015-04-17 14:58:17 Walk to center point = X: 530, Y: 612.5, Z: 0 2015-04-17 14:58:17 pos after walk to center point = X: 530, Y: 602.9989, Z: -1.249001E-14 2015-04-17 14:58:17 [Box(8, 10)] looks like exit 2015-04-17 14:58:17 [Box(8, 10)] direction =  2015-04-17 14:58:17 Start Clear [Box(9, 10)] 2015-04-17 14:58:17 Walk to center point = X: 570, Y: 630, Z: 0 2015-04-17 14:58:18 pos after walk to center point = X: 570, Y: 630, Z: -2.816876 2015-04-17 14:58:18 [Box(9, 10)] looks like exit 2015-04-17 14:58:18 [Box(9, 10)] direction =  2015-04-17 14:58:18 [Box(9, 10)] direction =  2015-04-17 14:58:18 Start Clear [Box(9, 11)] 2015-04-17 14:58:18 Walk to center point = X: 570, Y: 690, Z: 0 2015-04-17 14:58:18 Looting chestArmor_norm_base_flippy-4484 2015-04-17 14:58:18 pos after walk to center point = X: 570, Y: 690, Z: -0.9389586 2015-04-17 14:58:18 [Box(9, 11)] looks like exit 2015-04-17 14:58:18 [Box(9, 11)] direction =  2015-04-17 14:58:18 Start Clear [Box(9, 12)] 2015-04-17 14:58:18 Walk to center point = X: 570, Y: 750, Z: 0 2015-04-17 14:58:18 pos after walk to center point = X: 570, Y: 750, Z: 7.450581E-09 2015-04-17 14:58:18 [Box(9, 12)] looks like exit 2015-04-17 14:58:18 [Box(9, 12)] direction =  2015-04-17 14:58:18 Start Clear [Box(9, 13)] 2015-04-17 14:58:18 Walk to center point = X: 570, Y: 810, Z: 0 2015-04-17 14:58:18 pos after walk to center point = X: 570, Y: 810, Z: -3.323852 2015-04-17 14:58:18 [Box(9, 13)] looks like exit 2015-04-17 14:58:18 [Box(9, 13)] direction =  2015-04-17 14:58:19 Start Clear [Box(8, 13)] 2015-04-17 14:58:19 Walk to center point = X: 532.5, Y: 817.5, Z: 0 2015-04-17 14:58:19 pos after walk to center point = X: 532.5, Y: 817.5, Z: 7.450581E-09 2015-04-17 14:58:19 [Box(8, 13)] looks like exit 2015-04-17 14:58:19 [Box(8, 13)] direction =  2015-04-17 14:58:19 Start Clear [Box(8, 14)] 2015-04-17 14:58:19 Walk to center point = X: 532.5, Y: 862.5, Z: 0 2015-04-17 14:58:19 cannot move to monster position - Scavenger_A-4643 5235 2015-04-17 14:58:19 cannot move to monster position - Scavenger_A-4643 5235 2015-04-17 14:58:31 Player is dead, may try Reviving. Death Count: 11 2015-04-17 14:58:31 player dead, check lastDeathPos = X: 572.7361, Y: 432.3867, Z: 0.1, currentPos = X: 541.498, Y: 825.4395, Z: 7.450581E-09 2015-04-17 14:58:31 renew last dealth pos 2015-04-17 14:58:31 final same dealth pos count = 1 2015-04-17 14:58:38 Different World after Reviving, no repair needed 2015-04-17 14:58:38 End explore because of end explore exception, different world after reviving 2015-04-17 14:58:38 Executing LoadProfile, act1.xml 2015-04-17 14:58:38 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 14:58:38 Executing Order 2015-04-17 14:58:38 Executing LogMessage, 1, 1 2015-04-17 14:58:38 Act 1 Bounties 2015-04-17 14:58:38 Executing If, HasQuest(369944) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(375198) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361331) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361327) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361320) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361334) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361339) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361336) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(375191) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361343) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361341) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361345) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361234) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361352) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(361354) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(345488) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(345490) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(369399) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(369404) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(347099) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(349020) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(349016) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(347097) 2015-04-17 14:58:38 IfCondition = FALSE 2015-04-17 14:58:38 Executing If, HasQuest(347095) 2015-04-17 14:58:38 Executing LoadProfile 2015-04-17 14:58:38 Load Profile E:\ROS\Profiles\A1 Bounty\347095_kill_the_dataminer.xml 2015-04-17 14:58:38 Executing Order 2015-04-17 14:58:39 Executing If, Me.IsInTown==False 2015-04-17 14:58:39 IfCondition = FALSE 2015-04-17 14:58:39 Executing UseWaypoint 2015-04-17 14:58:39 Use Waypoint 7 2015-04-17 14:58:44 Executing If, HasQuest(347095) 2015-04-17 14:58:44 Executing If, CurrentWorldId == 71150 2015-04-17 14:58:44 Executing SafeMoveTo, 1, 2 2015-04-17 14:58:45 Executing MoveToMapMarker, 1, 2 2015-04-17 14:58:45 Marker found, pos = X: 2176.305, Y: 1939.683, Z: -3.581532 2015-04-17 14:58:46 Use Portal 176002 2015-04-17 14:58:47 Executing If, CurrentWorldId == 71150 2015-04-17 14:58:47 IfCondition = FALSE 2015-04-17 14:58:47 Executing If, CurrentWorldId == 71150 2015-04-17 14:58:47 IfCondition = FALSE 2015-04-17 14:58:47 Executing If, CurrentWorldId == 71150 2015-04-17 14:58:47 IfCondition = FALSE 2015-04-17 14:58:47 Executing If, CurrentLevelAreaId == 83264 2015-04-17 14:58:47 Executing ExploreDungeon, 1, 2 2015-04-17 14:58:47 Explore starting Pos = X: 1045.131, Y: 290.3143, Z: 0.7178418 2015-04-17 14:58:47 Start Clear [Box(17, 4)] 2015-04-17 14:58:47 Walk to center point = X: 1042.5, Y: 282.5, Z: 0 2015-04-17 14:58:48 pos after walk to center point = X: 1045.131, Y: 290.3143, Z: 0.7178418 2015-04-17 14:58:48 [Box(17, 4)] looks like exit 2015-04-17 14:58:48 [Box(17, 4)] direction =  2015-04-17 14:58:48 Start Clear [Box(17, 5)] 2015-04-17 14:58:48 Walk to center point = X: 1050, Y: 330, Z: 0 2015-04-17 14:58:48 pos after walk to center point = X: 1045, Y: 327.5, Z: -0.629972 2015-04-17 14:58:48 [Box(17, 5)] looks like exit 2015-04-17 14:58:48 [Box(17, 5)] direction =  2015-04-17 14:58:48 Start Clear [Box(16, 5)] 2015-04-17 14:58:48 Walk to center point = X: 990, Y: 330, Z: 0 2015-04-17 14:58:48 pos after walk to center point = X: 997.0532, Y: 329.6794, Z: 0.04363298 2015-04-17 14:58:48 [Box(16, 5)] looks like exit 2015-04-17 14:58:48 [Box(16, 5)] direction =  2015-04-17 14:58:48 Start Clear [Box(15, 5)] 2015-04-17 14:58:48 Walk to center point = X: 930, Y: 330, Z: 0 2015-04-17 14:58:48 pos after walk to center point = X: 937.0566, Y: 329.9662, Z: -0.4159226 2015-04-17 14:58:48 [Box(15, 5)] looks like exit 2015-04-17 14:58:48 [Box(15, 5)] direction =  2015-04-17 14:58:48 Start Clear [Box(14, 5)] 2015-04-17 14:58:48 Walk to center point = X: 865, Y: 335, Z: 0 2015-04-17 14:58:49 pos after walk to center point = X: 865, Y: 335, Z: -0.1736288 2015-04-17 14:58:49 [Box(14, 5)] looks like exit 2015-04-17 14:58:49 [Box(14, 5)] direction =  2015-04-17 14:58:49 Start Clear [Box(13, 5)] 2015-04-17 14:58:49 Walk to center point = X: 810, Y: 330, Z: 0 2015-04-17 14:58:49 pos after walk to center point = X: 805.1768, Y: 330.597, Z: -0.400795 2015-04-17 14:58:49 [Box(13, 5)] looks like exit 2015-04-17 14:58:49 [Box(13, 5)] direction =  2015-04-17 14:58:49 Start Clear [Box(12, 5)] 2015-04-17 14:58:49 Walk to center point = X: 750, Y: 330, Z: 0 2015-04-17 14:58:54 pos after walk to center point = X: 757.2343, Y: 330.0783, Z: 0.2708393 2015-04-17 14:58:54 [Box(12, 5)] looks like exit 2015-04-17 14:58:54 [Box(12, 5)] direction =  2015-04-17 14:58:54 Start Clear [Box(11, 5)] 2015-04-17 14:58:54 Walk to center point = X: 690, Y: 330, Z: 0 2015-04-17 14:58:54 pos after walk to center point = X: 697.2388, Y: 330.0084, Z: -0.4307222 2015-04-17 14:58:54 [Box(11, 5)] looks like exit 2015-04-17 14:58:54 [Box(11, 5)] direction =  2015-04-17 14:58:54 Start Clear [Box(10, 5)] 2015-04-17 14:58:54 Walk to center point = X: 630, Y: 330, Z: 0 2015-04-17 14:58:54 pos after walk to center point = X: 637.2441, Y: 330.0009, Z: -0.4307222 2015-04-17 14:58:54 [Box(10, 5)] looks like exit 2015-04-17 14:58:54 [Box(10, 5)] direction =  2015-04-17 14:58:55 Start Clear [Box(9, 5)] 2015-04-17 14:58:55 Walk to center point = X: 567.5, Y: 327.5, Z: 0 2015-04-17 14:58:55 pos after walk to center point = X: 577.2836, Y: 327.8508, Z: -0.1499491 2015-04-17 14:58:55 [Box(9, 5)] looks like exit 2015-04-17 14:58:55 [Box(9, 5)] direction =  2015-04-17 14:58:55 Start Clear [Box(8, 5)] 2015-04-17 14:58:55 Walk to center point = X: 532.5, Y: 335, Z: 0 2015-04-17 14:58:55 pos after walk to center point = X: 535, Y: 332.5, Z: 8.106232E-06 2015-04-17 14:58:55 [Box(8, 5)] looks like exit 2015-04-17 14:58:55 [Box(8, 5)] direction =  2015-04-17 14:58:55 Cleared [Box(8, 5)] 2015-04-17 14:58:55 [Box(9, 5)] direction =  2015-04-17 14:58:55 Start Clear [Box(9, 6)] 2015-04-17 14:58:55 Walk to center point = X: 570, Y: 390, Z: 0 2015-04-17 14:58:55 pos after walk to center point = X: 570, Y: 390, Z: -0.4226742 2015-04-17 14:58:55 [Box(9, 6)] looks like exit 2015-04-17 14:58:55 [Box(9, 6)] direction =  2015-04-17 14:58:55 Start Clear [Box(9, 7)] 2015-04-17 14:58:55 Walk to center point = X: 572.5, Y: 447.5, Z: 0 2015-04-17 14:58:56 pos after walk to center point = X: 571.7427, Y: 440.448, Z: -0.4226742 2015-04-17 14:58:56 [Box(9, 7)] looks like exit 2015-04-17 14:58:56 [Box(9, 7)] direction =  2015-04-17 14:58:56 Found nbox not null after 0 attemps 0 2015-04-17 14:58:56 Start Clear [Box(9, 8)] 2015-04-17 14:58:56 Walk to center point = X: 570, Y: 510, Z: 0 2015-04-17 14:58:59 pos after walk to center point = X: 580, Y: 507.5, Z: -0.6259712 2015-04-17 14:58:59 [Box(9, 8)] looks like exit 2015-04-17 14:58:59 [Box(9, 8)] direction =  2015-04-17 14:58:59 Start Clear [Box(9, 9)] 2015-04-17 14:58:59 Walk to center point = X: 570, Y: 570, Z: 0 2015-04-17 14:58:59 pos after walk to center point = X: 580, Y: 567.5, Z: -5.007779 2015-04-17 14:58:59 [Box(9, 9)] looks like exit 2015-04-17 14:58:59 [Box(9, 9)] direction =  2015-04-17 14:58:59 Start Clear [Box(8, 9)] 2015-04-17 14:58:59 Walk to center point = X: 530, Y: 555, Z: 0 2015-04-17 14:58:59 pos after walk to center point = X: 530, Y: 560.5, Z: -1.249001E-14 2015-04-17 14:58:59 [Box(8, 9)] looks like exit 2015-04-17 14:58:59 [Box(8, 9)] direction =  2015-04-17 14:58:59 Start Clear [Box(8, 10)] 2015-04-17 14:58:59 Walk to center point = X: 530, Y: 612.5, Z: 0 2015-04-17 14:58:59 pos after walk to center point = X: 530, Y: 612.5, Z: -1.249001E-14 2015-04-17 14:58:59 [Box(8, 10)] looks like exit 2015-04-17 14:58:59 [Box(8, 10)] direction =  2015-04-17 14:58:59 Start Clear [Box(9, 10)] 2015-04-17 14:58:59 Walk to center point = X: 570, Y: 630, Z: 0 2015-04-17 14:59:00 pos after walk to center point = X: 570, Y: 630, Z: -2.816876 2015-04-17 14:59:00 [Box(9, 10)] looks like exit 2015-04-17 14:59:00 [Box(9, 10)] direction =  2015-04-17 14:59:00 [Box(9, 10)] direction =  2015-04-17 14:59:00 Start Clear [Box(9, 11)] 2015-04-17 14:59:00 Walk to center point = X: 570, Y: 690, Z: 0 2015-04-17 14:59:00 pos after walk to center point = X: 570, Y: 690, Z: -0.9389586 2015-04-17 14:59:00 [Box(9, 11)] looks like exit 2015-04-17 14:59:00 [Box(9, 11)] direction =  2015-04-17 14:59:00 Start Clear [Box(9, 12)] 2015-04-17 14:59:00 Walk to center point = X: 570, Y: 750, Z: 0 2015-04-17 14:59:00 pos after walk to center point = X: 570, Y: 750, Z: 7.450581E-09 2015-04-17 14:59:00 [Box(9, 12)] looks like exit 2015-04-17 14:59:00 [Box(9, 12)] direction =  2015-04-17 14:59:00 Start Clear [Box(9, 13)] 2015-04-17 14:59:00 Walk to center point = X: 570, Y: 810, Z: 0 2015-04-17 14:59:00 pos after walk to center point = X: 570, Y: 810, Z: -3.323852 2015-04-17 14:59:00 [Box(9, 13)] looks like exit 2015-04-17 14:59:00 [Box(9, 13)] direction =  2015-04-17 14:59:01 Start Clear [Box(8, 13)] 2015-04-17 14:59:01 Walk to center point = X: 532.5, Y: 817.5, Z: 0 2015-04-17 14:59:22 Looting CraftingMaterials_Flippy_Global-5595 2015-04-17 14:59:23 move a bit when loot 2015-04-17 14:59:34 pos after walk to center point = X: 532.5, Y: 817.5, Z: 7.450581E-09 2015-04-17 14:59:34 [Box(8, 13)] looks like exit 2015-04-17 14:59:34 [Box(8, 13)] direction =  2015-04-17 14:59:34 Start Clear [Box(8, 14)] 2015-04-17 14:59:34 Walk to center point = X: 532.5, Y: 862.5, Z: 0 2015-04-17 14:59:34 pos after walk to center point = X: 532.5, Y: 853.4998, Z: 0 2015-04-17 14:59:34 [Box(8, 14)] looks like exit 2015-04-17 14:59:34 [Box(8, 14)] direction =  2015-04-17 14:59:34 Start Clear [Box(9, 14)] 2015-04-17 14:59:34 Walk to center point = X: 570, Y: 870, Z: 0 2015-04-17 14:59:34 pos after walk to center point = X: 570, Y: 870, Z: -3.160419 2015-04-17 14:59:34 [Box(9, 14)] looks like exit 2015-04-17 14:59:34 [Box(9, 14)] direction =  2015-04-17 14:59:34 [Box(9, 14)] direction =  2015-04-17 14:59:34 Start Clear [Box(9, 15)] 2015-04-17 14:59:34 Walk to center point = X: 570, Y: 930, Z: 0 2015-04-17 14:59:35 pos after walk to center point = X: 570, Y: 930, Z: -0.9699886 2015-04-17 14:59:35 [Box(9, 15)] looks like exit 2015-04-17 14:59:35 [Box(9, 15)] direction =  2015-04-17 14:59:35 Start Clear [Box(9, 16)] 2015-04-17 14:59:35 Walk to center point = X: 570, Y: 990, Z: 0 2015-04-17 14:59:35 pos after walk to center point = X: 570, Y: 990, Z: -0.382493 2015-04-17 14:59:35 [Box(9, 16)] looks like exit 2015-04-17 14:59:35 [Box(9, 16)] direction =  2015-04-17 14:59:35 Start Clear [Box(9, 17)] 2015-04-17 14:59:35 Walk to center point = X: 570, Y: 1050, Z: 0 2015-04-17 14:59:35 pos after walk to center point = X: 570, Y: 1050, Z: -0.5575514 2015-04-17 14:59:35 [Box(9, 17)] looks like exit 2015-04-17 14:59:35 [Box(9, 17)] direction =  2015-04-17 14:59:35 Start Clear [Box(8, 17)] 2015-04-17 14:59:35 Walk to center point = X: 510, Y: 1050, Z: 0 2015-04-17 14:59:49 Player is dead, may try Reviving. Death Count: 12 2015-04-17 14:59:49 player dead, check lastDeathPos = X: 541.498, Y: 825.4395, Z: 7.450581E-09, currentPos = X: 558.2866, Y: 1047.397, Z: 9.536743E-07 2015-04-17 14:59:49 renew last dealth pos 2015-04-17 14:59:49 final same dealth pos count = 1 2015-04-17 14:59:49 DeathCount = 12, needs to repair 2015-04-17 14:59:52 UseTownPortal tryAgainTimes = 0 2015-04-17 14:59:52 Use Town Portal 2015-04-17 15:00:02 UseTownPortal tryAgainTimes = 1 2015-04-17 15:00:02 Use Town Portal 2015-04-17 15:00:05 Player is dead, may try Reviving. Death Count: 13 2015-04-17 15:00:05 player dead, check lastDeathPos = X: 558.2866, Y: 1047.397, Z: 9.536743E-07, currentPos = X: 558.2866, Y: 1047.397, Z: 9.536743E-07 2015-04-17 15:00:05 same death pos count ++ 2015-04-17 15:00:05 final same dealth pos count = 2 2015-04-17 15:00:05 DeathCount = 13, needs to repair 2015-04-17 15:00:12 Different World after Reviving and needs repair 2015-04-17 15:00:12 End explore because of end explore exception, Different world after reviving and needs repair 2015-04-17 15:00:12 Executing LoadProfile, act1.xml 2015-04-17 15:00:12 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:00:12 Executing Order 2015-04-17 15:00:12 Merchant located at X: 434.69, Y: 580.03, Z: 23.95 2015-04-17 15:00:12 error Corrupted scene id_sno = 74613, snoAddr = 1252216752 2015-04-17 15:00:13 Repaired successfully! 2015-04-17 15:00:13 error Corrupted scene id_sno = 74383, snoAddr = 896092888 2015-04-17 15:00:13 Executing LogMessage, 1, 1 2015-04-17 15:00:13 Act 1 Bounties 2015-04-17 15:00:13 Executing If, HasQuest(369944) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(375198) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361331) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361327) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361320) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361334) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361339) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361336) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(375191) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361343) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361341) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361345) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361234) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361352) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(361354) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(345488) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(345490) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(369399) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(369404) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(347099) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(349020) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(349016) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(347097) 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing If, HasQuest(347095) 2015-04-17 15:00:13 Executing LoadProfile 2015-04-17 15:00:13 Load Profile E:\ROS\Profiles\A1 Bounty\347095_kill_the_dataminer.xml 2015-04-17 15:00:13 Executing Order 2015-04-17 15:00:13 Executing If, Me.IsInTown==False 2015-04-17 15:00:13 IfCondition = FALSE 2015-04-17 15:00:13 Executing UseWaypoint 2015-04-17 15:00:14 Use Waypoint 7 2015-04-17 15:00:19 Executing If, HasQuest(347095) 2015-04-17 15:00:19 Executing If, CurrentWorldId == 71150 2015-04-17 15:00:19 Executing SafeMoveTo, 1, 2 2015-04-17 15:00:20 Executing MoveToMapMarker, 1, 2 2015-04-17 15:00:20 Marker found, pos = X: 2176.305, Y: 1939.683, Z: -3.581532 2015-04-17 15:00:21 Use Portal 176002 2015-04-17 15:00:22 Executing If, CurrentWorldId == 71150 2015-04-17 15:00:22 IfCondition = FALSE 2015-04-17 15:00:22 Executing If, CurrentWorldId == 71150 2015-04-17 15:00:22 IfCondition = FALSE 2015-04-17 15:00:22 Executing If, CurrentWorldId == 71150 2015-04-17 15:00:22 IfCondition = FALSE 2015-04-17 15:00:22 Executing If, CurrentLevelAreaId == 83264 2015-04-17 15:00:22 Executing ExploreDungeon, 1, 2 2015-04-17 15:00:22 Explore starting Pos = X: 1045.131, Y: 290.3143, Z: 0.7178418 2015-04-17 15:00:22 Start Clear [Box(17, 4)] 2015-04-17 15:00:22 Walk to center point = X: 1042.5, Y: 282.5, Z: 0 2015-04-17 15:00:23 pos after walk to center point = X: 1045.131, Y: 290.3143, Z: 0.7178418 2015-04-17 15:00:23 [Box(17, 4)] looks like exit 2015-04-17 15:00:23 [Box(17, 4)] direction =  2015-04-17 15:00:23 Start Clear [Box(17, 5)] 2015-04-17 15:00:23 Walk to center point = X: 1050, Y: 330, Z: 0 2015-04-17 15:00:23 pos after walk to center point = X: 1045, Y: 327.5, Z: -0.629972 2015-04-17 15:00:23 [Box(17, 5)] looks like exit 2015-04-17 15:00:23 [Box(17, 5)] direction =  2015-04-17 15:00:23 Start Clear [Box(16, 5)] 2015-04-17 15:00:23 Walk to center point = X: 990, Y: 330, Z: 0 2015-04-17 15:00:23 pos after walk to center point = X: 997.0532, Y: 329.6794, Z: 0.04363298 2015-04-17 15:00:23 [Box(16, 5)] looks like exit 2015-04-17 15:00:23 [Box(16, 5)] direction =  2015-04-17 15:00:23 Start Clear [Box(15, 5)] 2015-04-17 15:00:23 Walk to center point = X: 930, Y: 330, Z: 0 2015-04-17 15:00:23 pos after walk to center point = X: 937.0566, Y: 329.9662, Z: -0.4159226 2015-04-17 15:00:23 [Box(15, 5)] looks like exit 2015-04-17 15:00:23 [Box(15, 5)] direction =  2015-04-17 15:00:23 Start Clear [Box(14, 5)] 2015-04-17 15:00:23 Walk to center point = X: 865, Y: 335, Z: 0 2015-04-17 15:00:24 pos after walk to center point = X: 865, Y: 335, Z: -0.1736288 2015-04-17 15:00:24 [Box(14, 5)] looks like exit 2015-04-17 15:00:24 [Box(14, 5)] direction =  2015-04-17 15:00:24 Start Clear [Box(13, 5)] 2015-04-17 15:00:24 Walk to center point = X: 810, Y: 330, Z: 0 2015-04-17 15:00:24 pos after walk to center point = X: 817.2018, Y: 330.6547, Z: 0.1478229 2015-04-17 15:00:24 [Box(13, 5)] looks like exit 2015-04-17 15:00:24 [Box(13, 5)] direction =  2015-04-17 15:00:24 Start Clear [Box(12, 5)] 2015-04-17 15:00:24 Walk to center point = X: 750, Y: 330, Z: 0 2015-04-17 15:00:24 pos after walk to center point = X: 757.2596, Y: 330.0707, Z: 0.2708393 2015-04-17 15:00:24 [Box(12, 5)] looks like exit 2015-04-17 15:00:24 [Box(12, 5)] direction =  2015-04-17 15:00:24 Start Clear [Box(11, 5)] 2015-04-17 15:00:24 Walk to center point = X: 690, Y: 330, Z: 0 2015-04-17 15:00:24 pos after walk to center point = X: 697.2641, Y: 330.0076, Z: -0.4307222 2015-04-17 15:00:24 [Box(11, 5)] looks like exit 2015-04-17 15:00:24 [Box(11, 5)] direction =  2015-04-17 15:00:24 Start Clear [Box(10, 5)] 2015-04-17 15:00:24 Walk to center point = X: 630, Y: 330, Z: 0 2015-04-17 15:00:25 pos after walk to center point = X: 637.2695, Y: 330.0008, Z: -0.4307222 2015-04-17 15:00:25 [Box(10, 5)] looks like exit 2015-04-17 15:00:25 [Box(10, 5)] direction =  2015-04-17 15:00:25 Start Clear [Box(9, 5)] 2015-04-17 15:00:25 Walk to center point = X: 567.5, Y: 327.5, Z: 0 2015-04-17 15:00:25 pos after walk to center point = X: 577.309, Y: 327.8516, Z: -0.1499491 2015-04-17 15:00:25 [Box(9, 5)] looks like exit 2015-04-17 15:00:25 [Box(9, 5)] direction =  2015-04-17 15:00:25 Start Clear [Box(8, 5)] 2015-04-17 15:00:25 Walk to center point = X: 532.5, Y: 335, Z: 0 2015-04-17 15:00:25 pos after walk to center point = X: 535, Y: 332.5, Z: 8.106232E-06 2015-04-17 15:00:25 [Box(8, 5)] looks like exit 2015-04-17 15:00:25 [Box(8, 5)] direction =  2015-04-17 15:00:25 Cleared [Box(8, 5)] 2015-04-17 15:00:25 [Box(9, 5)] direction =  2015-04-17 15:00:25 Start Clear [Box(9, 6)] 2015-04-17 15:00:25 Walk to center point = X: 570, Y: 390, Z: 0 2015-04-17 15:00:25 pos after walk to center point = X: 570, Y: 390, Z: -0.4226742 2015-04-17 15:00:25 [Box(9, 6)] looks like exit 2015-04-17 15:00:25 [Box(9, 6)] direction =  2015-04-17 15:00:25 Start Clear [Box(9, 7)] 2015-04-17 15:00:25 Walk to center point = X: 572.5, Y: 447.5, Z: 0 2015-04-17 15:00:26 pos after walk to center point = X: 571.7427, Y: 440.448, Z: -0.4226742 2015-04-17 15:00:26 [Box(9, 7)] looks like exit 2015-04-17 15:00:26 [Box(9, 7)] direction =  2015-04-17 15:00:26 Found nbox not null after 0 attemps 0 2015-04-17 15:00:26 Start Clear [Box(9, 8)] 2015-04-17 15:00:26 Walk to center point = X: 570, Y: 510, Z: 0 2015-04-17 15:00:26 pos after walk to center point = X: 572.4203, Y: 500.4419, Z: -0.03688297 2015-04-17 15:00:26 [Box(9, 8)] looks like exit 2015-04-17 15:00:26 [Box(9, 8)] direction =  2015-04-17 15:00:27 Start Clear [Box(9, 9)] 2015-04-17 15:00:27 Walk to center point = X: 570, Y: 570, Z: 0 2015-04-17 15:00:27 pos after walk to center point = X: 572.4912, Y: 560.1107, Z: -5.004314 2015-04-17 15:00:27 [Box(9, 9)] looks like exit 2015-04-17 15:00:27 [Box(9, 9)] direction =  2015-04-17 15:00:27 Start Clear [Box(8, 9)] 2015-04-17 15:00:27 Walk to center point = X: 530, Y: 555, Z: 0 2015-04-17 15:00:27 pos after walk to center point = X: 527.5, Y: 557.5, Z: -1.249001E-14 2015-04-17 15:00:27 [Box(8, 9)] looks like exit 2015-04-17 15:00:27 [Box(8, 9)] direction =  2015-04-17 15:00:27 Start Clear [Box(8, 10)] 2015-04-17 15:00:27 Walk to center point = X: 530, Y: 612.5, Z: 0 2015-04-17 15:00:27 pos after walk to center point = X: 530, Y: 603.9988, Z: -1.249001E-14 2015-04-17 15:00:27 [Box(8, 10)] looks like exit 2015-04-17 15:00:27 [Box(8, 10)] direction =  2015-04-17 15:00:27 Start Clear [Box(9, 10)] 2015-04-17 15:00:27 Walk to center point = X: 570, Y: 630, Z: 0 2015-04-17 15:00:27 pos after walk to center point = X: 570, Y: 630, Z: -2.816876 2015-04-17 15:00:27 [Box(9, 10)] looks like exit 2015-04-17 15:00:27 [Box(9, 10)] direction =  2015-04-17 15:00:27 [Box(9, 10)] direction =  2015-04-17 15:00:28 Start Clear [Box(9, 11)] 2015-04-17 15:00:28 Walk to center point = X: 570, Y: 690, Z: 0 2015-04-17 15:00:28 pos after walk to center point = X: 570, Y: 690, Z: -0.9389586 2015-04-17 15:00:28 [Box(9, 11)] looks like exit 2015-04-17 15:00:28 [Box(9, 11)] direction =  2015-04-17 15:00:28 Start Clear [Box(9, 12)] 2015-04-17 15:00:28 Walk to center point = X: 570, Y: 750, Z: 0 2015-04-17 15:00:28 pos after walk to center point = X: 570, Y: 750, Z: 7.450581E-09 2015-04-17 15:00:28 [Box(9, 12)] looks like exit 2015-04-17 15:00:28 [Box(9, 12)] direction =  2015-04-17 15:00:28 Start Clear [Box(9, 13)] 2015-04-17 15:00:28 Walk to center point = X: 570, Y: 810, Z: 0 2015-04-17 15:00:28 pos after walk to center point = X: 570, Y: 810, Z: -3.323852 2015-04-17 15:00:28 [Box(9, 13)] looks like exit 2015-04-17 15:00:28 [Box(9, 13)] direction =  2015-04-17 15:00:28 Start Clear [Box(8, 13)] 2015-04-17 15:00:28 Walk to center point = X: 532.5, Y: 817.5, Z: 0 2015-04-17 15:00:29 pos after walk to center point = X: 532.5, Y: 817.5, Z: 7.450581E-09 2015-04-17 15:00:29 [Box(8, 13)] looks like exit 2015-04-17 15:00:29 [Box(8, 13)] direction =  2015-04-17 15:00:29 Start Clear [Box(8, 14)] 2015-04-17 15:00:29 Walk to center point = X: 532.5, Y: 862.5, Z: 0 2015-04-17 15:00:29 pos after walk to center point = X: 532.5, Y: 853.4998, Z: 0 2015-04-17 15:00:29 [Box(8, 14)] looks like exit 2015-04-17 15:00:29 [Box(8, 14)] direction =  2015-04-17 15:00:29 Start Clear [Box(9, 14)] 2015-04-17 15:00:29 Walk to center point = X: 570, Y: 870, Z: 0 2015-04-17 15:00:29 pos after walk to center point = X: 570, Y: 870, Z: -3.160419 2015-04-17 15:00:29 [Box(9, 14)] looks like exit 2015-04-17 15:00:29 [Box(9, 14)] direction =  2015-04-17 15:00:29 [Box(9, 14)] direction =  2015-04-17 15:00:29 Start Clear [Box(9, 15)] 2015-04-17 15:00:29 Walk to center point = X: 570, Y: 930, Z: 0 2015-04-17 15:00:29 pos after walk to center point = X: 570, Y: 930, Z: -0.9699886 2015-04-17 15:00:29 [Box(9, 15)] looks like exit 2015-04-17 15:00:29 [Box(9, 15)] direction =  2015-04-17 15:00:29 Start Clear [Box(9, 16)] 2015-04-17 15:00:29 Walk to center point = X: 570, Y: 990, Z: 0 2015-04-17 15:00:30 pos after walk to center point = X: 570, Y: 990, Z: -0.382493 2015-04-17 15:00:30 [Box(9, 16)] looks like exit 2015-04-17 15:00:30 [Box(9, 16)] direction =  2015-04-17 15:00:30 Start Clear [Box(9, 17)] 2015-04-17 15:00:30 Walk to center point = X: 570, Y: 1050, Z: 0 2015-04-17 15:00:30 pos after walk to center point = X: 570, Y: 1050, Z: -0.5575514 2015-04-17 15:00:30 [Box(9, 17)] looks like exit 2015-04-17 15:00:30 [Box(9, 17)] direction =  2015-04-17 15:00:30 Start Clear [Box(8, 17)] 2015-04-17 15:00:30 Walk to center point = X: 510, Y: 1050, Z: 0 2015-04-17 15:00:30 Looting Boots_norm_base_flippy-6624 2015-04-17 15:00:33 Target Bounty Completed! 2015-04-17 15:00:33 End explore because of end explore exception, instant stop explore 2015-04-17 15:00:33 Executing LoadProfile, act1.xml 2015-04-17 15:00:33 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:00:33 Executing Order 2015-04-17 15:00:33 Executing LogMessage, 1, 1 2015-04-17 15:00:33 Act 1 Bounties 2015-04-17 15:00:33 Executing If, HasQuest(369944) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(375198) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361331) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361327) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361320) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361334) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361339) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361336) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(375191) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361343) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361341) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361345) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361234) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361352) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(361354) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(345488) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(345490) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(369399) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(369404) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(347099) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(349020) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(349016) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(347097) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(347095) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(347060) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(347058) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(347062) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(345500) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(345496) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(345498) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(369246) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(365381) 2015-04-17 15:00:33 IfCondition = FALSE 2015-04-17 15:00:33 Executing If, HasQuest(347065) 2015-04-17 15:00:33 Executing LoadProfile 2015-04-17 15:00:33 Load Profile E:\ROS\Profiles\A1 Bounty\347065_clear_khazra_den.xml 2015-04-17 15:00:33 Executing Order 2015-04-17 15:00:33 Executing If, Me.IsInTown==False 2015-04-17 15:00:33 Executing TownPortal, 1 2015-04-17 15:00:33 UseTownPortal tryAgainTimes = 0 2015-04-17 15:00:33 Use Town Portal 2015-04-17 15:00:38 Looting Amulet_norm_base_flippy-6710 2015-04-17 15:00:50 Executing UseWaypoint 2015-04-17 15:00:50 Use Waypoint 8 2015-04-17 15:00:57 Executing If, HasQuest(347065) 2015-04-17 15:00:57 Executing ToggleTargeting, 1, 1 2015-04-17 15:00:57 Executing If, CurrentWorldId == 71150 2015-04-17 15:00:57 Executing SafeMoveTo, 312429, 2 2015-04-17 15:00:57 1st time pathList.Count = 0, destination = X: 2052, Y: 510, Z: 0 2015-04-17 15:00:58 Scene not loaded , so path to near point X: 2160, Y: 600, Z: 0 2015-04-17 15:00:58 Moving to nearest point 2015-04-17 15:01:00 Stuck when attacking Goatman_Melee_A-7186 4282!, Moving nearer mechanism!, health= 1 2015-04-17 15:01:04 Stuck when attacking Goatman_Melee_A-7185 4282!, Moving nearer mechanism!, health= 0.07909025 2015-04-17 15:01:06 Stuck when attacking Goatman_Ranged_A-7188 4286!, Moving nearer mechanism!, health= 0.2167086 2015-04-17 15:01:07 Stuck when attacking Goatman_Ranged_A-7188 4286!, Moving nearer mechanism!, health= 0.6144637 2015-04-17 15:01:09 Stuck when attacking Goatman_Melee_A-7182 4282!, Moving nearer mechanism!, health= 0.5805341 2015-04-17 15:01:15 Stuck when attacking Goatman_Ranged_A-7226 4286!, Moving nearer mechanism!, health= 0.410617 2015-04-17 15:01:23 Player is dead, may try Reviving. Death Count: 14 2015-04-17 15:01:23 player dead, check lastDeathPos = X: 558.2866, Y: 1047.397, Z: 9.536743E-07, currentPos = X: 2167.5, Y: 682, Z: 0.1000004 2015-04-17 15:01:23 renew last dealth pos 2015-04-17 15:01:23 final same dealth pos count = 1 2015-04-17 15:01:26 Different World after Reviving, no repair needed 2015-04-17 15:01:26 Exception .: different world after reviving at ..( ) at ..( startPos,  ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..(XmlDocument rootDocument,  ) at ..(Int32 maxTryTimes) 2015-04-17 15:01:28 Start at 4/17/2015 3:01:28 PM - crXXXXXXX@XXXXXXXXX US 2015-04-17 15:01:28 Bot Version 0.9.359 2015-04-17 15:01:28 Profile - A1 Adventure Mode, Five Bounty.xml 2015-04-17 15:01:28 Start botting 2015-04-17 15:01:28 Executing Order 2015-04-17 15:01:32 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 15:01:32 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 15:01:33 Prepare to start game UI 2015-04-17 15:01:35 Just clicked the start button 2015-04-17 15:01:52 start game is successful 2015-04-17 15:01:53 Executing Order 2015-04-17 15:01:53 Executing LogMessage, 1, 1 2015-04-17 15:01:53 Act 1 Bounties 2015-04-17 15:01:53 Executing If, HasQuest(369944) 2015-04-17 15:01:53 Executing LoadProfile 2015-04-17 15:01:53 Load Profile E:\ROS\Profiles\A1 Bounty\369944_the_cursed_cellar.xml 2015-04-17 15:01:53 Executing Order 2015-04-17 15:01:53 Executing If, Me.IsInTown==False 2015-04-17 15:01:53 IfCondition = FALSE 2015-04-17 15:01:53 Executing UseWaypoint 2015-04-17 15:01:53 Use Waypoint 1 2015-04-17 15:02:01 Executing If, HasQuest(369944) 2015-04-17 15:02:01 Executing If, CurrentWorldId == 71150 2015-04-17 15:02:01 Executing ToggleTargeting, 1, 1 2015-04-17 15:02:01 Executing SafeMoveTo, 312429, 2 2015-04-17 15:02:01 Executing SafeMoveTo, 312429, 2 2015-04-17 15:02:04 Stuck when attacking ZombieSkinny_A-451 6644!, Moving nearer mechanism!, health= 1 2015-04-17 15:02:05 Executing SafeMoveTo, 312429, 2 2015-04-17 15:02:09 Executing SafeMoveTo, 312429, 2 2015-04-17 15:02:13 Stuck when attacking ZombieSkinny_A-537 6644!, Moving nearer mechanism!, health= 1 2015-04-17 15:02:25 Executing SafeMoveTo, 312429, 2 2015-04-17 15:02:34 Executing SafeMoveTo, 312429, 2 2015-04-17 15:02:35 Stuck when attacking ZombieSkinny_A-813 6644!, Moving nearer mechanism!, health= 1 2015-04-17 15:02:36 Stuck when attacking ZombieSkinny_A-813 6644!, Moving nearer mechanism!, health= 1 2015-04-17 15:02:38 Stuck when attacking ZombieSkinny_A-814 6644!, Moving nearer mechanism!, health= 0.7188876 2015-04-17 15:02:49 Executing SafeMoveTo, 312429, 2 2015-04-17 15:02:49 Executing MoveToMapMarker, 1, 2 2015-04-17 15:02:49 Marker found, pos = X: 2284.176, Y: 2557.326, Z: 27.7173 2015-04-17 15:02:50 Use Portal 176007 2015-04-17 15:02:51 Executing WaitTimer, 1, 2 2015-04-17 15:02:53 Executing If, CurrentWorldId == 106752 2015-04-17 15:02:53 Executing ToggleTargeting, 1, 1 2015-04-17 15:02:53 Executing SafeMoveTo, 1, 2 2015-04-17 15:02:54 Executing MoveToActor, 1, 2 2015-04-17 15:02:54 Executing If, ActorExistsAt(362404, 140, 133, 0, 300) 2015-04-17 15:02:54 IfCondition = FALSE 2015-04-17 15:02:54 Executing WaitTimer, 1, 2 2015-04-17 15:02:56 Stuck when attacking ZombieSkinny_A-1055 6644!, Moving nearer mechanism!, health= 1 2015-04-17 15:02:56 Moving Stuck! 2015-04-17 15:03:04 Moving Stuck! 2015-04-17 15:03:09 Executing If, HasQuest(369944) 2015-04-17 15:03:09 Executing LogMessage, 1, 1 2015-04-17 15:03:09 Interacted with chest, but still not done. Roaming to make sure everything is dead. 2015-04-17 15:03:09 Executing ExploreDungeon, 1, 2 2015-04-17 15:03:09 Explore starting Pos = X: 120, Y: 145, Z: 3.814697E-06 2015-04-17 15:03:09 Start Clear [Box(2, 2)] 2015-04-17 15:03:09 Walk to center point = X: 145, Y: 145, Z: 0 2015-04-17 15:03:11 Stuck when attacking ZombieSkinny_A-1137 6644!, Moving nearer mechanism!, health= 1 2015-04-17 15:03:16 Stuck when attacking ZombieSkinny_A-1139 6644!, Moving nearer mechanism!, health= 1 2015-04-17 15:03:18 Stuck when attacking ZombieSkinny_A-1137 6644!, Moving nearer mechanism!, health= 0.6733886 2015-04-17 15:03:22 Stuck when attacking ZombieSkinny_A-1271 6644!, Moving nearer mechanism!, health= 0.5496068 2015-04-17 15:03:37 Player is dead, may try Reviving. Death Count: 15 2015-04-17 15:03:37 player dead, check lastDeathPos = X: 2167.5, Y: 682, Z: 0.1000004, currentPos = X: 125, Y: 150, Z: 0.1 2015-04-17 15:03:37 renew last dealth pos 2015-04-17 15:03:37 final same dealth pos count = 0 2015-04-17 15:03:46 Stuck when attacking ZombieSkinny_A-1396 6644!, Moving nearer mechanism!, health= 0.5349673 2015-04-17 15:03:50 Player is dead, may try Reviving. Death Count: 16 2015-04-17 15:03:50 player dead, check lastDeathPos = X: 125, Y: 150, Z: 0.1, currentPos = X: 125, Y: 150, Z: 0.1 2015-04-17 15:03:50 same death pos count ++ 2015-04-17 15:03:50 final same dealth pos count = 1 2015-04-17 15:03:55 Stuck when attacking ZombieSkinny_A-1246 6644!, Moving nearer mechanism!, health= 1 2015-04-17 15:04:21 Moving Stuck! 2015-04-17 15:04:31 Looting Ring_flippy-1818 2015-04-17 15:04:32 move a bit when loot 2015-04-17 15:04:32 Target Bounty Completed! 2015-04-17 15:04:32 End explore because of end explore exception, instant stop explore 2015-04-17 15:04:32 Executing SafeMoveTo, 1, 2 2015-04-17 15:04:33 Executing MoveToActor, 1, 2 2015-04-17 15:04:34 RealUseObject Cannot find actor with SNO ID 365097 2015-04-17 15:04:34 Executing WaitTimer, 1, 2 2015-04-17 15:04:35 Looting Amethyst_15-1862 2015-04-17 15:04:35 move a bit when loot 2015-04-17 15:04:36 Executing LoadProfile, act1.xml 2015-04-17 15:04:36 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:04:36 Executing Order 2015-04-17 15:04:36 Executing LogMessage, 1, 1 2015-04-17 15:04:36 Act 1 Bounties 2015-04-17 15:04:36 Executing If, HasQuest(369944) 2015-04-17 15:04:36 IfCondition = FALSE 2015-04-17 15:04:36 Executing If, HasQuest(375198) 2015-04-17 15:04:36 IfCondition = FALSE 2015-04-17 15:04:36 Executing If, HasQuest(361331) 2015-04-17 15:04:36 IfCondition = FALSE 2015-04-17 15:04:36 Executing If, HasQuest(361327) 2015-04-17 15:04:36 IfCondition = FALSE 2015-04-17 15:04:36 Executing If, HasQuest(361320) 2015-04-17 15:04:36 IfCondition = FALSE 2015-04-17 15:04:36 Executing If, HasQuest(361334) 2015-04-17 15:04:36 IfCondition = FALSE 2015-04-17 15:04:36 Executing If, HasQuest(361339) 2015-04-17 15:04:36 Executing LoadProfile 2015-04-17 15:04:36 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_2.xml 2015-04-17 15:04:36 Executing Order 2015-04-17 15:04:36 Executing If, Me.IsInTown==False 2015-04-17 15:04:36 Executing TownPortal, 1 2015-04-17 15:04:36 UseTownPortal tryAgainTimes = 0 2015-04-17 15:04:36 Use Town Portal 2015-04-17 15:04:48 Executing UseWaypoint 2015-04-17 15:04:48 Use Waypoint 3 2015-04-17 15:04:54 Executing LogMessage, 1, 2 2015-04-17 15:04:54 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:04:54 Executing ExploreDungeon, 1, 2 2015-04-17 15:04:54 Explore starting Pos = X: 820, Y: 461.5, Z: 0.1 2015-04-17 15:04:54 Start Clear [Box(13, 7)] 2015-04-17 15:04:54 Walk to center point = X: 810, Y: 450, Z: 0 2015-04-17 15:04:55 Stuck when attacking Shield_Skeleton_A-2234 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:04:57 Stuck when attacking Shield_Skeleton_A-2255 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:05:08 Stuck when attacking Skeleton_A-2314 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:05:10 Stuck when attacking Skeleton_A-2316 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:05:12 Stuck when attacking Skeleton_A-2317 5393!, Moving nearer mechanism!, health= 0.6890907 2015-04-17 15:05:16 Stuck when attacking Skeleton_A-2500 5393!, Moving nearer mechanism!, health= 0.4414467 2015-04-17 15:05:18 Stuck when attacking Skeleton_A-2314 5393!, Moving nearer mechanism!, health= 0.5086942 2015-04-17 15:05:19 Stuck when attacking Shield_Skeleton_A-2458 5275!, Moving nearer mechanism!, health= 0.4541946 2015-04-17 15:05:24 Player is dead, may try Reviving. Death Count: 17 2015-04-17 15:05:24 player dead, check lastDeathPos = X: 125, Y: 150, Z: 0.1, currentPos = X: 837.7698, Y: 578.1833, Z: 1.192093E-07 2015-04-17 15:05:24 renew last dealth pos 2015-04-17 15:05:24 final same dealth pos count = 1 2015-04-17 15:05:31 Stuck when attacking SkeletonArcher_A-2256 5346!, Moving nearer mechanism!, health= 0.857909 2015-04-17 15:05:34 Stuck when attacking Shield_Skeleton_A-2461 5275!, Moving nearer mechanism!, health= 0.3565102 2015-04-17 15:05:49 Stuck when attacking Skeleton_A-2928 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:05:54 Stuck when attacking Skeleton_A-2928 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:05:55 Stuck when attacking Skeleton_A-3107 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:06:01 cannot move to monster position - Skeleton_A-3354 5393 2015-04-17 15:06:03 Stuck when attacking FleshPitFlyer_A-3108 4156!, Moving nearer mechanism!, health= 1 2015-04-17 15:06:07 Stuck when attacking Shield_Skeleton_A-3332 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:06:09 Stuck when attacking FleshPitFlyer_A-3108 4156!, Moving nearer mechanism!, health= 0.5690482 2015-04-17 15:06:10 Stuck when attacking FleshPitFlyer_A-3307 4156!, Moving nearer mechanism!, health= 1 2015-04-17 15:06:15 Stuck when attacking Skeleton_A-3394 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:06:16 Stuck when attacking Skeleton_A-3450 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:06:22 Stuck when attacking Shield_Skeleton_A-3684 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:06:27 Stuck when attacking SkeletonArcher_A-3765 5346!, Moving nearer mechanism!, health= 0.9355493 2015-04-17 15:06:34 Player is dead, may try Reviving. Death Count: 18 2015-04-17 15:06:34 player dead, check lastDeathPos = X: 837.7698, Y: 578.1833, Z: 1.192093E-07, currentPos = X: 832.5, Y: 644, Z: 1.192093E-07 2015-04-17 15:06:34 renew last dealth pos 2015-04-17 15:06:34 final same dealth pos count = 1 2015-04-17 15:06:40 Stuck when attacking Skeleton_A-3768 5393!, Moving nearer mechanism!, health= 0.2407653 2015-04-17 15:06:49 Player is dead, may try Reviving. Death Count: 19 2015-04-17 15:06:49 player dead, check lastDeathPos = X: 832.5, Y: 644, Z: 1.192093E-07, currentPos = X: 832.5, Y: 644, Z: 1.192093E-07 2015-04-17 15:06:49 same death pos count ++ 2015-04-17 15:06:49 final same dealth pos count = 2 2015-04-17 15:06:49 DeathCount = 19, needs to repair 2015-04-17 15:06:52 Different World after Reviving and needs repair 2015-04-17 15:06:52 End explore because of end explore exception, Different world after reviving and needs repair 2015-04-17 15:06:52 Executing LoadProfile, act1.xml 2015-04-17 15:06:52 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:06:52 Executing Order 2015-04-17 15:06:52 Merchant located at X: 434.69, Y: 580.03, Z: 23.95 2015-04-17 15:06:52 Repaired successfully! 2015-04-17 15:06:52 Executing LogMessage, 1, 1 2015-04-17 15:06:52 Act 1 Bounties 2015-04-17 15:06:52 Executing If, HasQuest(369944) 2015-04-17 15:06:52 IfCondition = FALSE 2015-04-17 15:06:52 Executing If, HasQuest(375198) 2015-04-17 15:06:52 IfCondition = FALSE 2015-04-17 15:06:52 Executing If, HasQuest(361331) 2015-04-17 15:06:52 IfCondition = FALSE 2015-04-17 15:06:52 Executing If, HasQuest(361327) 2015-04-17 15:06:52 IfCondition = FALSE 2015-04-17 15:06:52 Executing If, HasQuest(361320) 2015-04-17 15:06:52 IfCondition = FALSE 2015-04-17 15:06:52 Executing If, HasQuest(361334) 2015-04-17 15:06:52 IfCondition = FALSE 2015-04-17 15:06:52 Executing If, HasQuest(361339) 2015-04-17 15:06:52 Executing LoadProfile 2015-04-17 15:06:52 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_2.xml 2015-04-17 15:06:52 Executing Order 2015-04-17 15:06:53 Executing If, Me.IsInTown==False 2015-04-17 15:06:53 IfCondition = FALSE 2015-04-17 15:06:53 Executing UseWaypoint 2015-04-17 15:06:53 Use Waypoint 3 2015-04-17 15:06:57 Executing LogMessage, 1, 2 2015-04-17 15:06:57 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:06:57 Executing ExploreDungeon, 1, 2 2015-04-17 15:06:57 Explore starting Pos = X: 820, Y: 461.5, Z: 0.1 2015-04-17 15:06:57 Start Clear [Box(13, 7)] 2015-04-17 15:06:57 Walk to center point = X: 810, Y: 450, Z: 0 2015-04-17 15:06:57 pos after walk to center point = X: 810, Y: 450, Z: 4.649162E-06 2015-04-17 15:06:57 [Box(13, 7)] looks like exit 2015-04-17 15:06:57 [Box(13, 7)] direction =  2015-04-17 15:06:57 Start Clear [Box(13, 8)] 2015-04-17 15:06:57 Walk to center point = X: 810, Y: 510, Z: 0 2015-04-17 15:06:57 pos after walk to center point = X: 810, Y: 510, Z: 1.192093E-07 2015-04-17 15:06:57 [Box(13, 8)] looks like exit 2015-04-17 15:06:57 [Box(13, 8)] direction =  2015-04-17 15:06:57 Start Clear [Box(12, 8)] 2015-04-17 15:06:57 Walk to center point = X: 752.5, Y: 535, Z: 0 2015-04-17 15:06:58 pos after walk to center point = X: 759.5, Y: 535, Z: 1.642197 2015-04-17 15:06:58 [Box(12, 8)] looks like exit 2015-04-17 15:06:58 [Box(12, 8)] direction =  2015-04-17 15:06:58 Start Clear [Box(12, 9)] 2015-04-17 15:06:58 Walk to center point = X: 745, Y: 572.5, Z: 0 2015-04-17 15:06:58 pos after walk to center point = X: 745.8029, Y: 566.8794, Z: 1.192093E-07 2015-04-17 15:06:58 [Box(12, 9)] looks like exit 2015-04-17 15:06:58 [Box(12, 9)] direction =  2015-04-17 15:06:58 Start Clear [Box(11, 9)] 2015-04-17 15:06:58 Walk to center point = X: 690, Y: 570, Z: 0 2015-04-17 15:06:58 pos after walk to center point = X: 697.9374, Y: 573.5875, Z: 0.5259809 2015-04-17 15:06:58 [Box(11, 9)] looks like exit 2015-04-17 15:06:58 [Box(11, 9)] direction =  2015-04-17 15:06:58 Start Clear [Box(10, 9)] 2015-04-17 15:06:58 Walk to center point = X: 630, Y: 570, Z: 0 2015-04-17 15:06:59 pos after walk to center point = X: 638.025, Y: 570.4238, Z: 0.3324893 2015-04-17 15:06:59 [Box(10, 9)] looks like exit 2015-04-17 15:06:59 [Box(10, 9)] direction =  2015-04-17 15:06:59 Start Clear [Box(9, 9)] 2015-04-17 15:06:59 Walk to center point = X: 572.5, Y: 567.5, Z: 0 2015-04-17 15:06:59 pos after walk to center point = X: 575, Y: 570, Z: 0.02715731 2015-04-17 15:06:59 [Box(9, 9)] looks like exit 2015-04-17 15:06:59 [Box(9, 9)] direction =  2015-04-17 15:06:59 Start Clear [Box(9, 10)] 2015-04-17 15:06:59 Walk to center point = X: 570, Y: 630, Z: 0 2015-04-17 15:06:59 cannot move to monster position - FleshPitFlyer_A-4637 4156 2015-04-17 15:06:59 cannot move to monster position - FleshPitFlyer_A-4637 4156 2015-04-17 15:06:59 cannot move to monster position - FleshPitFlyer_A-4637 4156 2015-04-17 15:06:59 cannot move to monster position - FleshPitFlyer_A-4637 4156 2015-04-17 15:07:00 cannot move to monster position - FleshPitFlyer_A-4637 4156 2015-04-17 15:07:00 cannot move to monster position - FleshPitFlyer_A-4637 4156 2015-04-17 15:07:00 cannot move to monster position - FleshPitFlyer_A-4637 4156 2015-04-17 15:07:00 Stuck when attacking FleshPitFlyer_A-4637 4156!, Moving nearer mechanism!, health= 1 2015-04-17 15:07:00 skipping monster FleshPitFlyer_A-4637 as it's difficult to attack 2015-04-17 15:07:00 skipping monster FleshPitFlyer_A-4637 as it's difficult to attack 2015-04-17 15:07:00 skipping monster FleshPitFlyer_A-4637 as it's difficult to attack 2015-04-17 15:07:00 skipping monster FleshPitFlyer_A-4637 as it's difficult to attack 2015-04-17 15:07:00 skipping monster FleshPitFlyer_A-4637 as it's difficult to attack 2015-04-17 15:07:01 Stuck when attacking FleshPitFlyer_A-4640 4156!, Moving nearer mechanism!, health= 1 2015-04-17 15:07:05 Stuck when attacking FleshPitFlyer_A-4644 4156!, Moving nearer mechanism!, health= 0.7567499 2015-04-17 15:07:09 Stuck when attacking Skeleton_A-4666 5393!, Moving nearer mechanism!, health= 0.5131836 2015-04-17 15:07:11 pos after walk to center point = X: 580, Y: 632.5, Z: 0.5081446 2015-04-17 15:07:11 [Box(9, 10)] looks like exit 2015-04-17 15:07:11 [Box(9, 10)] direction =  2015-04-17 15:07:11 Start Clear [Box(9, 11)] 2015-04-17 15:07:11 Walk to center point = X: 570, Y: 690, Z: 0 2015-04-17 15:07:12 pos after walk to center point = X: 570, Y: 690, Z: 0.6515967 2015-04-17 15:07:12 [Box(9, 11)] looks like exit 2015-04-17 15:07:12 [Box(9, 11)] direction =  2015-04-17 15:07:12 Start Clear [Box(9, 12)] 2015-04-17 15:07:12 Walk to center point = X: 570, Y: 750, Z: 0 2015-04-17 15:07:12 pos after walk to center point = X: 573.2966, Y: 741.5383, Z: 0.2924013 2015-04-17 15:07:12 [Box(9, 12)] looks like exit 2015-04-17 15:07:12 [Box(9, 12)] direction =  2015-04-17 15:07:12 Start Clear [Box(9, 13)] 2015-04-17 15:07:12 Walk to center point = X: 572.5, Y: 812.5, Z: 0 2015-04-17 15:07:15 Stuck when attacking Skeleton_A-4787 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:07:23 pos after walk to center point = X: 577.5, Y: 812.5, Z: 2.384186E-07 2015-04-17 15:07:23 [Box(9, 13)] looks like exit 2015-04-17 15:07:23 [Box(9, 13)] direction =  2015-04-17 15:07:23 Start Clear [Box(8, 13)] 2015-04-17 15:07:23 Walk to center point = X: 510, Y: 810, Z: 0 2015-04-17 15:07:24 pos after walk to center point = X: 517.5563, Y: 814.8055, Z: 1.072515 2015-04-17 15:07:24 [Box(8, 13)] looks like exit 2015-04-17 15:07:24 [Box(8, 13)] direction =  2015-04-17 15:07:24 Start Clear [Box(7, 13)] 2015-04-17 15:07:24 Walk to center point = X: 447.5, Y: 812.5, Z: 0 2015-04-17 15:07:26 Stuck when attacking Skeleton_A-4987 5393!, Moving nearer mechanism!, health= 0.6697661 2015-04-17 15:07:31 Stuck when attacking Skeleton_A-4973 5393!, Moving nearer mechanism!, health= 0.5978677 2015-04-17 15:07:32 Stuck when attacking Skeleton_A-4984 5393!, Moving nearer mechanism!, health= 0.5494534 2015-04-17 15:07:35 Stuck when attacking Skeleton_A-4984 5393!, Moving nearer mechanism!, health= 0.8100561 2015-04-17 15:07:38 Stuck when attacking Skeleton_A-4984 5393!, Moving nearer mechanism!, health= 0.7270509 2015-04-17 15:07:43 Stuck when attacking Skeleton_A-4973 5393!, Moving nearer mechanism!, health= 0.4021793 2015-04-17 15:07:57 Moving Stuck! 2015-04-17 15:07:59 pos after walk to center point = X: 453.5829, Y: 813.0069, Z: 8.106232E-06 2015-04-17 15:07:59 [Box(7, 13)] looks like exit 2015-04-17 15:07:59 [Box(7, 13)] direction =  2015-04-17 15:07:59 Start Clear [Box(6, 13)] 2015-04-17 15:07:59 Walk to center point = X: 405, Y: 817.5, Z: 0 2015-04-17 15:07:59 pos after walk to center point = X: 405, Y: 817.5, Z: 3.752636 2015-04-17 15:07:59 [Box(6, 13)] looks like exit 2015-04-17 15:07:59 [Box(6, 13)] direction =  2015-04-17 15:08:00 Start Clear [Box(6, 14)] 2015-04-17 15:08:00 Walk to center point = X: 412.5, Y: 847.5, Z: 0 2015-04-17 15:08:00 pos after walk to center point = X: 412.5, Y: 839.4911, Z: 4.768372E-07 2015-04-17 15:08:00 [Box(6, 14)] looks like exit 2015-04-17 15:08:00 [Box(6, 14)] direction =  2015-04-17 15:08:00 Start Clear [Box(7, 14)] 2015-04-17 15:08:00 Walk to center point = X: 432.5, Y: 852.5, Z: 0 2015-04-17 15:08:00 pos after walk to center point = X: 427, Y: 852.5, Z: 2.384186E-06 2015-04-17 15:08:00 [Box(7, 14)] looks like exit 2015-04-17 15:08:00 [Box(7, 14)] direction =  2015-04-17 15:08:00 [Box(7, 14)] direction =  2015-04-17 15:08:00 Cleared [Box(7, 14)] 2015-04-17 15:08:00 [Box(6, 14)] direction =  2015-04-17 15:08:00 Cleared [Box(6, 14)] 2015-04-17 15:08:00 [Box(6, 13)] direction =  2015-04-17 15:08:00 [Box(6, 13)] direction =  2015-04-17 15:08:00 Start Clear [Box(6, 12)] 2015-04-17 15:08:00 Walk to center point = X: 412.5, Y: 770, Z: 0 2015-04-17 15:08:00 pos after walk to center point = X: 413.3029, Y: 775.6206, Z: 4.768372E-07 2015-04-17 15:08:00 [Box(6, 12)] looks like exit 2015-04-17 15:08:00 [Box(6, 12)] direction =  2015-04-17 15:08:00 Cleared [Box(6, 12)] 2015-04-17 15:08:00 Cleared [Box(6, 13)] 2015-04-17 15:08:00 [Box(7, 13)] direction =  2015-04-17 15:08:01 [Box(7, 13)] direction =  2015-04-17 15:08:01 Cleared [Box(7, 13)] 2015-04-17 15:08:01 [Box(8, 13)] direction =  2015-04-17 15:08:01 Cleared [Box(8, 13)] 2015-04-17 15:08:01 [Box(9, 13)] direction =  2015-04-17 15:08:01 Cleared [Box(9, 13)] 2015-04-17 15:08:01 [Box(9, 12)] direction =  2015-04-17 15:08:01 Cleared [Box(9, 12)] 2015-04-17 15:08:01 [Box(9, 11)] direction =  2015-04-17 15:08:01 Cleared [Box(9, 11)] 2015-04-17 15:08:01 [Box(9, 10)] direction =  2015-04-17 15:08:01 Cleared [Box(9, 10)] 2015-04-17 15:08:01 [Box(9, 9)] direction =  2015-04-17 15:08:01 Cleared [Box(9, 9)] 2015-04-17 15:08:01 [Box(10, 9)] direction =  2015-04-17 15:08:01 Cleared [Box(10, 9)] 2015-04-17 15:08:01 [Box(11, 9)] direction =  2015-04-17 15:08:01 Cleared [Box(11, 9)] 2015-04-17 15:08:01 [Box(12, 9)] direction =  2015-04-17 15:08:01 Start Clear [Box(12, 10)] 2015-04-17 15:08:01 Walk to center point = X: 735, Y: 615, Z: 0 2015-04-17 15:08:03 pos after walk to center point = X: 740, Y: 615, Z: 1.192093E-07 2015-04-17 15:08:03 [Box(12, 10)] looks like exit 2015-04-17 15:08:03 [Box(12, 10)] direction =  2015-04-17 15:08:04 Start Clear [Box(13, 10)] 2015-04-17 15:08:04 Walk to center point = X: 810, Y: 630, Z: 0 2015-04-17 15:08:04 pos after walk to center point = X: 810, Y: 630, Z: 1.192093E-07 2015-04-17 15:08:04 [Box(13, 10)] looks like exit 2015-04-17 15:08:04 [Box(13, 10)] direction =  2015-04-17 15:08:04 [Box(13, 10)] direction =  2015-04-17 15:08:04 Start Clear [Box(13, 11)] 2015-04-17 15:08:04 Walk to center point = X: 810, Y: 690, Z: 0 2015-04-17 15:08:13 Player is dead, may try Reviving. Death Count: 20 2015-04-17 15:08:13 player dead, check lastDeathPos = X: 832.5, Y: 644, Z: 1.192093E-07, currentPos = X: 810, Y: 630, Z: 1.192093E-07 2015-04-17 15:08:13 same death pos count ++ 2015-04-17 15:08:13 final same dealth pos count = 3 2015-04-17 15:08:27 Player is dead, may try Reviving. Death Count: 21 2015-04-17 15:08:27 player dead, check lastDeathPos = X: 832.5, Y: 644, Z: 1.192093E-07, currentPos = X: 818.7726, Y: 621.8122, Z: 1.192093E-07 2015-04-17 15:08:27 same death pos count ++ 2015-04-17 15:08:27 final same dealth pos count = 4 2015-04-17 15:08:31 Different World after Reviving, no repair needed 2015-04-17 15:08:31 End explore because of end explore exception, different world after reviving 2015-04-17 15:08:31 Executing LoadProfile, act1.xml 2015-04-17 15:08:31 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:08:31 Executing Order 2015-04-17 15:08:31 Executing LogMessage, 1, 1 2015-04-17 15:08:31 Act 1 Bounties 2015-04-17 15:08:31 Executing If, HasQuest(369944) 2015-04-17 15:08:31 IfCondition = FALSE 2015-04-17 15:08:31 Executing If, HasQuest(375198) 2015-04-17 15:08:31 IfCondition = FALSE 2015-04-17 15:08:31 Executing If, HasQuest(361331) 2015-04-17 15:08:31 IfCondition = FALSE 2015-04-17 15:08:31 Executing If, HasQuest(361327) 2015-04-17 15:08:31 IfCondition = FALSE 2015-04-17 15:08:31 Executing If, HasQuest(361320) 2015-04-17 15:08:31 IfCondition = FALSE 2015-04-17 15:08:31 Executing If, HasQuest(361334) 2015-04-17 15:08:31 IfCondition = FALSE 2015-04-17 15:08:31 Executing If, HasQuest(361339) 2015-04-17 15:08:31 Executing LoadProfile 2015-04-17 15:08:31 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_2.xml 2015-04-17 15:08:31 Executing Order 2015-04-17 15:08:31 Executing If, Me.IsInTown==False 2015-04-17 15:08:31 IfCondition = FALSE 2015-04-17 15:08:31 Executing UseWaypoint 2015-04-17 15:08:31 Use Waypoint 3 2015-04-17 15:08:36 Executing LogMessage, 1, 2 2015-04-17 15:08:36 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:08:36 Executing ExploreDungeon, 1, 2 2015-04-17 15:08:36 Explore starting Pos = X: 820, Y: 461.5, Z: 0.1 2015-04-17 15:08:36 Start Clear [Box(13, 7)] 2015-04-17 15:08:36 Walk to center point = X: 810, Y: 450, Z: 0 2015-04-17 15:08:36 pos after walk to center point = X: 810, Y: 450, Z: 4.649162E-06 2015-04-17 15:08:36 [Box(13, 7)] looks like exit 2015-04-17 15:08:36 [Box(13, 7)] direction =  2015-04-17 15:08:36 Start Clear [Box(13, 8)] 2015-04-17 15:08:36 Walk to center point = X: 810, Y: 510, Z: 0 2015-04-17 15:08:36 pos after walk to center point = X: 810, Y: 510, Z: 1.192093E-07 2015-04-17 15:08:36 [Box(13, 8)] looks like exit 2015-04-17 15:08:36 [Box(13, 8)] direction =  2015-04-17 15:08:36 Start Clear [Box(12, 8)] 2015-04-17 15:08:36 Walk to center point = X: 752.5, Y: 535, Z: 0 2015-04-17 15:08:36 pos after walk to center point = X: 759.5, Y: 535, Z: 1.642197 2015-04-17 15:08:36 [Box(12, 8)] looks like exit 2015-04-17 15:08:36 [Box(12, 8)] direction =  2015-04-17 15:08:36 Start Clear [Box(12, 9)] 2015-04-17 15:08:36 Walk to center point = X: 745, Y: 572.5, Z: 0 2015-04-17 15:08:37 pos after walk to center point = X: 745.8029, Y: 566.8794, Z: 1.192093E-07 2015-04-17 15:08:37 [Box(12, 9)] looks like exit 2015-04-17 15:08:37 [Box(12, 9)] direction =  2015-04-17 15:08:37 Start Clear [Box(11, 9)] 2015-04-17 15:08:37 Walk to center point = X: 690, Y: 570, Z: 0 2015-04-17 15:08:37 pos after walk to center point = X: 692.5, Y: 572.5, Z: 0.5259809 2015-04-17 15:08:37 [Box(11, 9)] looks like exit 2015-04-17 15:08:37 [Box(11, 9)] direction =  2015-04-17 15:08:37 Start Clear [Box(10, 9)] 2015-04-17 15:08:37 Walk to center point = X: 630, Y: 570, Z: 0 2015-04-17 15:08:37 pos after walk to center point = X: 632.5, Y: 572.5, Z: 0.3324893 2015-04-17 15:08:37 [Box(10, 9)] looks like exit 2015-04-17 15:08:37 [Box(10, 9)] direction =  2015-04-17 15:08:37 Start Clear [Box(9, 9)] 2015-04-17 15:08:37 Walk to center point = X: 572.5, Y: 567.5, Z: 0 2015-04-17 15:08:38 pos after walk to center point = X: 572.5, Y: 567.5, Z: 0.3725708 2015-04-17 15:08:38 [Box(9, 9)] looks like exit 2015-04-17 15:08:38 [Box(9, 9)] direction =  2015-04-17 15:08:38 Start Clear [Box(9, 10)] 2015-04-17 15:08:38 Walk to center point = X: 570, Y: 630, Z: 0 2015-04-17 15:08:38 pos after walk to center point = X: 572.5, Y: 627.5, Z: 0.5081446 2015-04-17 15:08:38 [Box(9, 10)] looks like exit 2015-04-17 15:08:38 [Box(9, 10)] direction =  2015-04-17 15:08:38 Start Clear [Box(9, 11)] 2015-04-17 15:08:38 Walk to center point = X: 570, Y: 690, Z: 0 2015-04-17 15:08:38 pos after walk to center point = X: 572.5, Y: 687.5, Z: 0.6515967 2015-04-17 15:08:38 [Box(9, 11)] looks like exit 2015-04-17 15:08:38 [Box(9, 11)] direction =  2015-04-17 15:08:38 Start Clear [Box(9, 12)] 2015-04-17 15:08:38 Walk to center point = X: 570, Y: 750, Z: 0 2015-04-17 15:08:38 pos after walk to center point = X: 575, Y: 747.5, Z: 0.4434827 2015-04-17 15:08:38 [Box(9, 12)] looks like exit 2015-04-17 15:08:38 [Box(9, 12)] direction =  2015-04-17 15:08:38 Start Clear [Box(9, 13)] 2015-04-17 15:08:38 Walk to center point = X: 572.5, Y: 812.5, Z: 0 2015-04-17 15:08:39 pos after walk to center point = X: 575, Y: 810, Z: 2.384186E-07 2015-04-17 15:08:39 [Box(9, 13)] looks like exit 2015-04-17 15:08:39 [Box(9, 13)] direction =  2015-04-17 15:08:39 Start Clear [Box(8, 13)] 2015-04-17 15:08:39 Walk to center point = X: 510, Y: 810, Z: 0 2015-04-17 15:08:39 pos after walk to center point = X: 512.5, Y: 815, Z: 1.217346 2015-04-17 15:08:39 [Box(8, 13)] looks like exit 2015-04-17 15:08:39 [Box(8, 13)] direction =  2015-04-17 15:08:39 Start Clear [Box(7, 13)] 2015-04-17 15:08:39 Walk to center point = X: 447.5, Y: 812.5, Z: 0 2015-04-17 15:08:39 pos after walk to center point = X: 450, Y: 815, Z: 8.106232E-06 2015-04-17 15:08:39 [Box(7, 13)] looks like exit 2015-04-17 15:08:39 [Box(7, 13)] direction =  2015-04-17 15:08:40 Start Clear [Box(6, 13)] 2015-04-17 15:08:40 Walk to center point = X: 405, Y: 817.5, Z: 0 2015-04-17 15:08:40 pos after walk to center point = X: 414.0554, Y: 816.9969, Z: 1.844073 2015-04-17 15:08:40 [Box(6, 13)] looks like exit 2015-04-17 15:08:40 [Box(6, 13)] direction =  2015-04-17 15:08:40 Start Clear [Box(6, 14)] 2015-04-17 15:08:40 Walk to center point = X: 412.5, Y: 847.5, Z: 0 2015-04-17 15:08:40 pos after walk to center point = X: 415, Y: 845, Z: 4.768372E-07 2015-04-17 15:08:40 [Box(6, 14)] looks like exit 2015-04-17 15:08:40 [Box(6, 14)] direction =  2015-04-17 15:08:40 Start Clear [Box(7, 14)] 2015-04-17 15:08:40 Walk to center point = X: 432.5, Y: 852.5, Z: 0 2015-04-17 15:08:40 pos after walk to center point = X: 426.0298, Y: 849.7271, Z: 2.384186E-06 2015-04-17 15:08:40 [Box(7, 14)] looks like exit 2015-04-17 15:08:40 [Box(7, 14)] direction =  2015-04-17 15:08:40 [Box(7, 14)] direction =  2015-04-17 15:08:40 Cleared [Box(7, 14)] 2015-04-17 15:08:40 [Box(6, 14)] direction =  2015-04-17 15:08:40 Cleared [Box(6, 14)] 2015-04-17 15:08:40 [Box(6, 13)] direction =  2015-04-17 15:08:40 [Box(6, 13)] direction =  2015-04-17 15:08:40 Start Clear [Box(6, 12)] 2015-04-17 15:08:40 Walk to center point = X: 412.5, Y: 770, Z: 0 2015-04-17 15:08:41 pos after walk to center point = X: 412.5, Y: 770, Z: 4.768372E-07 2015-04-17 15:08:41 [Box(6, 12)] looks like exit 2015-04-17 15:08:41 [Box(6, 12)] direction =  2015-04-17 15:08:41 Cleared [Box(6, 12)] 2015-04-17 15:08:41 Cleared [Box(6, 13)] 2015-04-17 15:08:41 [Box(7, 13)] direction =  2015-04-17 15:08:41 [Box(7, 13)] direction =  2015-04-17 15:08:41 Cleared [Box(7, 13)] 2015-04-17 15:08:41 [Box(8, 13)] direction =  2015-04-17 15:08:41 Cleared [Box(8, 13)] 2015-04-17 15:08:41 [Box(9, 13)] direction =  2015-04-17 15:08:41 Cleared [Box(9, 13)] 2015-04-17 15:08:41 [Box(9, 12)] direction =  2015-04-17 15:08:41 Cleared [Box(9, 12)] 2015-04-17 15:08:41 [Box(9, 11)] direction =  2015-04-17 15:08:41 Cleared [Box(9, 11)] 2015-04-17 15:08:41 [Box(9, 10)] direction =  2015-04-17 15:08:41 Cleared [Box(9, 10)] 2015-04-17 15:08:41 [Box(9, 9)] direction =  2015-04-17 15:08:41 Cleared [Box(9, 9)] 2015-04-17 15:08:41 [Box(10, 9)] direction =  2015-04-17 15:08:41 Cleared [Box(10, 9)] 2015-04-17 15:08:41 [Box(11, 9)] direction =  2015-04-17 15:08:41 Cleared [Box(11, 9)] 2015-04-17 15:08:41 [Box(12, 9)] direction =  2015-04-17 15:08:41 Start Clear [Box(12, 10)] 2015-04-17 15:08:41 Walk to center point = X: 735, Y: 615, Z: 0 2015-04-17 15:08:44 pos after walk to center point = X: 735, Y: 615, Z: 2.384186E-07 2015-04-17 15:08:44 [Box(12, 10)] looks like exit 2015-04-17 15:08:44 [Box(12, 10)] direction =  2015-04-17 15:08:44 Start Clear [Box(13, 10)] 2015-04-17 15:08:44 Walk to center point = X: 810, Y: 630, Z: 0 2015-04-17 15:08:47 cannot move to monster position - FleshPitFlyer_A-6602 4156 2015-04-17 15:08:58 Player is dead, may try Reviving. Death Count: 22 2015-04-17 15:08:58 player dead, check lastDeathPos = X: 832.5, Y: 644, Z: 1.192093E-07, currentPos = X: 792.9692, Y: 606.1842, Z: 1.192093E-07 2015-04-17 15:08:58 same death pos count ++ 2015-04-17 15:08:58 final same dealth pos count = 5 2015-04-17 15:09:01 Different World after Reviving, no repair needed 2015-04-17 15:09:01 End explore because of end explore exception, different world after reviving 2015-04-17 15:09:01 Executing LoadProfile, act1.xml 2015-04-17 15:09:01 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:09:01 Executing Order 2015-04-17 15:09:01 Executing LogMessage, 1, 1 2015-04-17 15:09:01 Act 1 Bounties 2015-04-17 15:09:01 Executing If, HasQuest(369944) 2015-04-17 15:09:01 IfCondition = FALSE 2015-04-17 15:09:01 Executing If, HasQuest(375198) 2015-04-17 15:09:01 IfCondition = FALSE 2015-04-17 15:09:01 Executing If, HasQuest(361331) 2015-04-17 15:09:01 IfCondition = FALSE 2015-04-17 15:09:01 Executing If, HasQuest(361327) 2015-04-17 15:09:01 IfCondition = FALSE 2015-04-17 15:09:01 Executing If, HasQuest(361320) 2015-04-17 15:09:01 IfCondition = FALSE 2015-04-17 15:09:01 Executing If, HasQuest(361334) 2015-04-17 15:09:01 IfCondition = FALSE 2015-04-17 15:09:01 Executing If, HasQuest(361339) 2015-04-17 15:09:01 Executing LoadProfile 2015-04-17 15:09:01 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_2.xml 2015-04-17 15:09:01 Executing Order 2015-04-17 15:09:02 Executing If, Me.IsInTown==False 2015-04-17 15:09:02 IfCondition = FALSE 2015-04-17 15:09:02 Executing UseWaypoint 2015-04-17 15:09:02 Use Waypoint 3 2015-04-17 15:09:06 Executing LogMessage, 1, 2 2015-04-17 15:09:06 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:09:06 Executing ExploreDungeon, 1, 2 2015-04-17 15:09:06 Explore starting Pos = X: 820, Y: 461.5, Z: 0.1 2015-04-17 15:09:06 Start Clear [Box(13, 7)] 2015-04-17 15:09:06 Walk to center point = X: 810, Y: 450, Z: 0 2015-04-17 15:09:06 pos after walk to center point = X: 810, Y: 450, Z: 4.649162E-06 2015-04-17 15:09:06 [Box(13, 7)] looks like exit 2015-04-17 15:09:06 [Box(13, 7)] direction =  2015-04-17 15:09:06 Start Clear [Box(13, 8)] 2015-04-17 15:09:06 Walk to center point = X: 810, Y: 510, Z: 0 2015-04-17 15:09:06 pos after walk to center point = X: 810, Y: 510, Z: 1.192093E-07 2015-04-17 15:09:06 [Box(13, 8)] looks like exit 2015-04-17 15:09:06 [Box(13, 8)] direction =  2015-04-17 15:09:06 Start Clear [Box(12, 8)] 2015-04-17 15:09:06 Walk to center point = X: 752.5, Y: 535, Z: 0 2015-04-17 15:09:18 Stuck when attacking FleshPitFlyer_A-7307 4156!, Moving nearer mechanism!, health= 0.1116958 2015-04-17 15:09:25 Player is dead, may try Reviving. Death Count: 23 2015-04-17 15:09:25 player dead, check lastDeathPos = X: 832.5, Y: 644, Z: 1.192093E-07, currentPos = X: 807.5, Y: 569.5, Z: 1.192093E-07 2015-04-17 15:09:25 renew last dealth pos 2015-04-17 15:09:25 final same dealth pos count = 4 2015-04-17 15:09:29 Different World after Reviving, no repair needed 2015-04-17 15:09:29 End explore because of end explore exception, different world after reviving 2015-04-17 15:09:29 Executing LoadProfile, act1.xml 2015-04-17 15:09:29 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:09:29 Executing Order 2015-04-17 15:09:29 Executing LogMessage, 1, 1 2015-04-17 15:09:29 Act 1 Bounties 2015-04-17 15:09:29 Executing If, HasQuest(369944) 2015-04-17 15:09:29 IfCondition = FALSE 2015-04-17 15:09:29 Executing If, HasQuest(375198) 2015-04-17 15:09:29 IfCondition = FALSE 2015-04-17 15:09:29 Executing If, HasQuest(361331) 2015-04-17 15:09:29 IfCondition = FALSE 2015-04-17 15:09:29 Executing If, HasQuest(361327) 2015-04-17 15:09:29 IfCondition = FALSE 2015-04-17 15:09:29 Executing If, HasQuest(361320) 2015-04-17 15:09:29 IfCondition = FALSE 2015-04-17 15:09:29 Executing If, HasQuest(361334) 2015-04-17 15:09:29 IfCondition = FALSE 2015-04-17 15:09:29 Executing If, HasQuest(361339) 2015-04-17 15:09:29 Executing LoadProfile 2015-04-17 15:09:29 Will leave game suddenly, reason: attempt quest too many times, questID = 361339 2015-04-17 15:09:29 ping just before leave game = 186 2015-04-17 15:09:29 Leave Game 2015-04-17 15:09:35 Waiting for 1s before after leaving game 2015-04-17 15:09:38 Prepare to start game UI 2015-04-17 15:09:40 Just clicked the start button 2015-04-17 15:09:53 start game is successful 2015-04-17 15:09:54 Executing Order 2015-04-17 15:09:54 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 15:09:54 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 15:09:54 Executing Order 2015-04-17 15:09:54 Executing LogMessage, 1, 1 2015-04-17 15:09:54 Act 1 Bounties 2015-04-17 15:09:54 Executing If, HasQuest(369944) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(375198) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(361331) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(361327) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(361320) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(361334) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(361339) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(361336) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(375191) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(361343) 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing If, HasQuest(361341) 2015-04-17 15:09:54 Executing LoadProfile 2015-04-17 15:09:54 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_4.xml 2015-04-17 15:09:54 Executing Order 2015-04-17 15:09:54 Executing If, Me.IsInTown==False 2015-04-17 15:09:54 IfCondition = FALSE 2015-04-17 15:09:54 Executing UseWaypoint 2015-04-17 15:09:54 Use Waypoint 4 2015-04-17 15:10:01 Executing LogMessage, 1, 2 2015-04-17 15:10:01 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:10:01 Executing ExploreDungeon, 1, 2 2015-04-17 15:10:01 Explore starting Pos = X: 580, Y: 1229.307, Z: 0.1 2015-04-17 15:10:01 Start Clear [Box(9, 20)] 2015-04-17 15:10:01 Walk to center point = X: 570, Y: 1230, Z: 0 2015-04-17 15:10:01 pos after walk to center point = X: 580, Y: 1229.307, Z: 0.1 2015-04-17 15:10:01 [Box(9, 20)] looks like exit 2015-04-17 15:10:01 [Box(9, 20)] direction =  2015-04-17 15:10:01 Start Clear [Box(9, 19)] 2015-04-17 15:10:01 Walk to center point = X: 570, Y: 1170, Z: 0 2015-04-17 15:10:05 Stuck when attacking Corpulent_B-463 3848!, Moving nearer mechanism!, health= 1 2015-04-17 15:10:07 Stuck when attacking Shield_Skeleton_A-467 5275!, Moving nearer mechanism!, health= 0.3954712 2015-04-17 15:10:09 Stuck when attacking Shield_Skeleton_A-468 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:10:11 Stuck when attacking CryptChild_B-675 3894!, Moving nearer mechanism!, health= 0.6240801 2015-04-17 15:10:14 Stuck when attacking FleshPitFlyer_A-564 4156!, Moving nearer mechanism!, health= 0.302973 2015-04-17 15:10:15 Stuck when attacking Shield_Skeleton_A-533 5275!, Moving nearer mechanism!, health= 0.5039757 2015-04-17 15:10:19 Stuck when attacking CryptChild_B-704 3894!, Moving nearer mechanism!, health= 0.5490151 2015-04-17 15:10:21 Looting CraftingMaterials_Flippy_Global-849 2015-04-17 15:10:23 Stuck when attacking Shield_Skeleton_A-530 5275!, Moving nearer mechanism!, health= 0.5165287 2015-04-17 15:10:25 Stuck when attacking Shield_Skeleton_A-467 5275!, Moving nearer mechanism!, health= 0.3894777 2015-04-17 15:10:27 Stuck when attacking CryptChild_B-676 3894!, Moving nearer mechanism!, health= 0.2916945 2015-04-17 15:10:36 Player is dead, may try Reviving. Death Count: 24 2015-04-17 15:10:36 player dead, check lastDeathPos = X: 807.5, Y: 569.5, Z: 1.192093E-07, currentPos = X: 552.79, Y: 1125.091, Z: 0.1000038 2015-04-17 15:10:36 renew last dealth pos 2015-04-17 15:10:36 final same dealth pos count = 0 2015-04-17 15:10:50 pos after walk to center point = X: 568.9884, Y: 1161.907, Z: 1.907349E-06 2015-04-17 15:10:50 [Box(9, 19)] looks like exit 2015-04-17 15:10:50 [Box(9, 19)] direction =  2015-04-17 15:10:50 Start Clear [Box(8, 19)] 2015-04-17 15:10:50 Walk to center point = X: 492.5, Y: 1147.5, Z: 0 2015-04-17 15:10:50 pos after walk to center point = X: 492.5, Y: 1147.5, Z: 1.907349E-06 2015-04-17 15:10:50 [Box(8, 19)] looks like exit 2015-04-17 15:10:50 [Box(8, 19)] direction =  2015-04-17 15:10:50 [Box(8, 19)] direction =  2015-04-17 15:10:50 Start Clear [Box(8, 18)] 2015-04-17 15:10:50 Walk to center point = X: 505, Y: 1115, Z: 0 2015-04-17 15:10:51 pos after walk to center point = X: 505, Y: 1115, Z: 1.907349E-06 2015-04-17 15:10:51 [Box(8, 18)] looks like exit 2015-04-17 15:10:51 [Box(8, 18)] direction =  2015-04-17 15:10:51 [Box(8, 18)] direction =  2015-04-17 15:10:51 Start Clear [Box(9, 18)] 2015-04-17 15:10:51 Walk to center point = X: 570, Y: 1110, Z: 0 2015-04-17 15:10:51 pos after walk to center point = X: 567.5, Y: 1112.5, Z: 0.1548607 2015-04-17 15:10:51 [Box(9, 18)] looks like exit 2015-04-17 15:10:51 [Box(9, 18)] direction =  2015-04-17 15:10:51 [Box(9, 18)] direction =  2015-04-17 15:10:51 [Box(9, 18)] direction =  2015-04-17 15:10:51 Start Clear [Box(10, 18)] 2015-04-17 15:10:51 Walk to center point = X: 612.5, Y: 1092.5, Z: 0 2015-04-17 15:10:51 pos after walk to center point = X: 602.9219, Y: 1094.203, Z: 0.4836743 2015-04-17 15:10:51 [Box(10, 18)] looks like exit 2015-04-17 15:10:51 [Box(10, 18)] direction =  2015-04-17 15:10:51 [Box(10, 18)] direction =  2015-04-17 15:10:51 Start Clear [Box(10, 17)] 2015-04-17 15:10:51 Walk to center point = X: 620, Y: 1060, Z: 0 2015-04-17 15:10:52 pos after walk to center point = X: 612.931, Y: 1064.149, Z: 0.8011031 2015-04-17 15:10:52 [Box(10, 17)] looks like exit 2015-04-17 15:10:52 [Box(10, 17)] direction =  2015-04-17 15:10:52 Start Clear [Box(9, 17)] 2015-04-17 15:10:52 Walk to center point = X: 570, Y: 1050, Z: 0 2015-04-17 15:10:52 pos after walk to center point = X: 570, Y: 1050, Z: 1.445367 2015-04-17 15:10:52 [Box(9, 17)] looks like exit 2015-04-17 15:10:52 [Box(9, 17)] direction =  2015-04-17 15:10:52 Start Clear [Box(8, 17)] 2015-04-17 15:10:52 Walk to center point = X: 515, Y: 1050, Z: 0 2015-04-17 15:10:52 pos after walk to center point = X: 515.8029, Y: 1055.621, Z: 7.152557E-05 2015-04-17 15:10:52 [Box(8, 17)] looks like exit 2015-04-17 15:10:52 [Box(8, 17)] direction =  2015-04-17 15:10:52 [Box(8, 17)] direction =  2015-04-17 15:10:52 [Box(8, 17)] direction =  2015-04-17 15:10:52 Start Clear [Box(8, 16)] 2015-04-17 15:10:52 Walk to center point = X: 505, Y: 985, Z: 0 2015-04-17 15:10:53 pos after walk to center point = X: 515, Y: 982.5, Z: 21.46237 2015-04-17 15:10:53 [Box(8, 16)] looks like exit 2015-04-17 15:10:53 [Box(8, 16)] direction =  2015-04-17 15:10:53 [Box(8, 16)] direction =  2015-04-17 15:10:53 Start Clear [Box(9, 16)] 2015-04-17 15:10:53 Walk to center point = X: 570, Y: 987.5, Z: 0 2015-04-17 15:10:54 pos after walk to center point = X: 580, Y: 985, Z: 1.907349E-06 2015-04-17 15:10:54 [Box(9, 16)] looks like exit 2015-04-17 15:10:54 [Box(9, 16)] direction =  2015-04-17 15:10:55 [Box(9, 16)] direction =  2015-04-17 15:10:55 [Box(9, 16)] direction =  2015-04-17 15:10:55 Start Clear [Box(9, 15)] 2015-04-17 15:10:55 Walk to center point = X: 570, Y: 930, Z: 0 2015-04-17 15:10:55 Moving Stuck! 2015-04-17 15:10:56 Stuck when attacking Corpulent_B-1403 3848!, Moving nearer mechanism!, health= 1 2015-04-17 15:10:58 Stuck when attacking Shield_Skeleton_A-1400 5275!, Moving nearer mechanism!, health= 0.5139534 2015-04-17 15:11:03 Looting CraftingMaterials_Flippy_Global-1595 2015-04-17 15:11:04 move a bit when loot 2015-04-17 15:11:13 Stuck when attacking Shield_Skeleton_A-1454 5275!, Moving nearer mechanism!, health= 0.391452 2015-04-17 15:11:14 Looting CraftingMaterials_Flippy_Global-1804 2015-04-17 15:11:14 move a bit when loot 2015-04-17 15:11:15 Looting Ring_flippy-1841 2015-04-17 15:11:15 move a bit when loot 2015-04-17 15:11:19 Stuck when attacking CryptChild_B-1817 3894!, Moving nearer mechanism!, health= 0.03062111 2015-04-17 15:11:20 Stuck when attacking CryptChild_B-1788 3894!, Moving nearer mechanism!, health= 0.06214894 2015-04-17 15:11:22 Moving Stuck! 2015-04-17 15:11:24 Stuck when attacking SkeletonSummoner_A-1430 5387!, Moving nearer mechanism!, health= 0.1764004 2015-04-17 15:11:36 Stuck when attacking Shield_Skeleton_A-2141 5275!, Moving nearer mechanism!, health= 0.6690457 2015-04-17 15:11:40 Stuck when attacking Skeleton_A-2072 5393!, Moving nearer mechanism!, health= 0.9043798 2015-04-17 15:11:44 Stuck when attacking SkeletonArcher_A-1987 5346!, Moving nearer mechanism!, health= 0.6835687 2015-04-17 15:12:01 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:01 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:02 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:02 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:02 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:02 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:02 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:02 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:02 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:02 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:03 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:03 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:03 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:03 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:03 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:03 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:03 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:03 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:04 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:04 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:04 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:04 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:04 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:04 cannot move to monster position - Shield_Skeleton_A_Unique_01-2632 218396 2015-04-17 15:12:04 Stuck when attacking Shield_Skeleton_A_Unique_01-2632 218396!, Moving nearer mechanism!, health= 1 2015-04-17 15:12:04 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:04 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:04 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:04 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:04 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:05 Stuck when attacking Skeleton_A-2633 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:12:05 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:05 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:05 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:06 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:06 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:06 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:06 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:06 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:06 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:06 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:06 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:09 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:12 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:13 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:15 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:17 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:19 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:19 Stuck when attacking Shield_Skeleton_A-2660 5275!, Moving nearer mechanism!, health= 0.5136108 2015-04-17 15:12:19 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:20 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:20 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:21 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:22 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:24 Stuck when attacking Skeleton_A-2695 5393!, Moving nearer mechanism!, health= 0.2943892 2015-04-17 15:12:24 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:24 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:24 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:24 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:25 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:26 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:26 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:26 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:26 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:26 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:26 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:26 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:26 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:26 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:27 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:28 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:28 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:28 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:28 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:29 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:29 Moving Stuck! 2015-04-17 15:12:31 Stuck when attacking trDun_Cath_WoodDoor_A_Barricaded-2725 5792!, Moving nearer mechanism!, health= 0.9024711 2015-04-17 15:12:31 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:31 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:31 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:31 skipping monster Shield_Skeleton_A_Unique_01-2632 as it's difficult to attack 2015-04-17 15:12:35 Stuck when attacking SkeletonArcher_A-3057 5346!, Moving nearer mechanism!, health= 1 2015-04-17 15:12:40 Stuck when attacking SkeletonArcher_A-3060 5346!, Moving nearer mechanism!, health= 0.6907746 2015-04-17 15:12:40 Stuck when attacking Shield_Skeleton_A-3101 5275!, Moving nearer mechanism!, health= 0.5693899 2015-04-17 15:12:44 Stuck when attacking SkeletonArcher_A-3092 5346!, Moving nearer mechanism!, health= 0.6757123 2015-04-17 15:12:56 Moving Stuck! 2015-04-17 15:12:58 Moving Stuck! 2015-04-17 15:12:59 Moving Stuck! 2015-04-17 15:12:59 cannot move to monster position - SkeletonArcher_A-3341 5346 2015-04-17 15:13:01 Target Bounty Completed! 2015-04-17 15:13:01 End explore because of end explore exception, instant stop explore 2015-04-17 15:13:01 Executing LoadProfile, act1.xml 2015-04-17 15:13:01 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:13:01 Executing Order 2015-04-17 15:13:01 Executing LogMessage, 1, 1 2015-04-17 15:13:01 Act 1 Bounties 2015-04-17 15:13:01 Executing If, HasQuest(369944) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(375198) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361331) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361327) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361320) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361334) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361339) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361336) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(375191) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361343) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361341) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361345) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361234) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361352) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(361354) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(345488) 2015-04-17 15:13:01 IfCondition = FALSE 2015-04-17 15:13:01 Executing If, HasQuest(345490) 2015-04-17 15:13:01 Executing LoadProfile 2015-04-17 15:13:01 Load Profile E:\ROS\Profiles\A1 Bounty\345490_kill_mange.xml 2015-04-17 15:13:01 Executing Order 2015-04-17 15:13:01 Executing If, Me.IsInTown==False 2015-04-17 15:13:01 Executing TownPortal, 1 2015-04-17 15:13:01 UseTownPortal tryAgainTimes = 0 2015-04-17 15:13:01 Use Town Portal 2015-04-17 15:13:14 Executing UseWaypoint 2015-04-17 15:13:14 Use Waypoint 6 2015-04-17 15:13:19 Executing If, HasQuest(345490) 2015-04-17 15:13:19 Executing If, HasQuest(345490) 2015-04-17 15:13:19 Executing SafeMoveTo, 312429, 2 2015-04-17 15:13:27 Stuck when attacking QuillDemon_A-3765 4982!, Moving nearer mechanism!, health= 0.5226134 2015-04-17 15:13:41 Player is dead, may try Reviving. Death Count: 25 2015-04-17 15:13:41 player dead, check lastDeathPos = X: 552.79, Y: 1125.091, Z: 0.1000038, currentPos = X: 2945.917, Y: 2297.589, Z: 0.1002221 2015-04-17 15:13:41 renew last dealth pos 2015-04-17 15:13:41 final same dealth pos count = 0 2015-04-17 15:13:41 DeathCount = 25, needs to repair 2015-04-17 15:13:44 UseTownPortal tryAgainTimes = 0 2015-04-17 15:13:44 Use Town Portal 2015-04-17 15:13:56 UseTownPortal tryAgainTimes = 1 2015-04-17 15:13:56 Use Town Portal 2015-04-17 15:14:00 Player is dead, may try Reviving. Death Count: 26 2015-04-17 15:14:00 player dead, check lastDeathPos = X: 2945.917, Y: 2297.589, Z: 0.1002221, currentPos = X: 2922.601, Y: 2267.469, Z: 0.1000001 2015-04-17 15:14:00 same death pos count ++ 2015-04-17 15:14:00 final same dealth pos count = 1 2015-04-17 15:14:00 DeathCount = 26, needs to repair 2015-04-17 15:14:03 UseTownPortal tryAgainTimes = 0 2015-04-17 15:14:03 Use Town Portal 2015-04-17 15:14:11 UseTownPortal tryAgainTimes = 1 2015-04-17 15:14:11 Use Town Portal 2015-04-17 15:14:15 Player is dead, may try Reviving. Death Count: 27 2015-04-17 15:14:15 player dead, check lastDeathPos = X: 2945.917, Y: 2297.589, Z: 0.1002221, currentPos = X: 2922.601, Y: 2267.469, Z: 0.1000001 2015-04-17 15:14:15 same death pos count ++ 2015-04-17 15:14:15 final same dealth pos count = 2 2015-04-17 15:14:15 DeathCount = 27, needs to repair 2015-04-17 15:14:18 UseTownPortal tryAgainTimes = 0 2015-04-17 15:14:18 Use Town Portal 2015-04-17 15:14:25 Stuck when attacking QuillDemon_A-3765 4982!, Moving nearer mechanism!, health= 0.05424267 2015-04-17 15:14:29 Stuck when attacking ZombieSkinny_B-4333 6646!, Moving nearer mechanism!, health= 0.4438202 2015-04-17 15:14:33 Player is dead, may try Reviving. Death Count: 28 2015-04-17 15:14:33 player dead, check lastDeathPos = X: 2945.917, Y: 2297.589, Z: 0.1002221, currentPos = X: 2924.384, Y: 2276.837, Z: 0.1 2015-04-17 15:14:33 same death pos count ++ 2015-04-17 15:14:33 final same dealth pos count = 3 2015-04-17 15:14:33 DeathCount = 28, needs to repair 2015-04-17 15:14:36 Different World after Reviving and needs repair 2015-04-17 15:14:36 Exception .: Different world after reviving and needs repair at ..( ) at ..( startPos,  ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( tryAgainTimes, Int32 loot, Boolean moveCheckStuck, Boolean shouldAttack, Boolean openItems, Boolean ) at ..( ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( tryAgainTimes, Int32 loot, Boolean moveCheckStuck, Boolean shouldAttack, Boolean openItems, Boolean ) at ..( tryAgainTimes, Int32 loot, Boolean moveCheckStuck, Boolean shouldAttack, Boolean openItems, Boolean ) at ..( ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( tryAgainTimes, Int32 loot, Boolean moveCheckStuck, Boolean shouldAttack, Boolean openItems, Boolean ) at ..( tryAgainTimes, Int32 loot, Boolean moveCheckStuck, Boolean shouldAttack, Boolean openItems, Boolean ) at ..( ) at ..( startPos,  ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..(XmlDocument rootDocument,  ) at ..(Int32 maxTryTimes) 2015-04-17 15:14:37 Start at 4/17/2015 3:14:37 PM - crXXXXXXX@XXXXXXXXX US 2015-04-17 15:14:37 Bot Version 0.9.359 2015-04-17 15:14:37 Profile - A1 Adventure Mode, Five Bounty.xml 2015-04-17 15:14:37 Start botting 2015-04-17 15:14:37 Executing Order 2015-04-17 15:14:42 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 15:14:42 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 15:14:43 Prepare to start game UI 2015-04-17 15:14:44 Just clicked the start button 2015-04-17 15:14:58 start game is successful 2015-04-17 15:14:59 Executing Order 2015-04-17 15:14:59 Merchant located at X: 388.9819, Y: 519.2976, Z: 0.9483414 2015-04-17 15:15:00 Repaired successfully! 2015-04-17 15:15:01 Executing LogMessage, 1, 1 2015-04-17 15:15:01 Act 1 Bounties 2015-04-17 15:15:01 Executing If, HasQuest(369944) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(375198) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361331) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361327) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361320) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361334) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361339) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361336) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(375191) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361343) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361341) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361345) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361234) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361352) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(361354) 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing If, HasQuest(345488) 2015-04-17 15:15:01 Executing LoadProfile 2015-04-17 15:15:01 Load Profile E:\ROS\Profiles\A1 Bounty\345488_clear_den_of_the_fallen.xml 2015-04-17 15:15:01 Executing Order 2015-04-17 15:15:01 Executing If, Me.IsInTown==False 2015-04-17 15:15:01 IfCondition = FALSE 2015-04-17 15:15:01 Executing UseWaypoint 2015-04-17 15:15:01 Use Waypoint 6 2015-04-17 15:15:08 Executing If, HasQuest(345488) 2015-04-17 15:15:08 Executing ToggleTargeting, 1, 1 2015-04-17 15:15:08 Executing SafeMoveTo, 312429, 2 2015-04-17 15:15:14 Stuck when attacking Corpulent_A-539 3847!, Moving nearer mechanism!, health= 0.6339077 2015-04-17 15:15:16 Stuck when attacking Corpulent_A-539 3847!, Moving nearer mechanism!, health= 0.6794869 2015-04-17 15:15:17 Stuck when attacking ZombieSkinny_B-553 6646!, Moving nearer mechanism!, health= 0.5405071 2015-04-17 15:15:19 Stuck when attacking ZombieSkinny_B-680 6646!, Moving nearer mechanism!, health= 0.8892677 2015-04-17 15:15:24 Player is dead, may try Reviving. Death Count: 29 2015-04-17 15:15:24 player dead, check lastDeathPos = X: 2945.917, Y: 2297.589, Z: 0.1002221, currentPos = X: 2875, Y: 2290, Z: 0.0001747608 2015-04-17 15:15:24 renew last dealth pos 2015-04-17 15:15:24 final same dealth pos count = 0 2015-04-17 15:15:34 Stuck when attacking Scavenger_A-588 5235!, Moving nearer mechanism!, health= 0.3465298 2015-04-17 15:15:40 Player is dead, may try Reviving. Death Count: 30 2015-04-17 15:15:40 player dead, check lastDeathPos = X: 2875, Y: 2290, Z: 0.0001747608, currentPos = X: 2862.29, Y: 2282.034, Z: 0.09999913 2015-04-17 15:15:40 same death pos count ++ 2015-04-17 15:15:40 final same dealth pos count = 1 2015-04-17 15:15:49 Stuck when attacking ZombieSkinny_B-1017 6646!, Moving nearer mechanism!, health= 0.4118784 2015-04-17 15:16:02 Player is dead, may try Reviving. Death Count: 31 2015-04-17 15:16:02 player dead, check lastDeathPos = X: 2875, Y: 2290, Z: 0.0001747608, currentPos = X: 2867.5, Y: 2277.5, Z: 4.656613E-10 2015-04-17 15:16:02 same death pos count ++ 2015-04-17 15:16:02 final same dealth pos count = 2 2015-04-17 15:16:08 Stuck when attacking Zombie_B-529 6653!, Moving nearer mechanism!, health= 0.2847528 2015-04-17 15:16:15 Player is dead, may try Reviving. Death Count: 32 2015-04-17 15:16:15 player dead, check lastDeathPos = X: 2875, Y: 2290, Z: 0.0001747608, currentPos = X: 2867.5, Y: 2277.5, Z: 4.656613E-10 2015-04-17 15:16:15 same death pos count ++ 2015-04-17 15:16:15 final same dealth pos count = 3 2015-04-17 15:16:21 Different World after Reviving, no repair needed 2015-04-17 15:16:21 Exception .: different world after reviving at ..( ) at ..( startPos,  ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( actor, Boolean pickup, Single attack,  ) at ..(Int32 maxTryTimes) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean ) at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..(XmlDocument rootDocument,  ) at ..(Int32 maxTryTimes) 2015-04-17 15:16:23 Start at 4/17/2015 3:16:23 PM - crXXXXXXX@XXXXXXXXX US 2015-04-17 15:16:23 Bot Version 0.9.359 2015-04-17 15:16:23 Profile - A1 Adventure Mode, Five Bounty.xml 2015-04-17 15:16:23 Start botting 2015-04-17 15:16:23 Executing Order 2015-04-17 15:16:27 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 15:16:27 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 15:16:28 Prepare to start game UI 2015-04-17 15:16:30 Just clicked the start button 2015-04-17 15:16:43 start game is successful 2015-04-17 15:16:44 Executing Order 2015-04-17 15:16:44 Executing LogMessage, 1, 1 2015-04-17 15:16:44 Act 1 Bounties 2015-04-17 15:16:44 Executing If, HasQuest(369944) 2015-04-17 15:16:44 IfCondition = FALSE 2015-04-17 15:16:44 Executing If, HasQuest(375198) 2015-04-17 15:16:44 IfCondition = FALSE 2015-04-17 15:16:44 Executing If, HasQuest(361331) 2015-04-17 15:16:44 IfCondition = FALSE 2015-04-17 15:16:44 Executing If, HasQuest(361327) 2015-04-17 15:16:44 IfCondition = FALSE 2015-04-17 15:16:44 Executing If, HasQuest(361320) 2015-04-17 15:16:44 IfCondition = FALSE 2015-04-17 15:16:44 Executing If, HasQuest(361334) 2015-04-17 15:16:44 Executing LoadProfile 2015-04-17 15:16:44 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_2.xml 2015-04-17 15:16:44 Executing Order 2015-04-17 15:16:44 Executing If, Me.IsInTown==False 2015-04-17 15:16:44 IfCondition = FALSE 2015-04-17 15:16:44 Executing UseWaypoint 2015-04-17 15:16:44 Use Waypoint 3 2015-04-17 15:16:51 Executing LogMessage, 1, 2 2015-04-17 15:16:51 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:16:51 Executing ExploreDungeon, 1, 2 2015-04-17 15:16:51 Explore starting Pos = X: 820, Y: 461.5, Z: 0.1 2015-04-17 15:16:51 Start Clear [Box(13, 7)] 2015-04-17 15:16:51 Walk to center point = X: 810, Y: 450, Z: 0 2015-04-17 15:16:58 Stuck when attacking Skeleton_A-510 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:16:59 Stuck when attacking FleshPitFlyer_A-460 4156!, Moving nearer mechanism!, health= 0.8617805 2015-04-17 15:17:07 Stuck when attacking Skeleton_A-549 5393!, Moving nearer mechanism!, health= 0.7137027 2015-04-17 15:17:08 Stuck when attacking FleshPitFlyer_A-457 4156!, Moving nearer mechanism!, health= 0.1772809 2015-04-17 15:17:11 Player is dead, may try Reviving. Death Count: 33 2015-04-17 15:17:11 player dead, check lastDeathPos = X: 2875, Y: 2290, Z: 0.0001747608, currentPos = X: 772.5, Y: 490, Z: 1.192093E-07 2015-04-17 15:17:11 renew last dealth pos 2015-04-17 15:17:11 final same dealth pos count = 0 2015-04-17 15:17:29 Player is dead, may try Reviving. Death Count: 34 2015-04-17 15:17:29 player dead, check lastDeathPos = X: 772.5, Y: 490, Z: 1.192093E-07, currentPos = X: 777.975, Y: 492.2428, Z: 0.1 2015-04-17 15:17:29 same death pos count ++ 2015-04-17 15:17:29 final same dealth pos count = 1 2015-04-17 15:17:29 DeathCount = 34, needs to repair 2015-04-17 15:17:32 UseTownPortal tryAgainTimes = 0 2015-04-17 15:17:32 Use Town Portal 2015-04-17 15:17:41 Player is dead, may try Reviving. Death Count: 35 2015-04-17 15:17:41 player dead, check lastDeathPos = X: 772.5, Y: 490, Z: 1.192093E-07, currentPos = X: 777.975, Y: 492.2428, Z: 0.1 2015-04-17 15:17:41 same death pos count ++ 2015-04-17 15:17:41 final same dealth pos count = 2 2015-04-17 15:17:41 DeathCount = 35, needs to repair 2015-04-17 15:17:44 UseTownPortal tryAgainTimes = 0 2015-04-17 15:17:44 Use Town Portal 2015-04-17 15:17:54 Player is dead, may try Reviving. Death Count: 36 2015-04-17 15:17:54 player dead, check lastDeathPos = X: 772.5, Y: 490, Z: 1.192093E-07, currentPos = X: 777.975, Y: 492.2428, Z: 0.1 2015-04-17 15:17:54 same death pos count ++ 2015-04-17 15:17:54 final same dealth pos count = 3 2015-04-17 15:17:54 DeathCount = 36, needs to repair 2015-04-17 15:18:01 Different World after Reviving and needs repair 2015-04-17 15:18:01 End explore because of end explore exception, Different world after reviving and needs repair 2015-04-17 15:18:01 Executing LoadProfile, act1.xml 2015-04-17 15:18:01 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:18:01 Executing Order 2015-04-17 15:18:01 Merchant located at X: 434.69, Y: 580.03, Z: 23.95 2015-04-17 15:18:02 Repaired successfully! 2015-04-17 15:18:02 Executing LogMessage, 1, 1 2015-04-17 15:18:02 Act 1 Bounties 2015-04-17 15:18:02 Executing If, HasQuest(369944) 2015-04-17 15:18:02 IfCondition = FALSE 2015-04-17 15:18:02 Executing If, HasQuest(375198) 2015-04-17 15:18:02 IfCondition = FALSE 2015-04-17 15:18:02 Executing If, HasQuest(361331) 2015-04-17 15:18:02 IfCondition = FALSE 2015-04-17 15:18:02 Executing If, HasQuest(361327) 2015-04-17 15:18:02 IfCondition = FALSE 2015-04-17 15:18:02 Executing If, HasQuest(361320) 2015-04-17 15:18:02 IfCondition = FALSE 2015-04-17 15:18:02 Executing If, HasQuest(361334) 2015-04-17 15:18:02 Executing LoadProfile 2015-04-17 15:18:02 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_2.xml 2015-04-17 15:18:02 Executing Order 2015-04-17 15:18:03 Executing If, Me.IsInTown==False 2015-04-17 15:18:03 IfCondition = FALSE 2015-04-17 15:18:03 Executing UseWaypoint 2015-04-17 15:18:03 Use Waypoint 3 2015-04-17 15:18:07 Executing LogMessage, 1, 2 2015-04-17 15:18:07 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:18:07 Executing ExploreDungeon, 1, 2 2015-04-17 15:18:07 Explore starting Pos = X: 820, Y: 461.5, Z: 0.1 2015-04-17 15:18:07 Start Clear [Box(13, 7)] 2015-04-17 15:18:07 Walk to center point = X: 810, Y: 450, Z: 0 2015-04-17 15:18:14 Stuck when attacking Skeleton_A-1443 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:18:27 Stuck when attacking Skeleton_A-1439 5393!, Moving nearer mechanism!, health= 0.5481194 2015-04-17 15:18:34 Stuck when attacking Skeleton_A-1440 5393!, Moving nearer mechanism!, health= 0.5323023 2015-04-17 15:18:36 Stuck when attacking FleshPitFlyer_A-1444 4156!, Moving nearer mechanism!, health= 0.02810702 2015-04-17 15:18:44 Looting CraftingMaterials_Flippy_Global-2005 2015-04-17 15:18:44 move a bit when loot 2015-04-17 15:18:44 move a bit when loot 2015-04-17 15:18:44 cannot loot after trying for many times 2015-04-17 15:18:50 Player is dead, may try Reviving. Death Count: 37 2015-04-17 15:18:50 player dead, check lastDeathPos = X: 772.5, Y: 490, Z: 1.192093E-07, currentPos = X: 775, Y: 517.5, Z: 0.1 2015-04-17 15:18:50 same death pos count ++ 2015-04-17 15:18:50 final same dealth pos count = 4 2015-04-17 15:18:54 Different World after Reviving, no repair needed 2015-04-17 15:18:54 End explore because of end explore exception, different world after reviving 2015-04-17 15:18:54 Executing LoadProfile, act1.xml 2015-04-17 15:18:54 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:18:54 Executing Order 2015-04-17 15:18:54 Executing LogMessage, 1, 1 2015-04-17 15:18:54 Act 1 Bounties 2015-04-17 15:18:54 Executing If, HasQuest(369944) 2015-04-17 15:18:54 IfCondition = FALSE 2015-04-17 15:18:54 Executing If, HasQuest(375198) 2015-04-17 15:18:54 IfCondition = FALSE 2015-04-17 15:18:54 Executing If, HasQuest(361331) 2015-04-17 15:18:54 IfCondition = FALSE 2015-04-17 15:18:54 Executing If, HasQuest(361327) 2015-04-17 15:18:54 IfCondition = FALSE 2015-04-17 15:18:54 Executing If, HasQuest(361320) 2015-04-17 15:18:54 IfCondition = FALSE 2015-04-17 15:18:54 Executing If, HasQuest(361334) 2015-04-17 15:18:54 Executing LoadProfile 2015-04-17 15:18:54 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_2.xml 2015-04-17 15:18:54 Executing Order 2015-04-17 15:18:54 Executing If, Me.IsInTown==False 2015-04-17 15:18:54 IfCondition = FALSE 2015-04-17 15:18:54 Executing UseWaypoint 2015-04-17 15:18:55 Use Waypoint 3 2015-04-17 15:18:59 Executing LogMessage, 1, 2 2015-04-17 15:18:59 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:18:59 Executing ExploreDungeon, 1, 2 2015-04-17 15:18:59 Explore starting Pos = X: 820, Y: 461.5, Z: 0.1 2015-04-17 15:18:59 Start Clear [Box(13, 7)] 2015-04-17 15:18:59 Walk to center point = X: 810, Y: 450, Z: 0 2015-04-17 15:19:04 Stuck when attacking FleshPitFlyer_A-2453 4156!, Moving nearer mechanism!, health= 1 2015-04-17 15:19:11 Looting CraftingMaterials_Flippy_Global-2749 2015-04-17 15:19:13 Stuck when attacking trDun_Cath_WoodDoor_A_Barricaded-2550 5792!, Moving nearer mechanism!, health= 1 2015-04-17 15:19:15 pos after walk to center point = X: 805, Y: 457.5, Z: 4.649162E-06 2015-04-17 15:19:15 [Box(13, 7)] looks like exit 2015-04-17 15:19:15 [Box(13, 7)] direction =  2015-04-17 15:19:15 Start Clear [Box(13, 8)] 2015-04-17 15:19:15 Walk to center point = X: 810, Y: 510, Z: 0 2015-04-17 15:19:15 pos after walk to center point = X: 812.5, Y: 507.5, Z: 4.768372E-07 2015-04-17 15:19:15 [Box(13, 8)] looks like exit 2015-04-17 15:19:15 [Box(13, 8)] direction =  2015-04-17 15:19:15 Start Clear [Box(12, 8)] 2015-04-17 15:19:15 Walk to center point = X: 750, Y: 510, Z: 0 2015-04-17 15:19:15 pos after walk to center point = X: 761, Y: 512.5, Z: 1.192093E-07 2015-04-17 15:19:15 [Box(12, 8)] looks like exit 2015-04-17 15:19:15 [Box(12, 8)] direction =  2015-04-17 15:19:15 Start Clear [Box(12, 9)] 2015-04-17 15:19:15 Walk to center point = X: 750, Y: 570, Z: 0 2015-04-17 15:19:16 pos after walk to center point = X: 759.0073, Y: 570, Z: 1.192093E-07 2015-04-17 15:19:16 [Box(12, 9)] looks like exit 2015-04-17 15:19:16 [Box(12, 9)] direction =  2015-04-17 15:19:16 Start Clear [Box(11, 9)] 2015-04-17 15:19:16 Walk to center point = X: 690, Y: 570, Z: 0 2015-04-17 15:19:17 pos after walk to center point = X: 692.5, Y: 575, Z: 0.5259809 2015-04-17 15:19:17 [Box(11, 9)] looks like exit 2015-04-17 15:19:17 [Box(11, 9)] direction =  2015-04-17 15:19:17 Start Clear [Box(10, 9)] 2015-04-17 15:19:17 Walk to center point = X: 630, Y: 570, Z: 0 2015-04-17 15:19:17 pos after walk to center point = X: 632.5, Y: 575, Z: 0.3324893 2015-04-17 15:19:17 [Box(10, 9)] looks like exit 2015-04-17 15:19:17 [Box(10, 9)] direction =  2015-04-17 15:19:17 Start Clear [Box(9, 9)] 2015-04-17 15:19:17 Walk to center point = X: 572.5, Y: 567.5, Z: 0 2015-04-17 15:19:17 pos after walk to center point = X: 572.5, Y: 567.5, Z: 0.3725708 2015-04-17 15:19:17 [Box(9, 9)] looks like exit 2015-04-17 15:19:17 [Box(9, 9)] direction =  2015-04-17 15:19:17 Start Clear [Box(9, 10)] 2015-04-17 15:19:17 Walk to center point = X: 570, Y: 630, Z: 0 2015-04-17 15:19:18 pos after walk to center point = X: 572.5, Y: 627.5, Z: 0.5081446 2015-04-17 15:19:18 [Box(9, 10)] looks like exit 2015-04-17 15:19:18 [Box(9, 10)] direction =  2015-04-17 15:19:18 Start Clear [Box(9, 11)] 2015-04-17 15:19:18 Walk to center point = X: 570, Y: 690, Z: 0 2015-04-17 15:19:18 pos after walk to center point = X: 572.5, Y: 687.5, Z: 0.6515967 2015-04-17 15:19:18 [Box(9, 11)] looks like exit 2015-04-17 15:19:18 [Box(9, 11)] direction =  2015-04-17 15:19:18 Found nbox not null after 0 attemps 0 2015-04-17 15:19:18 Start Clear [Box(9, 12)] 2015-04-17 15:19:18 Walk to center point = X: 570, Y: 750, Z: 0 2015-04-17 15:19:20 Stuck when attacking Skeleton_A-3095 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:19:20 Moving Stuck! 2015-04-17 15:19:23 Stuck when attacking Skeleton_A-3096 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:19:26 Looting CraftingMaterials_Flippy_Global-3203 2015-04-17 15:19:27 move a bit when loot 2015-04-17 15:19:28 cannot move to monster position - SkeletonSummoner_A-3274 5387 2015-04-17 15:19:29 Stuck when attacking Skeleton_A-3264 5393!, Moving nearer mechanism!, health= 0.7353576 2015-04-17 15:19:30 Looting Quiver_norm_base_flippy_01-3281 2015-04-17 15:19:31 move a bit when loot 2015-04-17 15:19:31 move a bit when loot 2015-04-17 15:19:31 Pick up LEGENDARY Bombadier's Rucksack 2015-04-17 15:19:36 cannot move to monster position - SkeletonSummoner_A-3301 5387 2015-04-17 15:19:40 Stuck when attacking SkeletonSummoner_A-3301 5387!, Moving nearer mechanism!, health= 0.4724666 2015-04-17 15:19:49 Stuck when attacking Skeleton_A-3560 5393!, Moving nearer mechanism!, health= 0.2990713 2015-04-17 15:20:03 Player is dead, may try Reviving. Death Count: 38 2015-04-17 15:20:03 player dead, check lastDeathPos = X: 772.5, Y: 490, Z: 1.192093E-07, currentPos = X: 599.8026, Y: 798.8093, Z: 0.1 2015-04-17 15:20:03 renew last dealth pos 2015-04-17 15:20:03 final same dealth pos count = 3 2015-04-17 15:20:08 Stuck when attacking Skeleton_A-3962 5393!, Moving nearer mechanism!, health= 0.7780434 2015-04-17 15:20:19 Player is dead, may try Reviving. Death Count: 39 2015-04-17 15:20:19 player dead, check lastDeathPos = X: 599.8026, Y: 798.8093, Z: 0.1, currentPos = X: 585, Y: 777.5, Z: 0 2015-04-17 15:20:19 same death pos count ++ 2015-04-17 15:20:19 final same dealth pos count = 4 2015-04-17 15:20:23 Different World after Reviving, no repair needed 2015-04-17 15:20:23 End explore because of end explore exception, different world after reviving 2015-04-17 15:20:23 Executing LoadProfile, act1.xml 2015-04-17 15:20:23 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:20:23 Executing Order 2015-04-17 15:20:23 Executing LogMessage, 1, 1 2015-04-17 15:20:23 Act 1 Bounties 2015-04-17 15:20:23 Executing If, HasQuest(369944) 2015-04-17 15:20:23 IfCondition = FALSE 2015-04-17 15:20:23 Executing If, HasQuest(375198) 2015-04-17 15:20:23 IfCondition = FALSE 2015-04-17 15:20:23 Executing If, HasQuest(361331) 2015-04-17 15:20:23 IfCondition = FALSE 2015-04-17 15:20:23 Executing If, HasQuest(361327) 2015-04-17 15:20:23 IfCondition = FALSE 2015-04-17 15:20:23 Executing If, HasQuest(361320) 2015-04-17 15:20:23 IfCondition = FALSE 2015-04-17 15:20:23 Executing If, HasQuest(361334) 2015-04-17 15:20:23 Executing LoadProfile 2015-04-17 15:20:23 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_2.xml 2015-04-17 15:20:23 Executing Order 2015-04-17 15:20:23 Executing If, Me.IsInTown==False 2015-04-17 15:20:23 IfCondition = FALSE 2015-04-17 15:20:23 Executing UseWaypoint 2015-04-17 15:20:23 Use Waypoint 3 2015-04-17 15:20:27 Executing LogMessage, 1, 2 2015-04-17 15:20:27 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:20:27 Executing ExploreDungeon, 1, 2 2015-04-17 15:20:27 Explore starting Pos = X: 820, Y: 461.5, Z: 0.1 2015-04-17 15:20:27 Start Clear [Box(13, 7)] 2015-04-17 15:20:27 Walk to center point = X: 810, Y: 450, Z: 0 2015-04-17 15:20:27 pos after walk to center point = X: 810, Y: 450, Z: 4.649162E-06 2015-04-17 15:20:27 [Box(13, 7)] looks like exit 2015-04-17 15:20:27 [Box(13, 7)] direction =  2015-04-17 15:20:27 Start Clear [Box(13, 8)] 2015-04-17 15:20:27 Walk to center point = X: 810, Y: 510, Z: 0 2015-04-17 15:20:27 pos after walk to center point = X: 811.9931, Y: 501.4171, Z: 4.768372E-07 2015-04-17 15:20:27 [Box(13, 8)] looks like exit 2015-04-17 15:20:27 [Box(13, 8)] direction =  2015-04-17 15:20:28 Start Clear [Box(12, 8)] 2015-04-17 15:20:28 Walk to center point = X: 750, Y: 510, Z: 0 2015-04-17 15:20:28 pos after walk to center point = X: 761.0337, Y: 508.2332, Z: 1.192093E-07 2015-04-17 15:20:28 [Box(12, 8)] looks like exit 2015-04-17 15:20:28 [Box(12, 8)] direction =  2015-04-17 15:20:28 Start Clear [Box(12, 9)] 2015-04-17 15:20:28 Walk to center point = X: 750, Y: 570, Z: 0 2015-04-17 15:20:28 pos after walk to center point = X: 761.0054, Y: 570, Z: 0 2015-04-17 15:20:28 [Box(12, 9)] looks like exit 2015-04-17 15:20:28 [Box(12, 9)] direction =  2015-04-17 15:20:28 Start Clear [Box(11, 9)] 2015-04-17 15:20:28 Walk to center point = X: 690, Y: 570, Z: 0 2015-04-17 15:20:28 pos after walk to center point = X: 698.5051, Y: 575, Z: 0.5259809 2015-04-17 15:20:28 [Box(11, 9)] looks like exit 2015-04-17 15:20:28 [Box(11, 9)] direction =  2015-04-17 15:20:28 Start Clear [Box(10, 9)] 2015-04-17 15:20:28 Walk to center point = X: 630, Y: 570, Z: 0 2015-04-17 15:20:29 pos after walk to center point = X: 638.6682, Y: 570.6327, Z: 0.3324893 2015-04-17 15:20:29 [Box(10, 9)] looks like exit 2015-04-17 15:20:29 [Box(10, 9)] direction =  2015-04-17 15:20:29 Start Clear [Box(9, 9)] 2015-04-17 15:20:29 Walk to center point = X: 572.5, Y: 567.5, Z: 0 2015-04-17 15:20:29 pos after walk to center point = X: 575, Y: 570, Z: 0.02715731 2015-04-17 15:20:29 [Box(9, 9)] looks like exit 2015-04-17 15:20:29 [Box(9, 9)] direction =  2015-04-17 15:20:29 Start Clear [Box(9, 10)] 2015-04-17 15:20:29 Walk to center point = X: 570, Y: 630, Z: 0 2015-04-17 15:20:29 pos after walk to center point = X: 572.5, Y: 630, Z: 0.5081446 2015-04-17 15:20:29 [Box(9, 10)] looks like exit 2015-04-17 15:20:29 [Box(9, 10)] direction =  2015-04-17 15:20:29 Start Clear [Box(9, 11)] 2015-04-17 15:20:29 Walk to center point = X: 570, Y: 690, Z: 0 2015-04-17 15:20:29 pos after walk to center point = X: 570, Y: 690, Z: 0.6515967 2015-04-17 15:20:29 [Box(9, 11)] looks like exit 2015-04-17 15:20:29 [Box(9, 11)] direction =  2015-04-17 15:20:30 Found nbox not null after 0 attemps 0 2015-04-17 15:20:30 Start Clear [Box(9, 12)] 2015-04-17 15:20:30 Walk to center point = X: 570, Y: 750, Z: 0 2015-04-17 15:20:45 Stuck when attacking Skeleton_A-4799 5393!, Moving nearer mechanism!, health= 0.6570324 2015-04-17 15:20:46 Looting CraftingMaterials_Flippy_Global-5015 2015-04-17 15:20:51 Stuck when attacking trDun_Cath_WoodDoor_A_Barricaded-5066 5792!, Moving nearer mechanism!, health= 1 2015-04-17 15:20:53 Stuck when attacking Skeleton_A-5006 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:21:00 Stuck when attacking SkeletonSummoner_A-5223 5387!, Moving nearer mechanism!, health= 0.4028991 2015-04-17 15:21:06 Player is dead, may try Reviving. Death Count: 40 2015-04-17 15:21:06 player dead, check lastDeathPos = X: 599.8026, Y: 798.8093, Z: 0.1, currentPos = X: 556.2947, Y: 766.3842, Z: 4.768372E-07 2015-04-17 15:21:06 same death pos count ++ 2015-04-17 15:21:06 final same dealth pos count = 5 2015-04-17 15:21:10 Different World after Reviving, no repair needed 2015-04-17 15:21:10 End explore because of end explore exception, different world after reviving 2015-04-17 15:21:10 Executing LoadProfile, act1.xml 2015-04-17 15:21:10 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:21:10 Executing Order 2015-04-17 15:21:10 Executing LogMessage, 1, 1 2015-04-17 15:21:10 Act 1 Bounties 2015-04-17 15:21:10 Executing If, HasQuest(369944) 2015-04-17 15:21:10 IfCondition = FALSE 2015-04-17 15:21:10 Executing If, HasQuest(375198) 2015-04-17 15:21:10 IfCondition = FALSE 2015-04-17 15:21:10 Executing If, HasQuest(361331) 2015-04-17 15:21:10 IfCondition = FALSE 2015-04-17 15:21:10 Executing If, HasQuest(361327) 2015-04-17 15:21:10 IfCondition = FALSE 2015-04-17 15:21:10 Executing If, HasQuest(361320) 2015-04-17 15:21:10 IfCondition = FALSE 2015-04-17 15:21:10 Executing If, HasQuest(361334) 2015-04-17 15:21:10 Executing LoadProfile 2015-04-17 15:21:10 Will leave game suddenly, reason: attempt quest too many times, questID = 361334 2015-04-17 15:21:10 ping just before leave game = 183 2015-04-17 15:21:10 Leave Game 2015-04-17 15:21:16 Waiting for 2s before after leaving game 2015-04-17 15:21:20 Prepare to start game UI 2015-04-17 15:21:21 Just clicked the start button 2015-04-17 15:21:38 start game is successful 2015-04-17 15:21:39 Executing Order 2015-04-17 15:21:39 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 15:21:39 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 15:21:39 Executing Order 2015-04-17 15:21:39 Executing LogMessage, 1, 1 2015-04-17 15:21:39 Act 1 Bounties 2015-04-17 15:21:39 Executing If, HasQuest(369944) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(375198) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(361331) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(361327) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(361320) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(361334) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(361339) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(361336) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(375191) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(361343) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(361341) 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing If, HasQuest(361345) 2015-04-17 15:21:39 Executing LoadProfile 2015-04-17 15:21:39 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_4.xml 2015-04-17 15:21:39 Executing Order 2015-04-17 15:21:39 Executing If, Me.IsInTown==False 2015-04-17 15:21:39 IfCondition = FALSE 2015-04-17 15:21:39 Executing UseWaypoint 2015-04-17 15:21:39 Use Waypoint 4 2015-04-17 15:21:46 Executing LogMessage, 1, 2 2015-04-17 15:21:46 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:21:46 Executing ExploreDungeon, 1, 2 2015-04-17 15:21:46 Explore starting Pos = X: 820, Y: 1469.307, Z: 0.1 2015-04-17 15:21:46 Start Clear [Box(13, 24)] 2015-04-17 15:21:46 Walk to center point = X: 810, Y: 1470, Z: 0 2015-04-17 15:21:46 pos after walk to center point = X: 820, Y: 1469.307, Z: 0.1 2015-04-17 15:21:46 [Box(13, 24)] looks like exit 2015-04-17 15:21:46 [Box(13, 24)] direction =  2015-04-17 15:21:46 Start Clear [Box(13, 23)] 2015-04-17 15:21:46 Walk to center point = X: 810, Y: 1410, Z: 0 2015-04-17 15:21:46 pos after walk to center point = X: 810, Y: 1410, Z: 1.907349E-06 2015-04-17 15:21:46 [Box(13, 23)] looks like exit 2015-04-17 15:21:46 [Box(13, 23)] direction =  2015-04-17 15:21:46 Start Clear [Box(12, 23)] 2015-04-17 15:21:46 Walk to center point = X: 732.5, Y: 1387.5, Z: 0 2015-04-17 15:21:47 pos after walk to center point = X: 739.5496, Y: 1387.82, Z: 1.907349E-06 2015-04-17 15:21:47 [Box(12, 23)] looks like exit 2015-04-17 15:21:47 [Box(12, 23)] direction =  2015-04-17 15:21:47 [Box(12, 23)] direction =  2015-04-17 15:21:47 Start Clear [Box(12, 22)] 2015-04-17 15:21:47 Walk to center point = X: 745, Y: 1355, Z: 0 2015-04-17 15:21:47 pos after walk to center point = X: 739.9061, Y: 1363.823, Z: 1.907349E-06 2015-04-17 15:21:47 [Box(12, 22)] looks like exit 2015-04-17 15:21:47 [Box(12, 22)] direction =  2015-04-17 15:21:47 [Box(12, 22)] direction =  2015-04-17 15:21:47 Start Clear [Box(13, 22)] 2015-04-17 15:21:47 Walk to center point = X: 810, Y: 1350, Z: 0 2015-04-17 15:21:47 pos after walk to center point = X: 799.0815, Y: 1353.91, Z: 0.1257412 2015-04-17 15:21:47 [Box(13, 22)] looks like exit 2015-04-17 15:21:47 [Box(13, 22)] direction =  2015-04-17 15:21:47 [Box(13, 22)] direction =  2015-04-17 15:21:47 [Box(13, 22)] direction =  2015-04-17 15:21:47 Start Clear [Box(14, 22)] 2015-04-17 15:21:47 Walk to center point = X: 852.5, Y: 1332.5, Z: 0 2015-04-17 15:21:48 Stuck when attacking Shield_Skeleton_A-600 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:21:59 Looting CraftingMaterials_Flippy_Global-682 2015-04-17 15:22:00 Moving Stuck! 2015-04-17 15:22:00 move a bit when loot 2015-04-17 15:22:04 Stuck when attacking Skeleton_A-605 5393!, Moving nearer mechanism!, health= 0.8588403 2015-04-17 15:22:04 Stuck when attacking Skeleton_A-605 5393!, Moving nearer mechanism!, health= 0.6084311 2015-04-17 15:22:08 Stuck when attacking Skeleton_A-604 5393!, Moving nearer mechanism!, health= 0.7687936 2015-04-17 15:22:09 Moving Stuck! 2015-04-17 15:22:26 Looting CraftingMaterials_Flippy_Global-1333 2015-04-17 15:22:26 move a bit when loot 2015-04-17 15:22:28 pos after walk to center point = X: 840.8665, Y: 1329.825, Z: 0.6241341 2015-04-17 15:22:28 [Box(14, 22)] looks like exit 2015-04-17 15:22:28 [Box(14, 22)] direction =  2015-04-17 15:22:28 [Box(14, 22)] direction =  2015-04-17 15:22:28 Start Clear [Box(14, 21)] 2015-04-17 15:22:28 Walk to center point = X: 860, Y: 1300, Z: 0 2015-04-17 15:22:28 pos after walk to center point = X: 851.8784, Y: 1301.015, Z: 0.8505027 2015-04-17 15:22:28 [Box(14, 21)] looks like exit 2015-04-17 15:22:28 [Box(14, 21)] direction =  2015-04-17 15:22:28 Start Clear [Box(13, 21)] 2015-04-17 15:22:28 Walk to center point = X: 810, Y: 1290, Z: 0 2015-04-17 15:22:28 pos after walk to center point = X: 817.1061, Y: 1291.869, Z: 1.406773 2015-04-17 15:22:28 [Box(13, 21)] looks like exit 2015-04-17 15:22:28 [Box(13, 21)] direction =  2015-04-17 15:22:28 Start Clear [Box(12, 21)] 2015-04-17 15:22:28 Walk to center point = X: 755, Y: 1290, Z: 0 2015-04-17 15:22:29 pos after walk to center point = X: 755.8029, Y: 1295.621, Z: 7.152557E-05 2015-04-17 15:22:29 [Box(12, 21)] looks like exit 2015-04-17 15:22:29 [Box(12, 21)] direction =  2015-04-17 15:22:29 [Box(12, 21)] direction =  2015-04-17 15:22:29 [Box(12, 21)] direction =  2015-04-17 15:22:29 Start Clear [Box(12, 20)] 2015-04-17 15:22:29 Walk to center point = X: 745, Y: 1225, Z: 0 2015-04-17 15:22:30 pos after walk to center point = X: 745, Y: 1225, Z: 23.22103 2015-04-17 15:22:30 [Box(12, 20)] looks like exit 2015-04-17 15:22:30 [Box(12, 20)] direction =  2015-04-17 15:22:30 [Box(12, 20)] direction =  2015-04-17 15:22:30 Start Clear [Box(13, 20)] 2015-04-17 15:22:30 Walk to center point = X: 810, Y: 1227.5, Z: 0 2015-04-17 15:22:31 pos after walk to center point = X: 807.296, Y: 1218.861, Z: 1.907349E-06 2015-04-17 15:22:31 [Box(13, 20)] looks like exit 2015-04-17 15:22:31 [Box(13, 20)] direction =  2015-04-17 15:22:31 [Box(13, 20)] direction =  2015-04-17 15:22:32 [Box(13, 20)] direction =  2015-04-17 15:22:32 Start Clear [Box(13, 19)] 2015-04-17 15:22:32 Walk to center point = X: 810, Y: 1170, Z: 0 2015-04-17 15:22:34 Stuck when attacking SkeletonArcher_A-1640 5346!, Moving nearer mechanism!, health= 1 2015-04-17 15:22:40 Moving Stuck! 2015-04-17 15:22:41 Stuck when attacking Shield_Skeleton_A-1506 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:22:55 Player is dead, may try Reviving. Death Count: 41 2015-04-17 15:22:55 player dead, check lastDeathPos = X: 599.8026, Y: 798.8093, Z: 0.1, currentPos = X: 787.7178, Y: 1119.093, Z: 0.1000001 2015-04-17 15:22:55 renew last dealth pos 2015-04-17 15:22:55 final same dealth pos count = 0 2015-04-17 15:23:05 Stuck when attacking Shield_Skeleton_A-1674 5275!, Moving nearer mechanism!, health= 0.4943531 2015-04-17 15:23:09 Player is dead, may try Reviving. Death Count: 42 2015-04-17 15:23:09 player dead, check lastDeathPos = X: 787.7178, Y: 1119.093, Z: 0.1000001, currentPos = X: 802.5743, Y: 1121.162, Z: 0.1 2015-04-17 15:23:09 same death pos count ++ 2015-04-17 15:23:09 final same dealth pos count = 1 2015-04-17 15:23:09 DeathCount = 42, needs to repair 2015-04-17 15:23:12 UseTownPortal tryAgainTimes = 0 2015-04-17 15:23:12 Use Town Portal 2015-04-17 15:23:13 Stuck when attacking Shield_Skeleton_A-1672 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:23:18 Stuck when attacking Shield_Skeleton_A-1521 5275!, Moving nearer mechanism!, health= 0.4838855 2015-04-17 15:23:27 Player is dead, may try Reviving. Death Count: 43 2015-04-17 15:23:27 player dead, check lastDeathPos = X: 787.7178, Y: 1119.093, Z: 0.1000001, currentPos = X: 792.5, Y: 1112.5, Z: 2.980232E-08 2015-04-17 15:23:27 same death pos count ++ 2015-04-17 15:23:27 final same dealth pos count = 2 2015-04-17 15:23:27 DeathCount = 43, needs to repair 2015-04-17 15:23:30 UseTownPortal tryAgainTimes = 0 2015-04-17 15:23:30 Use Town Portal 2015-04-17 15:23:31 Stuck when attacking Shield_Skeleton_A-1506 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:23:46 Looting Ring_flippy-1927 2015-04-17 15:23:46 move a bit when loot 2015-04-17 15:23:47 Pick up LEGENDARY The Compass Rose 2015-04-17 15:23:47 Looting Ring_flippy-1927 2015-04-17 15:23:47 Looting Ring_flippy-1927 2015-04-17 15:23:47 Looting Ring_flippy-1927 2015-04-17 15:23:47 Looting Ring_flippy-1927 2015-04-17 15:23:47 Looting Ring_flippy-1927 2015-04-17 15:23:47 Looting Ring_flippy-1927 2015-04-17 15:24:02 Merchant located at X: 434.69, Y: 580.03, Z: 23.95 2015-04-17 15:24:03 Repaired successfully! 2015-04-17 15:24:04 Use Portal 191492 2015-04-17 15:24:08 Moving Stuck! 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:08 Looting Ring_flippy-1927 2015-04-17 15:24:09 Stuck when attacking Corpulent_B-2921 3848!, Moving nearer mechanism!, health= 1 2015-04-17 15:24:32 Looting CraftingMaterials_Flippy_Global-3049 2015-04-17 15:24:32 move a bit when loot 2015-04-17 15:24:41 Use Portal 191492 2015-04-17 15:24:45 Moving Stuck! 2015-04-17 15:24:45 Looting Ring_flippy-1927 2015-04-17 15:24:45 Looting Ring_flippy-1927 2015-04-17 15:24:46 Looting Ring_flippy-1927 2015-04-17 15:24:46 Looting Ring_flippy-1927 2015-04-17 15:24:46 Looting Ring_flippy-1927 2015-04-17 15:24:46 Looting Ring_flippy-1927 2015-04-17 15:24:46 Looting Ring_flippy-1927 2015-04-17 15:24:46 Looting Ring_flippy-1927 2015-04-17 15:24:46 Looting Ring_flippy-1927 2015-04-17 15:24:46 Looting Ring_flippy-1927 2015-04-17 15:24:47 pos after walk to center point = X: 810, Y: 1170, Z: 2.980232E-08 2015-04-17 15:24:47 [Box(13, 19)] looks like exit 2015-04-17 15:24:47 [Box(13, 19)] direction =  2015-04-17 15:24:47 [Box(13, 19)] direction =  2015-04-17 15:24:47 Start Clear [Box(13, 18)] 2015-04-17 15:24:47 Walk to center point = X: 805, Y: 1115, Z: 0 2015-04-17 15:24:47 pos after walk to center point = X: 802.5, Y: 1115, Z: 2.980232E-08 2015-04-17 15:24:47 [Box(13, 18)] looks like exit 2015-04-17 15:24:47 [Box(13, 18)] direction =  2015-04-17 15:24:47 Start Clear [Box(12, 18)] 2015-04-17 15:24:47 Walk to center point = X: 752.5, Y: 1107.5, Z: 0 2015-04-17 15:24:48 pos after walk to center point = X: 752.5, Y: 1107.5, Z: 2.980232E-08 2015-04-17 15:24:48 [Box(12, 18)] looks like exit 2015-04-17 15:24:48 [Box(12, 18)] direction =  2015-04-17 15:24:48 [Box(12, 18)] direction =  2015-04-17 15:24:48 Start Clear [Box(12, 17)] 2015-04-17 15:24:48 Walk to center point = X: 752.5, Y: 1052.5, Z: 0 2015-04-17 15:24:48 pos after walk to center point = X: 752.5, Y: 1059.5, Z: 2.980232E-08 2015-04-17 15:24:48 [Box(12, 17)] looks like exit 2015-04-17 15:24:48 [Box(12, 17)] direction =  2015-04-17 15:24:48 Start Clear [Box(11, 17)] 2015-04-17 15:24:48 Walk to center point = X: 690, Y: 1050, Z: 0 2015-04-17 15:24:48 pos after walk to center point = X: 692.5, Y: 1052.5, Z: -4.768372E-06 2015-04-17 15:24:48 [Box(11, 17)] looks like exit 2015-04-17 15:24:48 [Box(11, 17)] direction =  2015-04-17 15:24:48 Start Clear [Box(10, 17)] 2015-04-17 15:24:48 Walk to center point = X: 625, Y: 1055, Z: 0 2015-04-17 15:24:49 pos after walk to center point = X: 632.5418, Y: 1054.721, Z: 0.4364203 2015-04-17 15:24:49 [Box(10, 17)] looks like exit 2015-04-17 15:24:49 [Box(10, 17)] direction =  2015-04-17 15:24:49 Start Clear [Box(9, 17)] 2015-04-17 15:24:49 Walk to center point = X: 565, Y: 1055, Z: 0 2015-04-17 15:24:50 Stuck when attacking SkeletonArcher_A-3670 5346!, Moving nearer mechanism!, health= 1 2015-04-17 15:24:55 error Corrupted scene id_sno = 80564, snoAddr = 901047128 2015-04-17 15:24:55 pos after walk to center point = X: 558.1447, Y: 1055.807, Z: 1.882153 2015-04-17 15:24:55 [Box(9, 17)] looks like exit 2015-04-17 15:24:55 [Box(9, 17)] direction =  2015-04-17 15:24:55 Start Clear [Box(8, 17)] 2015-04-17 15:24:55 Walk to center point = X: 505, Y: 1055, Z: 0 2015-04-17 15:24:55 pos after walk to center point = X: 510.3448, Y: 1055.081, Z: 2.811031 2015-04-17 15:24:55 [Box(8, 17)] looks like exit 2015-04-17 15:24:55 [Box(8, 17)] direction =  2015-04-17 15:24:55 Start Clear [Box(7, 17)] 2015-04-17 15:24:55 Walk to center point = X: 450, Y: 1050, Z: 0 2015-04-17 15:24:56 Stuck when attacking Shield_Skeleton_A-3815 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:25:07 cannot move to monster position - graveRobber_A_Ghost-3884 131280 2015-04-17 15:25:14 Stuck when attacking graveRobber_A_Ghost-4106 131280!, Moving nearer mechanism!, health= 0.4345737 2015-04-17 15:25:18 Player is dead, may try Reviving. Death Count: 44 2015-04-17 15:25:18 player dead, check lastDeathPos = X: 787.7178, Y: 1119.093, Z: 0.1000001, currentPos = X: 350.3807, Y: 1028.927, Z: 25.1 2015-04-17 15:25:18 renew last dealth pos 2015-04-17 15:25:18 final same dealth pos count = 1 2015-04-17 15:25:30 Player is dead, may try Reviving. Death Count: 45 2015-04-17 15:25:30 player dead, check lastDeathPos = X: 350.3807, Y: 1028.927, Z: 25.1, currentPos = X: 350.3807, Y: 1028.927, Z: 25.1 2015-04-17 15:25:30 same death pos count ++ 2015-04-17 15:25:30 final same dealth pos count = 2 2015-04-17 15:25:34 Different World after Reviving, no repair needed 2015-04-17 15:25:34 End explore because of end explore exception, different world after reviving 2015-04-17 15:25:34 Executing LoadProfile, act1.xml 2015-04-17 15:25:34 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:25:34 Executing Order 2015-04-17 15:25:34 Executing LogMessage, 1, 1 2015-04-17 15:25:34 Act 1 Bounties 2015-04-17 15:25:34 Executing If, HasQuest(369944) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(375198) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(361331) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(361327) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(361320) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(361334) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(361339) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(361336) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(375191) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(361343) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(361341) 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing If, HasQuest(361345) 2015-04-17 15:25:34 Executing LoadProfile 2015-04-17 15:25:34 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_4.xml 2015-04-17 15:25:34 Executing Order 2015-04-17 15:25:34 Executing If, Me.IsInTown==False 2015-04-17 15:25:34 IfCondition = FALSE 2015-04-17 15:25:34 Executing UseWaypoint 2015-04-17 15:25:35 Use Waypoint 4 2015-04-17 15:25:39 Executing LogMessage, 1, 2 2015-04-17 15:25:39 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:25:39 Executing ExploreDungeon, 1, 2 2015-04-17 15:25:39 Explore starting Pos = X: 820, Y: 1469.307, Z: 0.1 2015-04-17 15:25:39 Start Clear [Box(13, 24)] 2015-04-17 15:25:39 Walk to center point = X: 810, Y: 1470, Z: 0 2015-04-17 15:25:39 pos after walk to center point = X: 820, Y: 1469.307, Z: 0.1 2015-04-17 15:25:39 [Box(13, 24)] looks like exit 2015-04-17 15:25:39 [Box(13, 24)] direction =  2015-04-17 15:25:39 Start Clear [Box(13, 23)] 2015-04-17 15:25:39 Walk to center point = X: 810, Y: 1410, Z: 0 2015-04-17 15:25:39 pos after walk to center point = X: 810, Y: 1410, Z: 1.907349E-06 2015-04-17 15:25:39 [Box(13, 23)] looks like exit 2015-04-17 15:25:39 [Box(13, 23)] direction =  2015-04-17 15:25:39 Start Clear [Box(12, 23)] 2015-04-17 15:25:39 Walk to center point = X: 732.5, Y: 1387.5, Z: 0 2015-04-17 15:25:40 pos after walk to center point = X: 739.5496, Y: 1387.82, Z: 1.907349E-06 2015-04-17 15:25:40 [Box(12, 23)] looks like exit 2015-04-17 15:25:40 [Box(12, 23)] direction =  2015-04-17 15:25:40 [Box(12, 23)] direction =  2015-04-17 15:25:40 Start Clear [Box(12, 22)] 2015-04-17 15:25:40 Walk to center point = X: 745, Y: 1355, Z: 0 2015-04-17 15:25:40 pos after walk to center point = X: 739.9061, Y: 1363.823, Z: 1.907349E-06 2015-04-17 15:25:40 [Box(12, 22)] looks like exit 2015-04-17 15:25:40 [Box(12, 22)] direction =  2015-04-17 15:25:40 [Box(12, 22)] direction =  2015-04-17 15:25:40 Start Clear [Box(13, 22)] 2015-04-17 15:25:40 Walk to center point = X: 810, Y: 1350, Z: 0 2015-04-17 15:25:40 pos after walk to center point = X: 799.0815, Y: 1353.91, Z: 0.1257412 2015-04-17 15:25:40 [Box(13, 22)] looks like exit 2015-04-17 15:25:40 [Box(13, 22)] direction =  2015-04-17 15:25:40 [Box(13, 22)] direction =  2015-04-17 15:25:40 [Box(13, 22)] direction =  2015-04-17 15:25:41 Start Clear [Box(14, 22)] 2015-04-17 15:25:41 Walk to center point = X: 852.5, Y: 1332.5, Z: 0 2015-04-17 15:25:41 pos after walk to center point = X: 846.8751, Y: 1333.503, Z: 0.2135404 2015-04-17 15:25:41 [Box(14, 22)] looks like exit 2015-04-17 15:25:41 [Box(14, 22)] direction =  2015-04-17 15:25:41 [Box(14, 22)] direction =  2015-04-17 15:25:41 Start Clear [Box(14, 21)] 2015-04-17 15:25:41 Walk to center point = X: 860, Y: 1300, Z: 0 2015-04-17 15:25:41 pos after walk to center point = X: 860, Y: 1300, Z: 0.4693314 2015-04-17 15:25:41 [Box(14, 21)] looks like exit 2015-04-17 15:25:41 [Box(14, 21)] direction =  2015-04-17 15:25:41 Start Clear [Box(13, 21)] 2015-04-17 15:25:41 Walk to center point = X: 810, Y: 1290, Z: 0 2015-04-17 15:25:41 pos after walk to center point = X: 810, Y: 1295, Z: 1.342126 2015-04-17 15:25:41 [Box(13, 21)] looks like exit 2015-04-17 15:25:41 [Box(13, 21)] direction =  2015-04-17 15:25:41 Start Clear [Box(12, 21)] 2015-04-17 15:25:41 Walk to center point = X: 755, Y: 1290, Z: 0 2015-04-17 15:25:42 pos after walk to center point = X: 755.8029, Y: 1295.621, Z: 7.152557E-05 2015-04-17 15:25:42 [Box(12, 21)] looks like exit 2015-04-17 15:25:42 [Box(12, 21)] direction =  2015-04-17 15:25:42 [Box(12, 21)] direction =  2015-04-17 15:25:42 [Box(12, 21)] direction =  2015-04-17 15:25:42 Start Clear [Box(12, 20)] 2015-04-17 15:25:42 Walk to center point = X: 745, Y: 1225, Z: 0 2015-04-17 15:25:42 pos after walk to center point = X: 750, Y: 1225, Z: 22.79991 2015-04-17 15:25:42 [Box(12, 20)] looks like exit 2015-04-17 15:25:42 [Box(12, 20)] direction =  2015-04-17 15:25:42 [Box(12, 20)] direction =  2015-04-17 15:25:43 Start Clear [Box(13, 20)] 2015-04-17 15:25:43 Walk to center point = X: 810, Y: 1227.5, Z: 0 2015-04-17 15:25:43 pos after walk to center point = X: 811.9908, Y: 1236.111, Z: 1.907349E-06 2015-04-17 15:25:43 [Box(13, 20)] looks like exit 2015-04-17 15:25:43 [Box(13, 20)] direction =  2015-04-17 15:25:43 error Corrupted scene id_sno = 80564, snoAddr = 1253385432 2015-04-17 15:25:43 [Box(13, 20)] direction =  2015-04-17 15:25:43 [Box(13, 20)] direction =  2015-04-17 15:25:43 Start Clear [Box(13, 19)] 2015-04-17 15:25:43 Walk to center point = X: 810, Y: 1170, Z: 0 2015-04-17 15:25:43 pos after walk to center point = X: 815, Y: 1172.5, Z: 2.980232E-08 2015-04-17 15:25:43 [Box(13, 19)] looks like exit 2015-04-17 15:25:43 [Box(13, 19)] direction =  2015-04-17 15:25:43 [Box(13, 19)] direction =  2015-04-17 15:25:43 Start Clear [Box(13, 18)] 2015-04-17 15:25:43 Walk to center point = X: 805, Y: 1115, Z: 0 2015-04-17 15:25:44 pos after walk to center point = X: 805, Y: 1115, Z: 2.980232E-08 2015-04-17 15:25:44 [Box(13, 18)] looks like exit 2015-04-17 15:25:44 [Box(13, 18)] direction =  2015-04-17 15:25:44 Start Clear [Box(12, 18)] 2015-04-17 15:25:44 Walk to center point = X: 752.5, Y: 1107.5, Z: 0 2015-04-17 15:25:44 pos after walk to center point = X: 757.4824, Y: 1108.212, Z: 2.980232E-08 2015-04-17 15:25:44 [Box(12, 18)] looks like exit 2015-04-17 15:25:44 [Box(12, 18)] direction =  2015-04-17 15:25:44 [Box(12, 18)] direction =  2015-04-17 15:25:44 Start Clear [Box(12, 17)] 2015-04-17 15:25:44 Walk to center point = X: 752.5, Y: 1052.5, Z: 0 2015-04-17 15:25:44 pos after walk to center point = X: 757.4983, Y: 1060.212, Z: 2.980232E-08 2015-04-17 15:25:44 [Box(12, 17)] looks like exit 2015-04-17 15:25:44 [Box(12, 17)] direction =  2015-04-17 15:25:44 Start Clear [Box(11, 17)] 2015-04-17 15:25:44 Walk to center point = X: 690, Y: 1050, Z: 0 2015-04-17 15:25:45 pos after walk to center point = X: 697.9161, Y: 1053.143, Z: -4.768372E-06 2015-04-17 15:25:45 [Box(11, 17)] looks like exit 2015-04-17 15:25:45 [Box(11, 17)] direction =  2015-04-17 15:25:45 Start Clear [Box(10, 17)] 2015-04-17 15:25:45 Walk to center point = X: 625, Y: 1055, Z: 0 2015-04-17 15:25:45 pos after walk to center point = X: 625, Y: 1055, Z: 0.5829777 2015-04-17 15:25:45 [Box(10, 17)] looks like exit 2015-04-17 15:25:45 [Box(10, 17)] direction =  2015-04-17 15:25:45 Start Clear [Box(9, 17)] 2015-04-17 15:25:45 Walk to center point = X: 565, Y: 1055, Z: 0 2015-04-17 15:25:45 pos after walk to center point = X: 565, Y: 1055, Z: 1.748937 2015-04-17 15:25:45 [Box(9, 17)] looks like exit 2015-04-17 15:25:45 [Box(9, 17)] direction =  2015-04-17 15:25:45 Start Clear [Box(8, 17)] 2015-04-17 15:25:45 Walk to center point = X: 505, Y: 1055, Z: 0 2015-04-17 15:25:46 pos after walk to center point = X: 505, Y: 1055, Z: 2.914896 2015-04-17 15:25:46 [Box(8, 17)] looks like exit 2015-04-17 15:25:46 [Box(8, 17)] direction =  2015-04-17 15:25:46 Start Clear [Box(7, 17)] 2015-04-17 15:25:46 Walk to center point = X: 450, Y: 1050, Z: 0 2015-04-17 15:25:46 pos after walk to center point = X: 452.5, Y: 1055, Z: 9.536743E-07 2015-04-17 15:25:46 [Box(7, 17)] looks like exit 2015-04-17 15:25:46 [Box(7, 17)] direction =  2015-04-17 15:25:46 Start Clear [Box(6, 17)] 2015-04-17 15:25:46 Walk to center point = X: 385, Y: 1055, Z: 0 2015-04-17 15:25:46 pos after walk to center point = X: 392.5, Y: 1055, Z: 7.820129E-05 2015-04-17 15:25:46 [Box(6, 17)] looks like exit 2015-04-17 15:25:46 [Box(6, 17)] direction =  2015-04-17 15:25:46 Start Clear [Box(5, 17)] 2015-04-17 15:25:46 Walk to center point = X: 325, Y: 1042.5, Z: 0 2015-04-17 15:25:56 Stuck when attacking graveRobber_A_Ghost-5302 131280!, Moving nearer mechanism!, health= 0.6961504 2015-04-17 15:26:07 Player is dead, may try Reviving. Death Count: 46 2015-04-17 15:26:07 player dead, check lastDeathPos = X: 350.3807, Y: 1028.927, Z: 25.1, currentPos = X: 267.5, Y: 1082.5, Z: 25 2015-04-17 15:26:07 renew last dealth pos 2015-04-17 15:26:07 final same dealth pos count = 1 2015-04-17 15:26:16 Different World after Reviving, no repair needed 2015-04-17 15:26:16 End explore because of end explore exception, different world after reviving 2015-04-17 15:26:16 Executing LoadProfile, act1.xml 2015-04-17 15:26:16 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:26:16 Executing Order 2015-04-17 15:26:16 Executing LogMessage, 1, 1 2015-04-17 15:26:16 Act 1 Bounties 2015-04-17 15:26:16 Executing If, HasQuest(369944) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(375198) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(361331) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(361327) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(361320) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(361334) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(361339) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(361336) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(375191) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(361343) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(361341) 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing If, HasQuest(361345) 2015-04-17 15:26:16 Executing LoadProfile 2015-04-17 15:26:16 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_4.xml 2015-04-17 15:26:16 Executing Order 2015-04-17 15:26:16 Executing If, Me.IsInTown==False 2015-04-17 15:26:16 IfCondition = FALSE 2015-04-17 15:26:16 Executing UseWaypoint 2015-04-17 15:26:16 Use Waypoint 4 2015-04-17 15:26:21 Executing LogMessage, 1, 2 2015-04-17 15:26:21 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:26:21 Executing ExploreDungeon, 1, 2 2015-04-17 15:26:21 Explore starting Pos = X: 820, Y: 1469.307, Z: 0.1 2015-04-17 15:26:21 Start Clear [Box(13, 24)] 2015-04-17 15:26:21 Walk to center point = X: 810, Y: 1470, Z: 0 2015-04-17 15:26:21 pos after walk to center point = X: 820, Y: 1469.307, Z: 0.1 2015-04-17 15:26:21 [Box(13, 24)] looks like exit 2015-04-17 15:26:21 [Box(13, 24)] direction =  2015-04-17 15:26:21 Start Clear [Box(13, 23)] 2015-04-17 15:26:21 Walk to center point = X: 810, Y: 1410, Z: 0 2015-04-17 15:26:22 pos after walk to center point = X: 810, Y: 1410, Z: 1.907349E-06 2015-04-17 15:26:22 [Box(13, 23)] looks like exit 2015-04-17 15:26:22 [Box(13, 23)] direction =  2015-04-17 15:26:22 Start Clear [Box(12, 23)] 2015-04-17 15:26:22 Walk to center point = X: 732.5, Y: 1387.5, Z: 0 2015-04-17 15:26:22 pos after walk to center point = X: 739.5496, Y: 1387.82, Z: 1.907349E-06 2015-04-17 15:26:22 [Box(12, 23)] looks like exit 2015-04-17 15:26:22 [Box(12, 23)] direction =  2015-04-17 15:26:22 [Box(12, 23)] direction =  2015-04-17 15:26:22 Start Clear [Box(12, 22)] 2015-04-17 15:26:22 Walk to center point = X: 745, Y: 1355, Z: 0 2015-04-17 15:26:22 pos after walk to center point = X: 739.9061, Y: 1363.823, Z: 1.907349E-06 2015-04-17 15:26:22 [Box(12, 22)] looks like exit 2015-04-17 15:26:22 [Box(12, 22)] direction =  2015-04-17 15:26:22 [Box(12, 22)] direction =  2015-04-17 15:26:22 Start Clear [Box(13, 22)] 2015-04-17 15:26:22 Walk to center point = X: 810, Y: 1350, Z: 0 2015-04-17 15:26:23 pos after walk to center point = X: 799.0815, Y: 1353.91, Z: 0.1257412 2015-04-17 15:26:23 [Box(13, 22)] looks like exit 2015-04-17 15:26:23 [Box(13, 22)] direction =  2015-04-17 15:26:23 [Box(13, 22)] direction =  2015-04-17 15:26:23 [Box(13, 22)] direction =  2015-04-17 15:26:23 Start Clear [Box(14, 22)] 2015-04-17 15:26:23 Walk to center point = X: 852.5, Y: 1332.5, Z: 0 2015-04-17 15:26:23 pos after walk to center point = X: 846.8751, Y: 1333.503, Z: 0.2135404 2015-04-17 15:26:23 [Box(14, 22)] looks like exit 2015-04-17 15:26:23 [Box(14, 22)] direction =  2015-04-17 15:26:23 [Box(14, 22)] direction =  2015-04-17 15:26:23 Start Clear [Box(14, 21)] 2015-04-17 15:26:23 Walk to center point = X: 860, Y: 1300, Z: 0 2015-04-17 15:26:23 pos after walk to center point = X: 860, Y: 1300, Z: 0.4693314 2015-04-17 15:26:23 [Box(14, 21)] looks like exit 2015-04-17 15:26:23 [Box(14, 21)] direction =  2015-04-17 15:26:23 Start Clear [Box(13, 21)] 2015-04-17 15:26:23 Walk to center point = X: 810, Y: 1290, Z: 0 2015-04-17 15:26:24 pos after walk to center point = X: 810, Y: 1295, Z: 1.342126 2015-04-17 15:26:24 [Box(13, 21)] looks like exit 2015-04-17 15:26:24 [Box(13, 21)] direction =  2015-04-17 15:26:24 Start Clear [Box(12, 21)] 2015-04-17 15:26:24 Walk to center point = X: 755, Y: 1290, Z: 0 2015-04-17 15:26:24 pos after walk to center point = X: 755.8029, Y: 1295.621, Z: 7.152557E-05 2015-04-17 15:26:24 [Box(12, 21)] looks like exit 2015-04-17 15:26:24 [Box(12, 21)] direction =  2015-04-17 15:26:24 [Box(12, 21)] direction =  2015-04-17 15:26:24 [Box(12, 21)] direction =  2015-04-17 15:26:24 Start Clear [Box(12, 20)] 2015-04-17 15:26:24 Walk to center point = X: 745, Y: 1225, Z: 0 2015-04-17 15:26:25 pos after walk to center point = X: 745, Y: 1225, Z: 23.22103 2015-04-17 15:26:25 [Box(12, 20)] looks like exit 2015-04-17 15:26:25 [Box(12, 20)] direction =  2015-04-17 15:26:25 [Box(12, 20)] direction =  2015-04-17 15:26:25 Start Clear [Box(13, 20)] 2015-04-17 15:26:25 Walk to center point = X: 810, Y: 1227.5, Z: 0 2015-04-17 15:26:25 pos after walk to center point = X: 811.9908, Y: 1236.111, Z: 1.907349E-06 2015-04-17 15:26:25 [Box(13, 20)] looks like exit 2015-04-17 15:26:25 [Box(13, 20)] direction =  2015-04-17 15:26:25 [Box(13, 20)] direction =  2015-04-17 15:26:25 [Box(13, 20)] direction =  2015-04-17 15:26:25 Start Clear [Box(13, 19)] 2015-04-17 15:26:25 Walk to center point = X: 810, Y: 1170, Z: 0 2015-04-17 15:26:26 pos after walk to center point = X: 815, Y: 1172.5, Z: 2.980232E-08 2015-04-17 15:26:26 [Box(13, 19)] looks like exit 2015-04-17 15:26:26 [Box(13, 19)] direction =  2015-04-17 15:26:26 [Box(13, 19)] direction =  2015-04-17 15:26:26 Start Clear [Box(13, 18)] 2015-04-17 15:26:26 Walk to center point = X: 805, Y: 1115, Z: 0 2015-04-17 15:26:26 pos after walk to center point = X: 805, Y: 1115, Z: 2.980232E-08 2015-04-17 15:26:26 [Box(13, 18)] looks like exit 2015-04-17 15:26:26 [Box(13, 18)] direction =  2015-04-17 15:26:26 Start Clear [Box(12, 18)] 2015-04-17 15:26:26 Walk to center point = X: 752.5, Y: 1107.5, Z: 0 2015-04-17 15:26:27 pos after walk to center point = X: 757.4824, Y: 1108.212, Z: 2.980232E-08 2015-04-17 15:26:27 [Box(12, 18)] looks like exit 2015-04-17 15:26:27 [Box(12, 18)] direction =  2015-04-17 15:26:27 [Box(12, 18)] direction =  2015-04-17 15:26:27 Start Clear [Box(12, 17)] 2015-04-17 15:26:27 Walk to center point = X: 752.5, Y: 1052.5, Z: 0 2015-04-17 15:26:27 pos after walk to center point = X: 757.4983, Y: 1060.212, Z: 2.980232E-08 2015-04-17 15:26:27 [Box(12, 17)] looks like exit 2015-04-17 15:26:27 [Box(12, 17)] direction =  2015-04-17 15:26:27 Start Clear [Box(11, 17)] 2015-04-17 15:26:27 Walk to center point = X: 690, Y: 1050, Z: 0 2015-04-17 15:26:27 pos after walk to center point = X: 697.9161, Y: 1053.143, Z: -4.768372E-06 2015-04-17 15:26:27 [Box(11, 17)] looks like exit 2015-04-17 15:26:27 [Box(11, 17)] direction =  2015-04-17 15:26:27 Start Clear [Box(10, 17)] 2015-04-17 15:26:27 Walk to center point = X: 625, Y: 1055, Z: 0 2015-04-17 15:26:28 pos after walk to center point = X: 625, Y: 1055, Z: 0.5829777 2015-04-17 15:26:28 [Box(10, 17)] looks like exit 2015-04-17 15:26:28 [Box(10, 17)] direction =  2015-04-17 15:26:28 Start Clear [Box(9, 17)] 2015-04-17 15:26:28 Walk to center point = X: 565, Y: 1055, Z: 0 2015-04-17 15:26:28 pos after walk to center point = X: 565, Y: 1055, Z: 1.748937 2015-04-17 15:26:28 [Box(9, 17)] looks like exit 2015-04-17 15:26:28 [Box(9, 17)] direction =  2015-04-17 15:26:28 Start Clear [Box(8, 17)] 2015-04-17 15:26:28 Walk to center point = X: 505, Y: 1055, Z: 0 2015-04-17 15:26:28 pos after walk to center point = X: 505, Y: 1055, Z: 2.914896 2015-04-17 15:26:28 [Box(8, 17)] looks like exit 2015-04-17 15:26:28 [Box(8, 17)] direction =  2015-04-17 15:26:28 Start Clear [Box(7, 17)] 2015-04-17 15:26:28 Walk to center point = X: 450, Y: 1050, Z: 0 2015-04-17 15:26:28 pos after walk to center point = X: 452.5, Y: 1055, Z: 9.536743E-07 2015-04-17 15:26:28 [Box(7, 17)] looks like exit 2015-04-17 15:26:28 [Box(7, 17)] direction =  2015-04-17 15:26:28 Start Clear [Box(6, 17)] 2015-04-17 15:26:28 Walk to center point = X: 385, Y: 1055, Z: 0 2015-04-17 15:26:29 pos after walk to center point = X: 392.5, Y: 1055, Z: 7.820129E-05 2015-04-17 15:26:29 [Box(6, 17)] looks like exit 2015-04-17 15:26:29 [Box(6, 17)] direction =  2015-04-17 15:26:29 Start Clear [Box(5, 17)] 2015-04-17 15:26:29 Walk to center point = X: 325, Y: 1042.5, Z: 0 2015-04-17 15:26:30 Stuck when attacking Corpulent_B-6798 3848!, Moving nearer mechanism!, health= 1 2015-04-17 15:26:45 Player is dead, may try Reviving. Death Count: 47 2015-04-17 15:26:45 player dead, check lastDeathPos = X: 267.5, Y: 1082.5, Z: 25, currentPos = X: 285, Y: 1075, Z: 25 2015-04-17 15:26:45 same death pos count ++ 2015-04-17 15:26:45 final same dealth pos count = 2 2015-04-17 15:26:54 Different World after Reviving, no repair needed 2015-04-17 15:26:54 End explore because of end explore exception, different world after reviving 2015-04-17 15:26:54 Executing LoadProfile, act1.xml 2015-04-17 15:26:54 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:26:54 Executing Order 2015-04-17 15:26:54 Executing LogMessage, 1, 1 2015-04-17 15:26:54 Act 1 Bounties 2015-04-17 15:26:54 Executing If, HasQuest(369944) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(375198) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(361331) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(361327) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(361320) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(361334) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(361339) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(361336) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(375191) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(361343) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(361341) 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing If, HasQuest(361345) 2015-04-17 15:26:54 Executing LoadProfile 2015-04-17 15:26:54 Load Profile E:\ROS\Profiles\A1 Bounty\kill_cathedral_level_4.xml 2015-04-17 15:26:54 Executing Order 2015-04-17 15:26:54 Executing If, Me.IsInTown==False 2015-04-17 15:26:54 IfCondition = FALSE 2015-04-17 15:26:54 Executing UseWaypoint 2015-04-17 15:26:54 Use Waypoint 4 2015-04-17 15:26:59 Executing LogMessage, 1, 2 2015-04-17 15:26:59 Swiggity swooty, we're roaming for that booty... 2015-04-17 15:26:59 Executing ExploreDungeon, 1, 2 2015-04-17 15:26:59 Explore starting Pos = X: 820, Y: 1469.307, Z: 0.1 2015-04-17 15:26:59 Start Clear [Box(13, 24)] 2015-04-17 15:26:59 Walk to center point = X: 810, Y: 1470, Z: 0 2015-04-17 15:26:59 pos after walk to center point = X: 820, Y: 1469.307, Z: 0.1 2015-04-17 15:26:59 [Box(13, 24)] looks like exit 2015-04-17 15:26:59 [Box(13, 24)] direction =  2015-04-17 15:26:59 Start Clear [Box(13, 23)] 2015-04-17 15:26:59 Walk to center point = X: 810, Y: 1410, Z: 0 2015-04-17 15:26:59 pos after walk to center point = X: 810, Y: 1410, Z: 1.907349E-06 2015-04-17 15:26:59 [Box(13, 23)] looks like exit 2015-04-17 15:26:59 [Box(13, 23)] direction =  2015-04-17 15:26:59 Start Clear [Box(12, 23)] 2015-04-17 15:26:59 Walk to center point = X: 732.5, Y: 1387.5, Z: 0 2015-04-17 15:27:00 pos after walk to center point = X: 739.5496, Y: 1387.82, Z: 1.907349E-06 2015-04-17 15:27:00 [Box(12, 23)] looks like exit 2015-04-17 15:27:00 [Box(12, 23)] direction =  2015-04-17 15:27:00 [Box(12, 23)] direction =  2015-04-17 15:27:00 Start Clear [Box(12, 22)] 2015-04-17 15:27:00 Walk to center point = X: 745, Y: 1355, Z: 0 2015-04-17 15:27:00 pos after walk to center point = X: 739.9061, Y: 1363.823, Z: 1.907349E-06 2015-04-17 15:27:00 [Box(12, 22)] looks like exit 2015-04-17 15:27:00 [Box(12, 22)] direction =  2015-04-17 15:27:00 [Box(12, 22)] direction =  2015-04-17 15:27:00 Start Clear [Box(13, 22)] 2015-04-17 15:27:00 Walk to center point = X: 810, Y: 1350, Z: 0 2015-04-17 15:27:01 pos after walk to center point = X: 799.0815, Y: 1353.91, Z: 0.1257412 2015-04-17 15:27:01 [Box(13, 22)] looks like exit 2015-04-17 15:27:01 [Box(13, 22)] direction =  2015-04-17 15:27:01 [Box(13, 22)] direction =  2015-04-17 15:27:01 [Box(13, 22)] direction =  2015-04-17 15:27:01 Start Clear [Box(14, 22)] 2015-04-17 15:27:01 Walk to center point = X: 852.5, Y: 1332.5, Z: 0 2015-04-17 15:27:01 pos after walk to center point = X: 846.8751, Y: 1333.503, Z: 0.2135404 2015-04-17 15:27:01 [Box(14, 22)] looks like exit 2015-04-17 15:27:01 [Box(14, 22)] direction =  2015-04-17 15:27:01 [Box(14, 22)] direction =  2015-04-17 15:27:01 Start Clear [Box(14, 21)] 2015-04-17 15:27:01 Walk to center point = X: 860, Y: 1300, Z: 0 2015-04-17 15:27:01 pos after walk to center point = X: 860, Y: 1300, Z: 0.4693314 2015-04-17 15:27:01 [Box(14, 21)] looks like exit 2015-04-17 15:27:01 [Box(14, 21)] direction =  2015-04-17 15:27:01 Start Clear [Box(13, 21)] 2015-04-17 15:27:01 Walk to center point = X: 810, Y: 1290, Z: 0 2015-04-17 15:27:02 pos after walk to center point = X: 810, Y: 1295, Z: 1.342126 2015-04-17 15:27:02 [Box(13, 21)] looks like exit 2015-04-17 15:27:02 [Box(13, 21)] direction =  2015-04-17 15:27:02 Start Clear [Box(12, 21)] 2015-04-17 15:27:02 Walk to center point = X: 755, Y: 1290, Z: 0 2015-04-17 15:27:02 pos after walk to center point = X: 755.8029, Y: 1295.621, Z: 7.152557E-05 2015-04-17 15:27:02 [Box(12, 21)] looks like exit 2015-04-17 15:27:02 [Box(12, 21)] direction =  2015-04-17 15:27:02 [Box(12, 21)] direction =  2015-04-17 15:27:02 [Box(12, 21)] direction =  2015-04-17 15:27:02 Start Clear [Box(12, 20)] 2015-04-17 15:27:02 Walk to center point = X: 745, Y: 1225, Z: 0 2015-04-17 15:27:03 pos after walk to center point = X: 755, Y: 1222.5, Z: 21.46237 2015-04-17 15:27:03 [Box(12, 20)] looks like exit 2015-04-17 15:27:03 [Box(12, 20)] direction =  2015-04-17 15:27:03 [Box(12, 20)] direction =  2015-04-17 15:27:03 Start Clear [Box(13, 20)] 2015-04-17 15:27:03 Walk to center point = X: 810, Y: 1227.5, Z: 0 2015-04-17 15:27:03 pos after walk to center point = X: 812.5, Y: 1230, Z: 1.907349E-06 2015-04-17 15:27:03 [Box(13, 20)] looks like exit 2015-04-17 15:27:03 [Box(13, 20)] direction =  2015-04-17 15:27:03 [Box(13, 20)] direction =  2015-04-17 15:27:03 [Box(13, 20)] direction =  2015-04-17 15:27:03 Start Clear [Box(13, 19)] 2015-04-17 15:27:03 Walk to center point = X: 810, Y: 1170, Z: 0 2015-04-17 15:27:04 pos after walk to center point = X: 810, Y: 1170, Z: 2.980232E-08 2015-04-17 15:27:04 [Box(13, 19)] looks like exit 2015-04-17 15:27:04 [Box(13, 19)] direction =  2015-04-17 15:27:04 [Box(13, 19)] direction =  2015-04-17 15:27:04 Start Clear [Box(13, 18)] 2015-04-17 15:27:04 Walk to center point = X: 805, Y: 1115, Z: 0 2015-04-17 15:27:04 pos after walk to center point = X: 815, Y: 1117.5, Z: -0.5 2015-04-17 15:27:04 [Box(13, 18)] looks like exit 2015-04-17 15:27:04 [Box(13, 18)] direction =  2015-04-17 15:27:04 Start Clear [Box(12, 18)] 2015-04-17 15:27:04 Walk to center point = X: 752.5, Y: 1107.5, Z: 0 2015-04-17 15:27:05 pos after walk to center point = X: 755, Y: 1112.5, Z: 2.980232E-08 2015-04-17 15:27:05 [Box(12, 18)] looks like exit 2015-04-17 15:27:05 [Box(12, 18)] direction =  2015-04-17 15:27:05 [Box(12, 18)] direction =  2015-04-17 15:27:05 Start Clear [Box(12, 17)] 2015-04-17 15:27:05 Walk to center point = X: 752.5, Y: 1052.5, Z: 0 2015-04-17 15:27:05 pos after walk to center point = X: 752.5, Y: 1052.5, Z: 2.980232E-08 2015-04-17 15:27:05 [Box(12, 17)] looks like exit 2015-04-17 15:27:05 [Box(12, 17)] direction =  2015-04-17 15:27:05 Start Clear [Box(11, 17)] 2015-04-17 15:27:05 Walk to center point = X: 690, Y: 1050, Z: 0 2015-04-17 15:27:05 pos after walk to center point = X: 692.5, Y: 1052.5, Z: -4.768372E-06 2015-04-17 15:27:05 [Box(11, 17)] looks like exit 2015-04-17 15:27:05 [Box(11, 17)] direction =  2015-04-17 15:27:05 Start Clear [Box(10, 17)] 2015-04-17 15:27:05 Walk to center point = X: 625, Y: 1055, Z: 0 2015-04-17 15:27:05 pos after walk to center point = X: 632.5418, Y: 1054.721, Z: 0.4364203 2015-04-17 15:27:05 [Box(10, 17)] looks like exit 2015-04-17 15:27:05 [Box(10, 17)] direction =  2015-04-17 15:27:05 Start Clear [Box(9, 17)] 2015-04-17 15:27:05 Walk to center point = X: 565, Y: 1055, Z: 0 2015-04-17 15:27:06 pos after walk to center point = X: 572.5831, Y: 1054.969, Z: 1.601577 2015-04-17 15:27:06 [Box(9, 17)] looks like exit 2015-04-17 15:27:06 [Box(9, 17)] direction =  2015-04-17 15:27:06 Start Clear [Box(8, 17)] 2015-04-17 15:27:06 Walk to center point = X: 505, Y: 1055, Z: 0 2015-04-17 15:27:06 pos after walk to center point = X: 512.7368, Y: 1054.996, Z: 2.764549 2015-04-17 15:27:06 [Box(8, 17)] looks like exit 2015-04-17 15:27:06 [Box(8, 17)] direction =  2015-04-17 15:27:06 Start Clear [Box(7, 17)] 2015-04-17 15:27:06 Walk to center point = X: 450, Y: 1050, Z: 0 2015-04-17 15:27:06 pos after walk to center point = X: 452.5, Y: 1055, Z: 9.536743E-07 2015-04-17 15:27:06 [Box(7, 17)] looks like exit 2015-04-17 15:27:06 [Box(7, 17)] direction =  2015-04-17 15:27:06 Start Clear [Box(6, 17)] 2015-04-17 15:27:06 Walk to center point = X: 385, Y: 1055, Z: 0 2015-04-17 15:27:07 pos after walk to center point = X: 392.5, Y: 1055, Z: 7.820129E-05 2015-04-17 15:27:07 [Box(6, 17)] looks like exit 2015-04-17 15:27:07 [Box(6, 17)] direction =  2015-04-17 15:27:07 error Corrupted scene id_sno = 80564, snoAddr = 901047128 2015-04-17 15:27:07 Start Clear [Box(5, 17)] 2015-04-17 15:27:07 Walk to center point = X: 325, Y: 1042.5, Z: 0 2015-04-17 15:27:08 cannot move to monster position - Corpulent_B-8160 3848 2015-04-17 15:27:19 Player is dead, may try Reviving. Death Count: 48 2015-04-17 15:27:19 player dead, check lastDeathPos = X: 267.5, Y: 1082.5, Z: 25, currentPos = X: 250, Y: 1072.5, Z: 25.1 2015-04-17 15:27:19 same death pos count ++ 2015-04-17 15:27:19 final same dealth pos count = 3 2015-04-17 15:27:39 Looting CraftingMaterials_Flippy_Global-8484 2015-04-17 15:27:40 move a bit when loot 2015-04-17 15:27:40 Looting CraftingMaterials_Flippy_Global-8484 2015-04-17 15:27:40 Looting CraftingMaterials_Flippy_Global-8484 2015-04-17 15:27:40 Looting CraftingMaterials_Flippy_Global-8484 2015-04-17 15:27:41 Looting CraftingMaterials_Flippy_Global-8484 2015-04-17 15:27:41 Looting CraftingMaterials_Flippy_Global-8484 2015-04-17 15:27:44 Stuck when attacking Corpulent_B-8785 3848!, Moving nearer mechanism!, health= 0.5477143 2015-04-17 15:27:48 Stuck when attacking FleshPitFlyer_A-8991 4156!, Moving nearer mechanism!, health= 0.4970223 2015-04-17 15:27:54 Stuck when attacking Corpulent_B-8785 3848!, Moving nearer mechanism!, health= 0.4463637 2015-04-17 15:28:00 Player is dead, may try Reviving. Death Count: 49 2015-04-17 15:28:00 player dead, check lastDeathPos = X: 267.5, Y: 1082.5, Z: 25, currentPos = X: 317.5, Y: 1040, Z: 25.1 2015-04-17 15:28:00 renew last dealth pos 2015-04-17 15:28:00 final same dealth pos count = 2 2015-04-17 15:28:00 DeathCount = 49, needs to repair 2015-04-17 15:28:07 Different World after Reviving and needs repair 2015-04-17 15:28:07 End explore because of end explore exception, Different world after reviving and needs repair 2015-04-17 15:28:07 Executing LoadProfile, act1.xml 2015-04-17 15:28:07 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:28:07 Executing Order 2015-04-17 15:28:07 Merchant located at X: 434.69, Y: 580.03, Z: 23.95 2015-04-17 15:28:08 Repaired successfully! 2015-04-17 15:28:08 Executing LogMessage, 1, 1 2015-04-17 15:28:08 Act 1 Bounties 2015-04-17 15:28:08 Executing If, HasQuest(369944) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(375198) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(361331) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(361327) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(361320) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(361334) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(361339) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(361336) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(375191) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(361343) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(361341) 2015-04-17 15:28:08 IfCondition = FALSE 2015-04-17 15:28:08 Executing If, HasQuest(361345) 2015-04-17 15:28:08 Executing LoadProfile 2015-04-17 15:28:08 Will leave game suddenly, reason: attempt quest too many times, questID = 361345 2015-04-17 15:28:08 ping just before leave game = 192 2015-04-17 15:28:08 Leave Game 2015-04-17 15:28:15 Waiting for 2s before after leaving game 2015-04-17 15:28:18 Prepare to start game UI 2015-04-17 15:28:20 Just clicked the start button 2015-04-17 15:28:37 start game is successful 2015-04-17 15:28:38 Executing Order 2015-04-17 15:28:38 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 15:28:38 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 15:28:39 Executing Order 2015-04-17 15:28:39 Executing LogMessage, 1, 1 2015-04-17 15:28:39 Act 1 Bounties 2015-04-17 15:28:39 Executing If, HasQuest(369944) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(375198) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361331) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361327) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361320) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361334) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361339) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361336) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(375191) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361343) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361341) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361345) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361234) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361352) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(361354) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(345488) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(345490) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(369399) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(369404) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(347099) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(349020) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(349016) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(347097) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(347095) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(347060) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(347058) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(347062) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(345500) 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing If, HasQuest(345496) 2015-04-17 15:28:39 Executing LoadProfile 2015-04-17 15:28:39 Load Profile E:\ROS\Profiles\A1 Bounty\345496_clear_the_scavengers_den.xml 2015-04-17 15:28:39 Executing Order 2015-04-17 15:28:39 Executing If, Me.IsInTown==False 2015-04-17 15:28:39 IfCondition = FALSE 2015-04-17 15:28:39 Executing UseWaypoint 2015-04-17 15:28:39 Use Waypoint 8 2015-04-17 15:28:45 Executing If, HasQuest(345496) 2015-04-17 15:28:45 Executing ToggleTargeting, 1, 1 2015-04-17 15:28:45 Executing If, CurrentWorldId == 71150 2015-04-17 15:28:45 Executing SafeMoveTo, 312429, 2 2015-04-17 15:29:02 Player is dead, may try Reviving. Death Count: 50 2015-04-17 15:29:02 player dead, check lastDeathPos = X: 317.5, Y: 1040, Z: 25.1, currentPos = X: 2081.68, Y: 945.8563, Z: 2.002527E-06 2015-04-17 15:29:02 renew last dealth pos 2015-04-17 15:29:02 final same dealth pos count = 0 2015-04-17 15:29:10 Executing MoveToMapMarker, 312429, 2 2015-04-17 15:29:10 Marker found, pos = X: 2046.625, Y: 893.3259, Z: -0.08952317 2015-04-17 15:29:10 Looting CraftingReagent_Legendary_Unique_InfernalMachine_SkeletonKing_x1-748 2015-04-17 15:29:11 move a bit when loot 2015-04-17 15:29:13 move to marker position not good enough, will move again 2015-04-17 15:29:13 Use Portal 175501 2015-04-17 15:29:15 Executing If, CurrentWorldId == 71150 2015-04-17 15:29:15 IfCondition = FALSE 2015-04-17 15:29:15 Executing If, CurrentWorldId == 71150 2015-04-17 15:29:15 IfCondition = FALSE 2015-04-17 15:29:15 Executing If, CurrentWorldId == 71150 2015-04-17 15:29:15 IfCondition = FALSE 2015-04-17 15:29:15 Executing If, CurrentWorldId == 81163 2015-04-17 15:29:15 Executing ExploreDungeon, 1, 2 2015-04-17 15:29:15 Explore starting Pos = X: 761.3881, Y: 603.662, Z: 0.1 2015-04-17 15:29:15 Start Clear [Box(12, 10)] 2015-04-17 15:29:15 Walk to center point = X: 730, Y: 610, Z: 0 2015-04-17 15:29:15 pos after walk to center point = X: 737.863, Y: 608.4123, Z: 2.137179E-14 2015-04-17 15:29:15 [Box(12, 10)] looks like exit 2015-04-17 15:29:15 [Box(12, 10)] direction =  2015-04-17 15:29:15 Start Clear [Box(11, 10)] 2015-04-17 15:29:15 Walk to center point = X: 675, Y: 615, Z: 0 2015-04-17 15:29:16 pos after walk to center point = X: 677.5, Y: 612.5, Z: -1.526556E-14 2015-04-17 15:29:16 [Box(11, 10)] looks like exit 2015-04-17 15:29:16 [Box(11, 10)] direction =  2015-04-17 15:29:16 Start Clear [Box(10, 10)] 2015-04-17 15:29:16 Walk to center point = X: 630, Y: 630, Z: 0 2015-04-17 15:29:16 pos after walk to center point = X: 630, Y: 620, Z: -6.938889E-15 2015-04-17 15:29:16 [Box(10, 10)] looks like exit 2015-04-17 15:29:16 [Box(10, 10)] direction =  2015-04-17 15:29:16 Start Clear [Box(10, 11)] 2015-04-17 15:29:16 Walk to center point = X: 622.5, Y: 665, Z: 0 2015-04-17 15:29:16 pos after walk to center point = X: 630, Y: 656, Z: -7.494E-15 2015-04-17 15:29:16 [Box(10, 11)] looks like exit 2015-04-17 15:29:16 [Box(10, 11)] direction =  2015-04-17 15:29:16 Cleared [Box(10, 11)] 2015-04-17 15:29:16 [Box(10, 10)] direction =  2015-04-17 15:29:16 [Box(10, 10)] direction =  2015-04-17 15:29:16 Start Clear [Box(10, 9)] 2015-04-17 15:29:16 Walk to center point = X: 630, Y: 570, Z: 0 2015-04-17 15:29:17 pos after walk to center point = X: 630, Y: 570, Z: -6.383779E-15 2015-04-17 15:29:17 [Box(10, 9)] looks like exit 2015-04-17 15:29:17 [Box(10, 9)] direction =  2015-04-17 15:29:17 Start Clear [Box(9, 9)] 2015-04-17 15:29:17 Walk to center point = X: 570, Y: 570, Z: 0 2015-04-17 15:29:17 pos after walk to center point = X: 570, Y: 570, Z: 6.10623E-15 2015-04-17 15:29:17 [Box(9, 9)] looks like exit 2015-04-17 15:29:17 [Box(9, 9)] direction =  2015-04-17 15:29:17 Start Clear [Box(8, 9)] 2015-04-17 15:29:17 Walk to center point = X: 522.5, Y: 585, Z: 0 2015-04-17 15:29:17 pos after walk to center point = X: 522.5, Y: 580, Z: 1.665335E-14 2015-04-17 15:29:17 [Box(8, 9)] looks like exit 2015-04-17 15:29:17 [Box(8, 9)] direction =  2015-04-17 15:29:17 Start Clear [Box(8, 10)] 2015-04-17 15:29:17 Walk to center point = X: 490, Y: 610, Z: 0 2015-04-17 15:29:17 pos after walk to center point = X: 492.5, Y: 605, Z: 2.359113E-14 2015-04-17 15:29:17 [Box(8, 10)] looks like exit 2015-04-17 15:29:17 [Box(8, 10)] direction =  2015-04-17 15:29:17 Start Clear [Box(7, 10)] 2015-04-17 15:29:17 Walk to center point = X: 442.5, Y: 622.5, Z: 0 2015-04-17 15:29:21 Stuck when attacking Scavenger_B-877 5236!, Moving nearer mechanism!, health= 0.8547027 2015-04-17 15:29:29 Stuck when attacking Scavenger_B-872 5236!, Moving nearer mechanism!, health= 0.369296 2015-04-17 15:29:33 pos after walk to center point = X: 437.5, Y: 630, Z: -1.637579E-14 2015-04-17 15:29:33 [Box(7, 10)] looks like exit 2015-04-17 15:29:33 Start Clear [Box(5, 12)] 2015-04-17 15:29:33 Walk to center point = X: 335, Y: 757.5, Z: 0 2015-04-17 15:29:33 pos after walk to center point = X: 345.6356, Y: 754.9257, Z: 4.996007E-15 2015-04-17 15:29:33 [Box(5, 12)] looks like exit 2015-04-17 15:29:33 Start Clear [Box(6, 12)] 2015-04-17 15:29:33 Walk to center point = X: 382.5, Y: 742.5, Z: 0 2015-04-17 15:29:34 Target Marker Found!!! 2015-04-17 15:29:34 End explore because of end explore exception, instant stop explore 2015-04-17 15:29:34 Executing MoveToMapMarker, 1, 2 2015-04-17 15:29:34 Marker found, pos = X: 336.9863, Y: 764.0355, Z: 9.730615 2015-04-17 15:29:34 Use Portal 176038 2015-04-17 15:29:36 Executing If, CurrentWorldId == 81164 2015-04-17 15:29:36 Executing SetQuesting 2015-04-17 15:29:36 Executing ToggleTargeting, 1, 1 2015-04-17 15:29:36 Executing ExploreDungeon, 1, 2 2015-04-17 15:29:36 Explore starting Pos = X: 348.1472, Y: 521.184, Z: 0.1 2015-04-17 15:29:36 Start Clear [Box(5, 8)] 2015-04-17 15:29:36 Walk to center point = X: 335, Y: 517.5, Z: 0 2015-04-17 15:29:49 Player is dead, may try Reviving. Death Count: 51 2015-04-17 15:29:49 player dead, check lastDeathPos = X: 2081.68, Y: 945.8563, Z: 2.002527E-06, currentPos = X: 404.7747, Y: 420.2325, Z: 0.1 2015-04-17 15:29:49 renew last dealth pos 2015-04-17 15:29:49 final same dealth pos count = 0 2015-04-17 15:30:04 Player is dead, may try Reviving. Death Count: 52 2015-04-17 15:30:04 player dead, check lastDeathPos = X: 404.7747, Y: 420.2325, Z: 0.1, currentPos = X: 379.7646, Y: 459.8128, Z: 0.1 2015-04-17 15:30:04 same death pos count ++ 2015-04-17 15:30:04 final same dealth pos count = 1 2015-04-17 15:30:15 Player is dead, may try Reviving. Death Count: 53 2015-04-17 15:30:15 player dead, check lastDeathPos = X: 404.7747, Y: 420.2325, Z: 0.1, currentPos = X: 379.7646, Y: 459.8128, Z: 0.1 2015-04-17 15:30:15 same death pos count ++ 2015-04-17 15:30:15 final same dealth pos count = 2 2015-04-17 15:30:23 Different World after Reviving, no repair needed 2015-04-17 15:30:23 End explore because of end explore exception, different world after reviving 2015-04-17 15:30:23 Executing If, HasQuest(345496) 2015-04-17 15:30:23 Executing WaitTimer, 3000 2015-04-17 15:30:26 Executing LoadProfile, act1.xml 2015-04-17 15:30:26 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:30:26 Executing Order 2015-04-17 15:30:27 Executing LogMessage, 1, 1 2015-04-17 15:30:27 Act 1 Bounties 2015-04-17 15:30:27 Executing If, HasQuest(369944) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(375198) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361331) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361327) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361320) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361334) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361339) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361336) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(375191) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361343) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361341) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361345) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361234) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361352) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(361354) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(345488) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(345490) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(369399) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(369404) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(347099) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(349020) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(349016) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(347097) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(347095) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(347060) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(347058) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(347062) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(345500) 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing If, HasQuest(345496) 2015-04-17 15:30:27 Executing LoadProfile 2015-04-17 15:30:27 Load Profile E:\ROS\Profiles\A1 Bounty\345496_clear_the_scavengers_den.xml 2015-04-17 15:30:27 Executing Order 2015-04-17 15:30:27 Executing If, Me.IsInTown==False 2015-04-17 15:30:27 IfCondition = FALSE 2015-04-17 15:30:27 Executing UseWaypoint 2015-04-17 15:30:27 Use Waypoint 8 2015-04-17 15:30:31 Executing If, HasQuest(345496) 2015-04-17 15:30:31 Executing ToggleTargeting, 1, 1 2015-04-17 15:30:31 Executing If, CurrentWorldId == 71150 2015-04-17 15:30:31 Executing SafeMoveTo, 312429, 2 2015-04-17 15:30:33 Executing MoveToMapMarker, 312429, 2 2015-04-17 15:30:33 Marker found, pos = X: 2046.625, Y: 893.3259, Z: -0.08952317 2015-04-17 15:30:33 move to marker position not good enough, will move again 2015-04-17 15:30:33 Use Portal 175501 2015-04-17 15:30:35 Executing If, CurrentWorldId == 71150 2015-04-17 15:30:35 IfCondition = FALSE 2015-04-17 15:30:35 Executing If, CurrentWorldId == 71150 2015-04-17 15:30:35 IfCondition = FALSE 2015-04-17 15:30:35 Executing If, CurrentWorldId == 71150 2015-04-17 15:30:35 IfCondition = FALSE 2015-04-17 15:30:35 Executing If, CurrentWorldId == 81163 2015-04-17 15:30:35 Executing ExploreDungeon, 1, 2 2015-04-17 15:30:35 Explore starting Pos = X: 761.3881, Y: 603.662, Z: 0.1 2015-04-17 15:30:35 Start Clear [Box(12, 10)] 2015-04-17 15:30:35 Walk to center point = X: 730, Y: 610, Z: 0 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 pos after walk to center point = X: 737.863, Y: 608.4123, Z: 2.137179E-14 2015-04-17 15:30:35 [Box(12, 10)] looks like exit 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 [Box(12, 10)] direction =  2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Start Clear [Box(11, 10)] 2015-04-17 15:30:35 Walk to center point = X: 675, Y: 615, Z: 0 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 Marker is valid, how come you didn't print target found?! 2015-04-17 15:30:35 marker is valid but no path to marker 2015-04-17 15:30:35 marker is valid but no path to marker 2015-04-17 15:30:35 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 pos after walk to center point = X: 677.5, Y: 612.5, Z: -1.526556E-14 2015-04-17 15:30:36 [Box(11, 10)] looks like exit 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 [Box(11, 10)] direction =  2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 Start Clear [Box(10, 10)] 2015-04-17 15:30:36 Walk to center point = X: 630, Y: 630, Z: 0 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 pos after walk to center point = X: 630, Y: 620, Z: -6.938889E-15 2015-04-17 15:30:36 [Box(10, 10)] looks like exit 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 [Box(10, 10)] direction =  2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 Start Clear [Box(10, 11)] 2015-04-17 15:30:36 Walk to center point = X: 622.5, Y: 665, Z: 0 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 pos after walk to center point = X: 630, Y: 656, Z: -7.494E-15 2015-04-17 15:30:36 [Box(10, 11)] looks like exit 2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 [Box(10, 11)] direction =  2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 Cleared [Box(10, 11)] 2015-04-17 15:30:36 [Box(10, 10)] direction =  2015-04-17 15:30:36 marker is valid but no path to marker 2015-04-17 15:30:36 [Box(10, 10)] direction =  2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 Start Clear [Box(10, 9)] 2015-04-17 15:30:37 Walk to center point = X: 630, Y: 570, Z: 0 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:37 marker is valid but no path to marker 2015-04-17 15:30:49 Moving Stuck! 2015-04-17 15:30:56 Player is dead, may try Reviving. Death Count: 54 2015-04-17 15:30:56 player dead, check lastDeathPos = X: 404.7747, Y: 420.2325, Z: 0.1, currentPos = X: 627.5, Y: 557.5, Z: -4.163334E-15 2015-04-17 15:30:56 renew last dealth pos 2015-04-17 15:30:56 final same dealth pos count = 1 2015-04-17 15:31:00 Different World after Reviving, no repair needed 2015-04-17 15:31:00 End explore because of end explore exception, different world after reviving 2015-04-17 15:31:00 Executing MoveToMapMarker, 1, 2 2015-04-17 15:31:00 MoveToMarker failed - Cannot find marker with hash 925091455 2015-04-17 15:31:00 Executing If, CurrentWorldId == 81164 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing LoadProfile, act1.xml 2015-04-17 15:31:00 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:31:00 Executing Order 2015-04-17 15:31:00 Executing LogMessage, 1, 1 2015-04-17 15:31:00 Act 1 Bounties 2015-04-17 15:31:00 Executing If, HasQuest(369944) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(375198) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361331) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361327) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361320) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361334) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361339) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361336) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(375191) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361343) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361341) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361345) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361234) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361352) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(361354) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(345488) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(345490) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(369399) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(369404) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(347099) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(349020) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(349016) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(347097) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(347095) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(347060) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(347058) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(347062) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(345500) 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing If, HasQuest(345496) 2015-04-17 15:31:00 Executing LoadProfile 2015-04-17 15:31:00 Load Profile E:\ROS\Profiles\A1 Bounty\345496_clear_the_scavengers_den.xml 2015-04-17 15:31:00 Executing Order 2015-04-17 15:31:00 Executing If, Me.IsInTown==False 2015-04-17 15:31:00 IfCondition = FALSE 2015-04-17 15:31:00 Executing UseWaypoint 2015-04-17 15:31:00 Use Waypoint 8 2015-04-17 15:31:05 Executing If, HasQuest(345496) 2015-04-17 15:31:05 Executing ToggleTargeting, 1, 1 2015-04-17 15:31:05 Executing If, CurrentWorldId == 71150 2015-04-17 15:31:05 Executing SafeMoveTo, 312429, 2 2015-04-17 15:31:06 Executing MoveToMapMarker, 312429, 2 2015-04-17 15:31:06 Marker found, pos = X: 2046.625, Y: 893.3259, Z: -0.08952317 2015-04-17 15:31:07 move to marker position not good enough, will move again 2015-04-17 15:31:07 Use Portal 175501 2015-04-17 15:31:09 Executing If, CurrentWorldId == 71150 2015-04-17 15:31:09 IfCondition = FALSE 2015-04-17 15:31:09 Executing If, CurrentWorldId == 71150 2015-04-17 15:31:09 IfCondition = FALSE 2015-04-17 15:31:09 Executing If, CurrentWorldId == 71150 2015-04-17 15:31:09 IfCondition = FALSE 2015-04-17 15:31:09 Executing If, CurrentWorldId == 81163 2015-04-17 15:31:09 Executing ExploreDungeon, 1, 2 2015-04-17 15:31:09 Explore starting Pos = X: 761.3881, Y: 603.662, Z: 0.1 2015-04-17 15:31:09 Start Clear [Box(12, 10)] 2015-04-17 15:31:09 Walk to center point = X: 730, Y: 610, Z: 0 2015-04-17 15:31:09 Marker is valid, how come you didn't print target found?! 2015-04-17 15:31:16 Stuck when attacking QuillDemon_B-2710 4983!, Moving nearer mechanism!, health= 0.503575 2015-04-17 15:31:28 Player is dead, may try Reviving. Death Count: 55 2015-04-17 15:31:28 player dead, check lastDeathPos = X: 627.5, Y: 557.5, Z: -4.163334E-15, currentPos = X: 647.5, Y: 569, Z: -1.082467E-14 2015-04-17 15:31:28 same death pos count ++ 2015-04-17 15:31:28 final same dealth pos count = 2 2015-04-17 15:31:28 DeathCount = 55, needs to repair 2015-04-17 15:31:30 UseTownPortal tryAgainTimes = 0 2015-04-17 15:31:30 Use Town Portal 2015-04-17 15:31:31 Stuck when attacking Scavenger_B-2738 5236!, Moving nearer mechanism!, health= 0.9938846 2015-04-17 15:31:33 Stuck when attacking Scavenger_B-2731 5236!, Moving nearer mechanism!, health= 0.9273286 2015-04-17 15:31:34 Stuck when attacking Scavenger_B-2724 5236!, Moving nearer mechanism!, health= 0.2514836 2015-04-17 15:31:44 UseTownPortal tryAgainTimes = 1 2015-04-17 15:31:44 Use Town Portal 2015-04-17 15:31:47 Player is dead, may try Reviving. Death Count: 56 2015-04-17 15:31:47 player dead, check lastDeathPos = X: 627.5, Y: 557.5, Z: -4.163334E-15, currentPos = X: 642.5, Y: 555, Z: -1.082467E-14 2015-04-17 15:31:47 same death pos count ++ 2015-04-17 15:31:47 final same dealth pos count = 3 2015-04-17 15:31:47 DeathCount = 56, needs to repair 2015-04-17 15:31:50 Different World after Reviving and needs repair 2015-04-17 15:31:50 End explore because of end explore exception, Different world after reviving and needs repair 2015-04-17 15:31:50 Executing MoveToMapMarker, 1, 2 2015-04-17 15:31:50 MoveToMarker failed - Cannot find marker with hash 925091455 2015-04-17 15:31:50 Executing If, CurrentWorldId == 81164 2015-04-17 15:31:50 IfCondition = FALSE 2015-04-17 15:31:50 Executing LoadProfile, act1.xml 2015-04-17 15:31:50 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:31:50 Executing Order 2015-04-17 15:31:50 Merchant located at X: 434.69, Y: 580.03, Z: 23.95 2015-04-17 15:31:51 Repaired successfully! 2015-04-17 15:31:51 Executing LogMessage, 1, 1 2015-04-17 15:31:51 Act 1 Bounties 2015-04-17 15:31:51 Executing If, HasQuest(369944) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(375198) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361331) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361327) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361320) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361334) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361339) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361336) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(375191) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361343) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361341) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361345) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361234) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361352) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(361354) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(345488) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(345490) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(369399) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(369404) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(347099) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(349020) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(349016) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(347097) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(347095) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(347060) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(347058) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(347062) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(345500) 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing If, HasQuest(345496) 2015-04-17 15:31:51 Executing LoadProfile 2015-04-17 15:31:51 Load Profile E:\ROS\Profiles\A1 Bounty\345496_clear_the_scavengers_den.xml 2015-04-17 15:31:51 Executing Order 2015-04-17 15:31:51 Executing If, Me.IsInTown==False 2015-04-17 15:31:51 IfCondition = FALSE 2015-04-17 15:31:51 Executing UseWaypoint 2015-04-17 15:31:51 Use Waypoint 8 2015-04-17 15:31:55 Executing If, HasQuest(345496) 2015-04-17 15:31:55 Executing ToggleTargeting, 1, 1 2015-04-17 15:31:55 Executing If, CurrentWorldId == 71150 2015-04-17 15:31:55 Executing SafeMoveTo, 312429, 2 2015-04-17 15:31:57 Executing MoveToMapMarker, 312429, 2 2015-04-17 15:31:57 Marker found, pos = X: 2046.625, Y: 893.3259, Z: -0.08952317 2015-04-17 15:31:57 move to marker position not good enough, will move again 2015-04-17 15:31:58 Use Portal 175501 2015-04-17 15:31:59 Executing If, CurrentWorldId == 71150 2015-04-17 15:31:59 IfCondition = FALSE 2015-04-17 15:31:59 Executing If, CurrentWorldId == 71150 2015-04-17 15:31:59 IfCondition = FALSE 2015-04-17 15:31:59 Executing If, CurrentWorldId == 71150 2015-04-17 15:31:59 IfCondition = FALSE 2015-04-17 15:31:59 Executing If, CurrentWorldId == 81163 2015-04-17 15:31:59 Executing ExploreDungeon, 1, 2 2015-04-17 15:31:59 Explore starting Pos = X: 761.3881, Y: 603.662, Z: 0.1 2015-04-17 15:31:59 Start Clear [Box(12, 10)] 2015-04-17 15:31:59 Walk to center point = X: 730, Y: 610, Z: 0 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 pos after walk to center point = X: 737.863, Y: 608.4123, Z: 2.137179E-14 2015-04-17 15:32:00 [Box(12, 10)] looks like exit 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 [Box(12, 10)] direction =  2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Start Clear [Box(11, 10)] 2015-04-17 15:32:00 Walk to center point = X: 675, Y: 615, Z: 0 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 Marker is valid, how come you didn't print target found?! 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 pos after walk to center point = X: 677.5, Y: 612.5, Z: -1.526556E-14 2015-04-17 15:32:00 [Box(11, 10)] looks like exit 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 [Box(11, 10)] direction =  2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 Start Clear [Box(10, 10)] 2015-04-17 15:32:00 Walk to center point = X: 630, Y: 630, Z: 0 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 pos after walk to center point = X: 630, Y: 620, Z: -6.938889E-15 2015-04-17 15:32:00 [Box(10, 10)] looks like exit 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 [Box(10, 10)] direction =  2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 Start Clear [Box(10, 11)] 2015-04-17 15:32:00 Walk to center point = X: 622.5, Y: 665, Z: 0 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:00 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 pos after walk to center point = X: 630, Y: 656, Z: -7.494E-15 2015-04-17 15:32:01 [Box(10, 11)] looks like exit 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 [Box(10, 11)] direction =  2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 Cleared [Box(10, 11)] 2015-04-17 15:32:01 [Box(10, 10)] direction =  2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 [Box(10, 10)] direction =  2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 Start Clear [Box(10, 9)] 2015-04-17 15:32:01 Walk to center point = X: 630, Y: 570, Z: 0 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 pos after walk to center point = X: 630, Y: 570, Z: -6.383779E-15 2015-04-17 15:32:01 [Box(10, 9)] looks like exit 2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 [Box(10, 9)] direction =  2015-04-17 15:32:01 marker is valid but no path to marker 2015-04-17 15:32:01 Start Clear [Box(9, 9)] 2015-04-17 15:32:01 Walk to center point = X: 570, Y: 570, Z: 0 2015-04-17 15:32:02 marker is valid but no path to marker 2015-04-17 15:32:02 marker is valid but no path to marker 2015-04-17 15:32:02 marker is valid but no path to marker 2015-04-17 15:32:02 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 pos after walk to center point = X: 577.5412, Y: 569.7207, Z: 6.938897E-15 2015-04-17 15:32:05 [Box(9, 9)] looks like exit 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 [Box(9, 9)] direction =  2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 Start Clear [Box(8, 9)] 2015-04-17 15:32:05 Walk to center point = X: 522.5, Y: 585, Z: 0 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 pos after walk to center point = X: 530.571, Y: 576.5446, Z: 1.498801E-14 2015-04-17 15:32:05 [Box(8, 9)] looks like exit 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 [Box(8, 9)] direction =  2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 Start Clear [Box(8, 10)] 2015-04-17 15:32:05 Walk to center point = X: 490, Y: 610, Z: 0 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:05 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 pos after walk to center point = X: 490, Y: 610, Z: 2.359113E-14 2015-04-17 15:32:06 [Box(8, 10)] looks like exit 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 [Box(8, 10)] direction =  2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 Start Clear [Box(7, 10)] 2015-04-17 15:32:06 Walk to center point = X: 442.5, Y: 622.5, Z: 0 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:06 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 pos after walk to center point = X: 442.5, Y: 622.5, Z: -1.859623E-14 2015-04-17 15:32:07 [Box(7, 10)] looks like exit 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 [Box(7, 10)] direction =  2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 Start Clear [Box(6, 10)] 2015-04-17 15:32:07 Walk to center point = X: 402.5, Y: 642.5, Z: 0 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 pos after walk to center point = X: 407.5, Y: 632.5, Z: -1.026956E-14 2015-04-17 15:32:07 [Box(6, 10)] looks like exit 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 [Box(6, 10)] direction =  2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 Start Clear [Box(6, 11)] 2015-04-17 15:32:07 Walk to center point = X: 390, Y: 690, Z: 0 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:07 marker is valid but no path to marker 2015-04-17 15:32:08 marker is valid but no path to marker 2015-04-17 15:32:08 marker is valid but no path to marker 2015-04-17 15:32:08 marker is valid but no path to marker 2015-04-17 15:32:08 pos after walk to center point = X: 390, Y: 690, Z: -4.163333E-15 2015-04-17 15:32:08 [Box(6, 11)] looks like exit 2015-04-17 15:32:08 marker is valid but no path to marker 2015-04-17 15:32:08 [Box(6, 11)] direction =  2015-04-17 15:32:08 marker is valid but no path to marker 2015-04-17 15:32:08 Start Clear [Box(5, 11)] 2015-04-17 15:32:08 Walk to center point = X: 352.5, Y: 715, Z: 0 2015-04-17 15:32:08 Target Marker Found!!! 2015-04-17 15:32:08 End explore because of end explore exception, instant stop explore 2015-04-17 15:32:08 Executing MoveToMapMarker, 1, 2 2015-04-17 15:32:08 Marker found, pos = X: 336.9863, Y: 764.0355, Z: 9.730615 2015-04-17 15:32:08 Use Portal 176038 2015-04-17 15:32:10 Executing If, CurrentWorldId == 81164 2015-04-17 15:32:10 Executing SetQuesting 2015-04-17 15:32:10 Executing ToggleTargeting, 1, 1 2015-04-17 15:32:10 Executing ExploreDungeon, 1, 2 2015-04-17 15:32:10 Explore starting Pos = X: 348.1472, Y: 521.184, Z: 0.1 2015-04-17 15:32:10 Start Clear [Box(5, 8)] 2015-04-17 15:32:10 Walk to center point = X: 335, Y: 517.5, Z: 0 2015-04-17 15:32:25 Player is dead, may try Reviving. Death Count: 57 2015-04-17 15:32:25 player dead, check lastDeathPos = X: 627.5, Y: 557.5, Z: -4.163334E-15, currentPos = X: 391.0339, Y: 448.0258, Z: 0.1 2015-04-17 15:32:25 renew last dealth pos 2015-04-17 15:32:25 final same dealth pos count = 2 2015-04-17 15:32:29 Different World after Reviving, no repair needed 2015-04-17 15:32:29 End explore because of end explore exception, different world after reviving 2015-04-17 15:32:29 Executing If, HasQuest(345496) 2015-04-17 15:32:29 Executing WaitTimer, 3000 2015-04-17 15:32:32 Executing LoadProfile, act1.xml 2015-04-17 15:32:32 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:32:32 Executing Order 2015-04-17 15:32:32 Executing LogMessage, 1, 1 2015-04-17 15:32:32 Act 1 Bounties 2015-04-17 15:32:32 Executing If, HasQuest(369944) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(375198) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361331) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361327) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361320) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361334) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361339) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361336) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(375191) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361343) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361341) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361345) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361234) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361352) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(361354) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(345488) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(345490) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(369399) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(369404) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(347099) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(349020) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(349016) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(347097) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(347095) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(347060) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(347058) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(347062) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(345500) 2015-04-17 15:32:32 IfCondition = FALSE 2015-04-17 15:32:32 Executing If, HasQuest(345496) 2015-04-17 15:32:32 Executing LoadProfile 2015-04-17 15:32:32 Will leave game suddenly, reason: attempt quest too many times, questID = 345496 2015-04-17 15:32:32 ping just before leave game = 184 2015-04-17 15:32:32 Leave Game 2015-04-17 15:32:38 Waiting for 2s before after leaving game 2015-04-17 15:32:41 Prepare to start game UI 2015-04-17 15:32:43 Just clicked the start button 2015-04-17 15:32:57 start game is successful 2015-04-17 15:32:58 Executing Order 2015-04-17 15:32:58 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 15:32:58 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 15:32:58 Executing Order 2015-04-17 15:32:59 Executing LogMessage, 1, 1 2015-04-17 15:32:59 Act 1 Bounties 2015-04-17 15:32:59 Executing If, HasQuest(369944) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(375198) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361331) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361327) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361320) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361334) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361339) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361336) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(375191) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361343) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361341) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361345) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361234) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361352) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(361354) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(345488) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(345490) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(369399) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(369404) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(347099) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(349020) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(349016) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(347097) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(347095) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(347060) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(347058) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(347062) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(345500) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(345496) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(345498) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(369246) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(365381) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(347065) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(347073) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(347070) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(365381) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(369243) 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing If, HasQuest(365401) 2015-04-17 15:32:59 Executing LoadProfile 2015-04-17 15:32:59 Load Profile E:\ROS\Profiles\A1 Bounty\365401_the_cursed_mill.xml 2015-04-17 15:32:59 Executing Order 2015-04-17 15:32:59 Executing If, Me.IsInTown==False 2015-04-17 15:32:59 IfCondition = FALSE 2015-04-17 15:32:59 Executing UseWaypoint 2015-04-17 15:32:59 Use Waypoint 9 2015-04-17 15:33:05 Executing If, HasQuest(365401) 2015-04-17 15:33:05 Executing ToggleTargeting, 1, 1 2015-04-17 15:33:05 Executing SafeMoveTo, 312429, 2 2015-04-17 15:33:06 Executing SafeMoveTo, 312429, 2 2015-04-17 15:33:07 Executing SafeMoveTo, 312429, 2 2015-04-17 15:33:08 Executing While, ActorExistsAt(364601, Me.Position.X, Me.Position.Y, Me.Position.Z, 300) 2015-04-17 15:33:08 IfCondition = FALSE 2015-04-17 15:33:08 Executing If, HasQuest(365401) 2015-04-17 15:33:08 Executing SafeMoveTo, 312429, 2 2015-04-17 15:33:09 Moving Stuck! 2015-04-17 15:33:09 Moving Stuck! 2015-04-17 15:33:09 Moving Stuck! 2015-04-17 15:33:10 Executing SafeMoveTo, 312429, 2 2015-04-17 15:33:11 Moving Stuck! 2015-04-17 15:33:11 Moving Stuck! 2015-04-17 15:33:11 Moving Stuck! 2015-04-17 15:33:11 Executing SafeMoveTo, 312429, 2 2015-04-17 15:33:13 Moving Stuck! 2015-04-17 15:33:13 Moving Stuck! 2015-04-17 15:33:13 Moving Stuck! 2015-04-17 15:33:13 Executing SafeMoveTo, 312429, 2 2015-04-17 15:33:13 1st time pathList.Count = 0, destination = X: 1769, Y: 805, Z: 0 2015-04-17 15:33:13 Scene not loaded , so path to near point X: 1677.5, Y: 840, Z: 0 2015-04-17 15:33:13 Moving to nearest point 2015-04-17 15:33:16 Moving Stuck! 2015-04-17 15:33:16 Moving Stuck! 2015-04-17 15:33:16 Moving Stuck! 2015-04-17 15:33:16 1st time pathList.Count = 0, destination = X: 1769, Y: 805, Z: 0 2015-04-17 15:33:17 Nearest not allowed 2015-04-17 15:33:17 Executing SafeMoveTo, 312429, 2 2015-04-17 15:33:17 1st time pathList.Count = 0, destination = X: 1916, Y: 729, Z: 0 2015-04-17 15:33:17 Scene not loaded , so path to near point X: 1677.5, Y: 840, Z: 0 2015-04-17 15:33:17 Moving to nearest point 2015-04-17 15:33:24 checkStuck 75 2015-04-17 15:33:34 Use Town Portal and Return 2015-04-17 15:33:34 Use Portal 191492 2015-04-17 15:33:37 Moving Stuck! 2015-04-17 15:33:48 Stuck when attacking Beast_A-927 3337!, Moving nearer mechanism!, health= 0.04746039 2015-04-17 15:33:50 Stuck when attacking Goatman_Melee_A-910 4282!, Moving nearer mechanism!, health= 0.8062431 2015-04-17 15:33:51 Stuck when attacking Beast_A-927 3337!, Moving nearer mechanism!, health= 0.5729909 2015-04-17 15:33:55 Player is dead, may try Reviving. Death Count: 58 2015-04-17 15:33:55 player dead, check lastDeathPos = X: 391.0339, Y: 448.0258, Z: 0.1, currentPos = X: 1685.507, Y: 727.5, Z: 0.331671 2015-04-17 15:33:55 renew last dealth pos 2015-04-17 15:33:55 final same dealth pos count = 0 2015-04-17 15:34:00 Stuck when attacking Goatman_Ranged_A-920 4286!, Moving nearer mechanism!, health= 0.6249719 2015-04-17 15:34:03 Stuck when attacking WoodWraith_A_02-928 139454!, Moving nearer mechanism!, health= 0.2678674 2015-04-17 15:34:05 Stuck when attacking Beast_A-935 3337!, Moving nearer mechanism!, health= 0.04746039 2015-04-17 15:34:08 Stuck when attacking Goatman_Melee_A-910 4282!, Moving nearer mechanism!, health= 0.4389193 2015-04-17 15:34:12 Player is dead, may try Reviving. Death Count: 59 2015-04-17 15:34:12 player dead, check lastDeathPos = X: 1685.507, Y: 727.5, Z: 0.331671, currentPos = X: 1677.5, Y: 722.5, Z: 1.907349E-06 2015-04-17 15:34:12 same death pos count ++ 2015-04-17 15:34:12 final same dealth pos count = 1 2015-04-17 15:34:18 Stuck when attacking WoodWraith_A_02-928 139454!, Moving nearer mechanism!, health= 0.4634485 2015-04-17 15:34:21 Looting Ring_flippy-1285 2015-04-17 15:34:21 move a bit when loot 2015-04-17 15:34:21 move a bit when loot 2015-04-17 15:34:22 Pick up LEGENDARY Krede’s Flame 2015-04-17 15:34:32 Player is dead, may try Reviving. Death Count: 60 2015-04-17 15:34:32 player dead, check lastDeathPos = X: 1685.507, Y: 727.5, Z: 0.331671, currentPos = X: 1714.496, Y: 734.7177, Z: 0.100001 2015-04-17 15:34:32 same death pos count ++ 2015-04-17 15:34:32 final same dealth pos count = 2 2015-04-17 15:34:36 Moving Stuck! 2015-04-17 15:34:46 Player is dead, may try Reviving. Death Count: 61 2015-04-17 15:34:46 player dead, check lastDeathPos = X: 1685.507, Y: 727.5, Z: 0.331671, currentPos = X: 1780.996, Y: 731.9706, Z: 7.152557E-07 2015-04-17 15:34:46 renew last dealth pos 2015-04-17 15:34:46 final same dealth pos count = 1 2015-04-17 15:34:51 Different World after Reviving, no repair needed 2015-04-17 15:34:51 Exception .: different world after reviving at ..( ) at ..( startPos,  ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 ) at ..( attr, Dictionary`2 ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..( document, XmlDocument ) at ..(Dictionary`2 attr,  ) at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder) at ..( node, XmlNode whileTimes, Int32 ) at ..( node, XmlNode whileTimes, Int32 ) at ..(XmlDocument rootDocument,  ) at ..(Int32 maxTryTimes) 2015-04-17 15:34:52 Start at 4/17/2015 3:34:52 PM - crXXXXXXX@XXXXXXXXX US 2015-04-17 15:34:52 Bot Version 0.9.359 2015-04-17 15:34:52 Profile - A1 Adventure Mode, Five Bounty.xml 2015-04-17 15:34:52 Start botting 2015-04-17 15:34:52 Executing Order 2015-04-17 15:34:57 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 15:34:57 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 15:34:58 Prepare to start game UI 2015-04-17 15:34:59 Just clicked the start button 2015-04-17 15:35:12 start game is successful 2015-04-17 15:35:13 Executing Order 2015-04-17 15:35:18 Salvager located at X: 320.9509, Y: 423.937, Z: -0.11 2015-04-17 15:35:20 Salvage items 2015-04-17 15:35:20 Salvage 5 items 2015-04-17 15:35:20 Put into stash, count = 18 2015-04-17 15:35:21 Put item Sanguinary Vambraces into stash 2015-04-17 15:35:21 Put item The Compass Rose into stash 2015-04-17 15:35:22 Put item Mad Monarch's Scepter into stash 2015-04-17 15:35:22 Put item Krede’s Flame into stash 2015-04-17 15:35:22 Put item Pauldrons of the Skeleton King into stash 2015-04-17 15:35:22 Put item Natalya's Bloody Footprints into stash 2015-04-17 15:35:22 Put item Bombadier's Rucksack into stash 2015-04-17 15:35:23 Put item into stash 2015-04-17 15:35:23 Put item into stash 2015-04-17 15:35:23 Put item into stash 2015-04-17 15:35:23 Put item into stash 2015-04-17 15:35:24 Put item into stash 2015-04-17 15:35:24 Put item into stash 2015-04-17 15:35:24 Put item into stash 2015-04-17 15:35:24 Put item into stash 2015-04-17 15:35:24 Put item into stash 2015-04-17 15:35:24 Put item into stash 2015-04-17 15:35:25 Put item Key of Bones into stash 2015-04-17 15:35:25 Executing LogMessage, 1, 1 2015-04-17 15:35:25 Act 1 Bounties 2015-04-17 15:35:25 Executing If, HasQuest(369944) 2015-04-17 15:35:25 IfCondition = FALSE 2015-04-17 15:35:25 Executing If, HasQuest(375198) 2015-04-17 15:35:25 IfCondition = FALSE 2015-04-17 15:35:25 Executing If, HasQuest(361331) 2015-04-17 15:35:25 IfCondition = FALSE 2015-04-17 15:35:25 Executing If, HasQuest(361327) 2015-04-17 15:35:25 IfCondition = FALSE 2015-04-17 15:35:25 Executing If, HasQuest(361320) 2015-04-17 15:35:25 IfCondition = FALSE 2015-04-17 15:35:25 Executing If, HasQuest(361334) 2015-04-17 15:35:25 IfCondition = FALSE 2015-04-17 15:35:25 Executing If, HasQuest(361339) 2015-04-17 15:35:25 IfCondition = FALSE 2015-04-17 15:35:25 Executing If, HasQuest(361336) 2015-04-17 15:35:25 IfCondition = FALSE 2015-04-17 15:35:25 Executing If, HasQuest(375191) 2015-04-17 15:35:25 Executing LoadProfile 2015-04-17 15:35:25 Load Profile E:\ROS\Profiles\A1 Bounty\375191_cursed_court.xml 2015-04-17 15:35:25 Executing Order 2015-04-17 15:35:25 Executing If, Me.IsInTown==False 2015-04-17 15:35:25 IfCondition = FALSE 2015-04-17 15:35:25 Executing UseWaypoint 2015-04-17 15:35:25 Use Waypoint 3 2015-04-17 15:35:34 Executing If, HasQuest(375191) 2015-04-17 15:35:34 Executing ExploreDungeon, BountyComplete, 0.55 2015-04-17 15:35:34 Explore starting Pos = X: 750.9922, Y: 821.8486, Z: 0.09999999 2015-04-17 15:35:34 Start Clear [Box(12, 13)] 2015-04-17 15:35:34 Walk to center point = X: 750, Y: 810, Z: 0 2015-04-17 15:35:34 pos after walk to center point = X: 750.9922, Y: 821.8486, Z: 0.09999999 2015-04-17 15:35:34 [Box(12, 13)] looks like exit 2015-04-17 15:35:34 [Box(12, 13)] direction =  2015-04-17 15:35:35 Start Clear [Box(11, 13)] 2015-04-17 15:35:35 Walk to center point = X: 690, Y: 810, Z: 0 2015-04-17 15:35:49 Stuck when attacking Skeleton_A-743 5393!, Moving nearer mechanism!, health= 0.1562515 2015-04-17 15:35:53 Moving Stuck! 2015-04-17 15:35:59 Player is dead, may try Reviving. Death Count: 62 2015-04-17 15:35:59 player dead, check lastDeathPos = X: 1780.996, Y: 731.9706, Z: 7.152557E-07, currentPos = X: 636.4487, Y: 765.0232, Z: 2.384186E-07 2015-04-17 15:35:59 renew last dealth pos 2015-04-17 15:35:59 final same dealth pos count = 0 2015-04-17 15:35:59 DeathCount = 62, needs to repair 2015-04-17 15:36:01 UseTownPortal tryAgainTimes = 0 2015-04-17 15:36:01 Use Town Portal 2015-04-17 15:36:12 Player is dead, may try Reviving. Death Count: 63 2015-04-17 15:36:12 player dead, check lastDeathPos = X: 636.4487, Y: 765.0232, Z: 2.384186E-07, currentPos = X: 636.4487, Y: 765.0232, Z: 2.384186E-07 2015-04-17 15:36:12 same death pos count ++ 2015-04-17 15:36:12 final same dealth pos count = 1 2015-04-17 15:36:12 DeathCount = 63, needs to repair 2015-04-17 15:36:15 UseTownPortal tryAgainTimes = 0 2015-04-17 15:36:15 Use Town Portal 2015-04-17 15:36:22 Stuck when attacking Skeleton_A-738 5393!, Moving nearer mechanism!, health= 0.6301659 2015-04-17 15:36:23 Stuck when attacking Skeleton_A-740 5393!, Moving nearer mechanism!, health= 0.6459075 2015-04-17 15:36:27 Player is dead, may try Reviving. Death Count: 64 2015-04-17 15:36:27 player dead, check lastDeathPos = X: 636.4487, Y: 765.0232, Z: 2.384186E-07, currentPos = X: 635, Y: 765, Z: 0.1 2015-04-17 15:36:27 same death pos count ++ 2015-04-17 15:36:27 final same dealth pos count = 2 2015-04-17 15:36:27 DeathCount = 64, needs to repair 2015-04-17 15:36:30 UseTownPortal tryAgainTimes = 0 2015-04-17 15:36:30 Use Town Portal 2015-04-17 15:36:31 Stuck when attacking Skeleton_A-754 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:36:40 Stuck when attacking Skeleton_A-754 5393!, Moving nearer mechanism!, health= 0.5944146 2015-04-17 15:36:47 Looting Ring_flippy-1387 2015-04-17 15:36:48 move a bit when loot 2015-04-17 15:36:51 Looting Ring_flippy-1387 2015-04-17 15:36:51 Looting Ring_flippy-1387 2015-04-17 15:36:52 Looting Ring_flippy-1387 2015-04-17 15:36:52 Looting Ring_flippy-1387 2015-04-17 15:36:52 Looting Ring_flippy-1387 2015-04-17 15:36:52 Looting Ring_flippy-1387 2015-04-17 15:36:54 Stuck when attacking Shield_Skeleton_A-850 5275!, Moving nearer mechanism!, health= 0.8165867 2015-04-17 15:36:58 Stuck when attacking SkeletonArcher_A-1740 5346!, Moving nearer mechanism!, health= 0.633247 2015-04-17 15:37:00 Stuck when attacking FleshPitFlyer_A-1773 4156!, Moving nearer mechanism!, health= 0.4786892 2015-04-17 15:37:03 Stuck when attacking SkeletonArcher_A-1740 5346!, Moving nearer mechanism!, health= 0.6348147 2015-04-17 15:37:06 Stuck when attacking FleshPitFlyer_A-1737 4156!, Moving nearer mechanism!, health= 0.5368427 2015-04-17 15:37:06 Moving Stuck! 2015-04-17 15:37:09 Moving Stuck! 2015-04-17 15:37:25 Merchant located at X: 434.69, Y: 580.03, Z: 23.95 2015-04-17 15:37:26 Repaired successfully! 2015-04-17 15:37:26 Use Portal 191492 2015-04-17 15:37:30 Moving Stuck! 2015-04-17 15:37:31 Looting Ring_flippy-1387 2015-04-17 15:37:40 Use Portal 191492 2015-04-17 15:37:44 Moving Stuck! 2015-04-17 15:37:53 Use Portal 191492 2015-04-17 15:37:57 Moving Stuck! 2015-04-17 15:37:59 Moving Stuck! 2015-04-17 15:38:06 Moving Stuck! 2015-04-17 15:38:07 Moving Stuck! 2015-04-17 15:38:08 Moving Stuck! 2015-04-17 15:38:08 cannot move to monster position - Skeleton_A-3317 5393 2015-04-17 15:38:10 Moving Stuck! 2015-04-17 15:38:11 Moving Stuck! 2015-04-17 15:38:12 Moving Stuck! 2015-04-17 15:38:12 cannot move to monster position - Skeleton_A-3317 5393 2015-04-17 15:38:12 Stuck when attacking Skeleton_A-3317 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:38:14 pos after walk to center point = X: 687.5, Y: 812.5, Z: 3.218651E-06 2015-04-17 15:38:14 [Box(11, 13)] looks like exit 2015-04-17 15:38:14 [Box(11, 13)] direction =  2015-04-17 15:38:14 Start Clear [Box(10, 13)] 2015-04-17 15:38:14 Walk to center point = X: 630, Y: 810, Z: 0 2015-04-17 15:38:14 pos after walk to center point = X: 630, Y: 810, Z: 3.218651E-06 2015-04-17 15:38:14 [Box(10, 13)] looks like exit 2015-04-17 15:38:14 [Box(10, 13)] direction =  2015-04-17 15:38:15 Start Clear [Box(9, 13)] 2015-04-17 15:38:15 Walk to center point = X: 570, Y: 810, Z: 0 2015-04-17 15:38:15 pos after walk to center point = X: 570, Y: 810, Z: 2.676684 2015-04-17 15:38:15 [Box(9, 13)] looks like exit 2015-04-17 15:38:15 [Box(9, 13)] direction =  2015-04-17 15:38:15 Start Clear [Box(8, 13)] 2015-04-17 15:38:15 Walk to center point = X: 510, Y: 810, Z: 0 2015-04-17 15:38:16 pos after walk to center point = X: 510, Y: 810, Z: 1.192093E-07 2015-04-17 15:38:16 [Box(8, 13)] looks like exit 2015-04-17 15:38:16 [Box(8, 13)] direction =  2015-04-17 15:38:16 Start Clear [Box(7, 13)] 2015-04-17 15:38:16 Walk to center point = X: 450, Y: 810, Z: 0 2015-04-17 15:38:24 cannot move to monster position - SkeletonSummoner_A-3723 5387 2015-04-17 15:38:27 Stuck when attacking SkeletonSummoner_A-3723 5387!, Moving nearer mechanism!, health= 0.562983 2015-04-17 15:38:28 Stuck when attacking x1_Ghoul_A_Challenge-3781 294664!, Moving nearer mechanism!, health= 0.5210252 2015-04-17 15:38:32 Player is dead, may try Reviving. Death Count: 65 2015-04-17 15:38:32 player dead, check lastDeathPos = X: 636.4487, Y: 765.0232, Z: 2.384186E-07, currentPos = X: 372.5, Y: 852.5, Z: -23.9801 2015-04-17 15:38:32 renew last dealth pos 2015-04-17 15:38:32 final same dealth pos count = 1 2015-04-17 15:38:39 Stuck when attacking x1_Ghoul_A_Challenge-3780 294664!, Moving nearer mechanism!, health= 0.6865839 2015-04-17 15:38:40 Stuck when attacking Skeleton_A-3783 5393!, Moving nearer mechanism!, health= 0.4141341 2015-04-17 15:38:47 Player is dead, may try Reviving. Death Count: 66 2015-04-17 15:38:47 player dead, check lastDeathPos = X: 372.5, Y: 852.5, Z: -23.9801, currentPos = X: 347.5, Y: 855, Z: -24.99994 2015-04-17 15:38:47 same death pos count ++ 2015-04-17 15:38:47 final same dealth pos count = 2 2015-04-17 15:38:50 Different World after Reviving, no repair needed 2015-04-17 15:38:50 End explore because of end explore exception, different world after reviving 2015-04-17 15:38:50 Executing LoadProfile, act1.xml 2015-04-17 15:38:50 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:38:50 Executing Order 2015-04-17 15:38:51 Executing LogMessage, 1, 1 2015-04-17 15:38:51 Act 1 Bounties 2015-04-17 15:38:51 Executing If, HasQuest(369944) 2015-04-17 15:38:51 IfCondition = FALSE 2015-04-17 15:38:51 Executing If, HasQuest(375198) 2015-04-17 15:38:51 IfCondition = FALSE 2015-04-17 15:38:51 Executing If, HasQuest(361331) 2015-04-17 15:38:51 IfCondition = FALSE 2015-04-17 15:38:51 Executing If, HasQuest(361327) 2015-04-17 15:38:51 IfCondition = FALSE 2015-04-17 15:38:51 Executing If, HasQuest(361320) 2015-04-17 15:38:51 IfCondition = FALSE 2015-04-17 15:38:51 Executing If, HasQuest(361334) 2015-04-17 15:38:51 IfCondition = FALSE 2015-04-17 15:38:51 Executing If, HasQuest(361339) 2015-04-17 15:38:51 IfCondition = FALSE 2015-04-17 15:38:51 Executing If, HasQuest(361336) 2015-04-17 15:38:51 IfCondition = FALSE 2015-04-17 15:38:51 Executing If, HasQuest(375191) 2015-04-17 15:38:51 Executing LoadProfile 2015-04-17 15:38:51 Load Profile E:\ROS\Profiles\A1 Bounty\375191_cursed_court.xml 2015-04-17 15:38:51 Executing Order 2015-04-17 15:38:51 Executing If, Me.IsInTown==False 2015-04-17 15:38:51 IfCondition = FALSE 2015-04-17 15:38:51 Executing UseWaypoint 2015-04-17 15:38:51 Use Waypoint 3 2015-04-17 15:38:56 Executing If, HasQuest(375191) 2015-04-17 15:38:56 Executing ExploreDungeon, BountyComplete, 0.55 2015-04-17 15:38:56 Explore starting Pos = X: 750.9922, Y: 821.8486, Z: 0.09999999 2015-04-17 15:38:56 Start Clear [Box(12, 13)] 2015-04-17 15:38:56 Walk to center point = X: 750, Y: 810, Z: 0 2015-04-17 15:38:56 pos after walk to center point = X: 750.9922, Y: 821.8486, Z: 0.09999999 2015-04-17 15:38:56 [Box(12, 13)] looks like exit 2015-04-17 15:38:56 [Box(12, 13)] direction =  2015-04-17 15:38:56 Start Clear [Box(11, 13)] 2015-04-17 15:38:56 Walk to center point = X: 690, Y: 810, Z: 0 2015-04-17 15:38:56 pos after walk to center point = X: 699.5, Y: 810, Z: 3.218651E-06 2015-04-17 15:38:56 [Box(11, 13)] looks like exit 2015-04-17 15:38:56 [Box(11, 13)] direction =  2015-04-17 15:38:56 Start Clear [Box(10, 13)] 2015-04-17 15:38:56 Walk to center point = X: 630, Y: 810, Z: 0 2015-04-17 15:38:56 pos after walk to center point = X: 639.5, Y: 810, Z: 3.218651E-06 2015-04-17 15:38:56 [Box(10, 13)] looks like exit 2015-04-17 15:38:56 [Box(10, 13)] direction =  2015-04-17 15:38:56 Start Clear [Box(9, 13)] 2015-04-17 15:38:56 Walk to center point = X: 570, Y: 810, Z: 0 2015-04-17 15:38:57 pos after walk to center point = X: 579.5043, Y: 810, Z: 2.676684 2015-04-17 15:38:57 [Box(9, 13)] looks like exit 2015-04-17 15:38:57 [Box(9, 13)] direction =  2015-04-17 15:38:57 Start Clear [Box(8, 13)] 2015-04-17 15:38:57 Walk to center point = X: 510, Y: 810, Z: 0 2015-04-17 15:38:57 pos after walk to center point = X: 519.5202, Y: 810, Z: 1.192093E-07 2015-04-17 15:38:57 [Box(8, 13)] looks like exit 2015-04-17 15:38:57 [Box(8, 13)] direction =  2015-04-17 15:38:57 Start Clear [Box(7, 13)] 2015-04-17 15:38:57 Walk to center point = X: 450, Y: 810, Z: 0 2015-04-17 15:38:58 cannot move to monster position - Shield_Skeleton_A-4635 5275 2015-04-17 15:38:59 Stuck when attacking Shield_Skeleton_A-4682 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:39:01 Stuck when attacking Shield_Skeleton_A-4682 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:39:02 Stuck when attacking Shield_Skeleton_A-4682 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:39:03 Stuck when attacking Shield_Skeleton_A-4688 5275!, Moving nearer mechanism!, health= 1 2015-04-17 15:39:13 pos after walk to center point = X: 452.5, Y: 815, Z: 0.3585786 2015-04-17 15:39:13 [Box(7, 13)] looks like exit 2015-04-17 15:39:13 [Box(7, 13)] direction =  2015-04-17 15:39:13 Start Clear [Box(6, 13)] 2015-04-17 15:39:13 Walk to center point = X: 385, Y: 815, Z: 0 2015-04-17 15:39:15 Stuck when attacking x1_Ghoul_A_Challenge-4962 294664!, Moving nearer mechanism!, health= 1 2015-04-17 15:39:16 Stuck when attacking Skeleton_A-5003 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:39:17 Stuck when attacking Skeleton_A-4989 5393!, Moving nearer mechanism!, health= 0.6045166 2015-04-17 15:39:17 Stuck when attacking Skeleton_A-4989 5393!, Moving nearer mechanism!, health= 0.4253398 2015-04-17 15:39:18 Stuck when attacking Skeleton_A-4989 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:39:19 Stuck when attacking Skeleton_A-4989 5393!, Moving nearer mechanism!, health= 0.6325526 2015-04-17 15:39:19 Attack stuck too long, move a bit 2015-04-17 15:39:20 Stuck when attacking Skeleton_A-4987 5393!, Moving nearer mechanism!, health= 0.4299755 2015-04-17 15:39:21 Stuck when attacking x1_Ghoul_A_Challenge-4967 294664!, Moving nearer mechanism!, health= 0.7498237 2015-04-17 15:39:22 Stuck when attacking x1_Ghoul_A_Challenge-5051 294664!, Moving nearer mechanism!, health= 0.790387 2015-04-17 15:39:24 Stuck when attacking x1_Ghoul_A_Challenge-5051 294664!, Moving nearer mechanism!, health= 0.1795413 2015-04-17 15:39:32 Player is dead, may try Reviving. Death Count: 67 2015-04-17 15:39:32 player dead, check lastDeathPos = X: 372.5, Y: 852.5, Z: -23.9801, currentPos = X: 357.5, Y: 842.5, Z: -24.66003 2015-04-17 15:39:32 same death pos count ++ 2015-04-17 15:39:32 final same dealth pos count = 3 2015-04-17 15:39:36 Different World after Reviving, no repair needed 2015-04-17 15:39:36 End explore because of end explore exception, different world after reviving 2015-04-17 15:39:36 Executing LoadProfile, act1.xml 2015-04-17 15:39:36 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:39:36 Executing Order 2015-04-17 15:39:36 Executing LogMessage, 1, 1 2015-04-17 15:39:36 Act 1 Bounties 2015-04-17 15:39:36 Executing If, HasQuest(369944) 2015-04-17 15:39:36 IfCondition = FALSE 2015-04-17 15:39:36 Executing If, HasQuest(375198) 2015-04-17 15:39:36 IfCondition = FALSE 2015-04-17 15:39:36 Executing If, HasQuest(361331) 2015-04-17 15:39:36 IfCondition = FALSE 2015-04-17 15:39:36 Executing If, HasQuest(361327) 2015-04-17 15:39:36 IfCondition = FALSE 2015-04-17 15:39:36 Executing If, HasQuest(361320) 2015-04-17 15:39:36 IfCondition = FALSE 2015-04-17 15:39:36 Executing If, HasQuest(361334) 2015-04-17 15:39:36 IfCondition = FALSE 2015-04-17 15:39:36 Executing If, HasQuest(361339) 2015-04-17 15:39:36 IfCondition = FALSE 2015-04-17 15:39:36 Executing If, HasQuest(361336) 2015-04-17 15:39:36 IfCondition = FALSE 2015-04-17 15:39:36 Executing If, HasQuest(375191) 2015-04-17 15:39:36 Executing LoadProfile 2015-04-17 15:39:36 Load Profile E:\ROS\Profiles\A1 Bounty\375191_cursed_court.xml 2015-04-17 15:39:36 Executing Order 2015-04-17 15:39:36 Executing If, Me.IsInTown==False 2015-04-17 15:39:36 IfCondition = FALSE 2015-04-17 15:39:36 Executing UseWaypoint 2015-04-17 15:39:37 Use Waypoint 3 2015-04-17 15:39:41 Executing If, HasQuest(375191) 2015-04-17 15:39:41 Executing ExploreDungeon, BountyComplete, 0.55 2015-04-17 15:39:41 Explore starting Pos = X: 750.9922, Y: 821.8486, Z: 0.09999999 2015-04-17 15:39:41 Start Clear [Box(12, 13)] 2015-04-17 15:39:41 Walk to center point = X: 750, Y: 810, Z: 0 2015-04-17 15:39:41 pos after walk to center point = X: 750.9922, Y: 821.8486, Z: 0.09999999 2015-04-17 15:39:41 [Box(12, 13)] looks like exit 2015-04-17 15:39:41 [Box(12, 13)] direction =  2015-04-17 15:39:41 Start Clear [Box(11, 13)] 2015-04-17 15:39:41 Walk to center point = X: 690, Y: 810, Z: 0 2015-04-17 15:39:41 pos after walk to center point = X: 699.5, Y: 810, Z: 3.218651E-06 2015-04-17 15:39:41 [Box(11, 13)] looks like exit 2015-04-17 15:39:41 [Box(11, 13)] direction =  2015-04-17 15:39:41 Start Clear [Box(10, 13)] 2015-04-17 15:39:41 Walk to center point = X: 630, Y: 810, Z: 0 2015-04-17 15:39:42 pos after walk to center point = X: 639.5, Y: 810, Z: 3.218651E-06 2015-04-17 15:39:42 [Box(10, 13)] looks like exit 2015-04-17 15:39:42 [Box(10, 13)] direction =  2015-04-17 15:39:42 Start Clear [Box(9, 13)] 2015-04-17 15:39:42 Walk to center point = X: 570, Y: 810, Z: 0 2015-04-17 15:39:42 pos after walk to center point = X: 579.5043, Y: 810, Z: 2.676684 2015-04-17 15:39:42 [Box(9, 13)] looks like exit 2015-04-17 15:39:42 [Box(9, 13)] direction =  2015-04-17 15:39:42 Start Clear [Box(8, 13)] 2015-04-17 15:39:42 Walk to center point = X: 510, Y: 810, Z: 0 2015-04-17 15:39:42 pos after walk to center point = X: 519.5202, Y: 810, Z: 1.192093E-07 2015-04-17 15:39:42 [Box(8, 13)] looks like exit 2015-04-17 15:39:42 [Box(8, 13)] direction =  2015-04-17 15:39:42 Start Clear [Box(7, 13)] 2015-04-17 15:39:42 Walk to center point = X: 450, Y: 810, Z: 0 2015-04-17 15:39:42 pos after walk to center point = X: 452.5, Y: 815, Z: 0.3585786 2015-04-17 15:39:42 [Box(7, 13)] looks like exit 2015-04-17 15:39:42 [Box(7, 13)] direction =  2015-04-17 15:39:42 Start Clear [Box(6, 13)] 2015-04-17 15:39:42 Walk to center point = X: 385, Y: 815, Z: 0 2015-04-17 15:39:51 Stuck when attacking x1_Ghoul_A_Challenge-6008 294664!, Moving nearer mechanism!, health= 0.4869203 2015-04-17 15:39:52 Stuck when attacking Shield_Skeleton_A-5972 5275!, Moving nearer mechanism!, health= 0.2865852 2015-04-17 15:39:56 Player is dead, may try Reviving. Death Count: 68 2015-04-17 15:39:56 player dead, check lastDeathPos = X: 372.5, Y: 852.5, Z: -23.9801, currentPos = X: 367.5, Y: 822.5, Z: 0.1000002 2015-04-17 15:39:56 same death pos count ++ 2015-04-17 15:39:56 final same dealth pos count = 4 2015-04-17 15:40:00 Different World after Reviving, no repair needed 2015-04-17 15:40:00 End explore because of end explore exception, different world after reviving 2015-04-17 15:40:00 Executing LoadProfile, act1.xml 2015-04-17 15:40:00 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:40:00 Executing Order 2015-04-17 15:40:00 Executing LogMessage, 1, 1 2015-04-17 15:40:00 Act 1 Bounties 2015-04-17 15:40:00 Executing If, HasQuest(369944) 2015-04-17 15:40:00 IfCondition = FALSE 2015-04-17 15:40:00 Executing If, HasQuest(375198) 2015-04-17 15:40:00 IfCondition = FALSE 2015-04-17 15:40:00 Executing If, HasQuest(361331) 2015-04-17 15:40:00 IfCondition = FALSE 2015-04-17 15:40:00 Executing If, HasQuest(361327) 2015-04-17 15:40:00 IfCondition = FALSE 2015-04-17 15:40:00 Executing If, HasQuest(361320) 2015-04-17 15:40:00 IfCondition = FALSE 2015-04-17 15:40:00 Executing If, HasQuest(361334) 2015-04-17 15:40:00 IfCondition = FALSE 2015-04-17 15:40:00 Executing If, HasQuest(361339) 2015-04-17 15:40:00 IfCondition = FALSE 2015-04-17 15:40:00 Executing If, HasQuest(361336) 2015-04-17 15:40:00 IfCondition = FALSE 2015-04-17 15:40:00 Executing If, HasQuest(375191) 2015-04-17 15:40:00 Executing LoadProfile 2015-04-17 15:40:00 Load Profile E:\ROS\Profiles\A1 Bounty\375191_cursed_court.xml 2015-04-17 15:40:00 Executing Order 2015-04-17 15:40:00 Executing If, Me.IsInTown==False 2015-04-17 15:40:00 IfCondition = FALSE 2015-04-17 15:40:00 Executing UseWaypoint 2015-04-17 15:40:00 Use Waypoint 3 2015-04-17 15:40:04 Executing If, HasQuest(375191) 2015-04-17 15:40:04 Executing ExploreDungeon, BountyComplete, 0.55 2015-04-17 15:40:04 Explore starting Pos = X: 750.9922, Y: 821.8486, Z: 0.09999999 2015-04-17 15:40:04 Start Clear [Box(12, 13)] 2015-04-17 15:40:04 Walk to center point = X: 750, Y: 810, Z: 0 2015-04-17 15:40:05 pos after walk to center point = X: 750.9922, Y: 821.8486, Z: 0.09999999 2015-04-17 15:40:05 [Box(12, 13)] looks like exit 2015-04-17 15:40:05 [Box(12, 13)] direction =  2015-04-17 15:40:05 Start Clear [Box(11, 13)] 2015-04-17 15:40:05 Walk to center point = X: 690, Y: 810, Z: 0 2015-04-17 15:40:05 pos after walk to center point = X: 699.5, Y: 810, Z: 3.218651E-06 2015-04-17 15:40:05 [Box(11, 13)] looks like exit 2015-04-17 15:40:05 [Box(11, 13)] direction =  2015-04-17 15:40:05 Start Clear [Box(10, 13)] 2015-04-17 15:40:05 Walk to center point = X: 630, Y: 810, Z: 0 2015-04-17 15:40:05 pos after walk to center point = X: 639.5, Y: 810, Z: 3.218651E-06 2015-04-17 15:40:05 [Box(10, 13)] looks like exit 2015-04-17 15:40:05 [Box(10, 13)] direction =  2015-04-17 15:40:05 Start Clear [Box(9, 13)] 2015-04-17 15:40:05 Walk to center point = X: 570, Y: 810, Z: 0 2015-04-17 15:40:05 pos after walk to center point = X: 579.5043, Y: 810, Z: 2.676684 2015-04-17 15:40:05 [Box(9, 13)] looks like exit 2015-04-17 15:40:05 [Box(9, 13)] direction =  2015-04-17 15:40:05 Start Clear [Box(8, 13)] 2015-04-17 15:40:05 Walk to center point = X: 510, Y: 810, Z: 0 2015-04-17 15:40:06 pos after walk to center point = X: 519.5202, Y: 810, Z: 1.192093E-07 2015-04-17 15:40:06 [Box(8, 13)] looks like exit 2015-04-17 15:40:06 [Box(8, 13)] direction =  2015-04-17 15:40:06 Start Clear [Box(7, 13)] 2015-04-17 15:40:06 Walk to center point = X: 450, Y: 810, Z: 0 2015-04-17 15:40:06 pos after walk to center point = X: 452.5, Y: 815, Z: 0.3585786 2015-04-17 15:40:06 [Box(7, 13)] looks like exit 2015-04-17 15:40:06 [Box(7, 13)] direction =  2015-04-17 15:40:06 Start Clear [Box(6, 13)] 2015-04-17 15:40:06 Walk to center point = X: 385, Y: 815, Z: 0 2015-04-17 15:40:08 Stuck when attacking Skeleton_A-6940 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:40:09 Stuck when attacking Skeleton_A-6921 5393!, Moving nearer mechanism!, health= 0.6561585 2015-04-17 15:40:15 Stuck when attacking x1_Ghoul_A_Challenge-7168 294664!, Moving nearer mechanism!, health= 0.003470725 2015-04-17 15:40:19 Stuck when attacking Skeleton_A-7188 5393!, Moving nearer mechanism!, health= 0.6426642 2015-04-17 15:40:22 Stuck when attacking Skeleton_A-7164 5393!, Moving nearer mechanism!, health= 0.6750836 2015-04-17 15:40:24 Stuck when attacking Skeleton_A-7175 5393!, Moving nearer mechanism!, health= 0.0957154 2015-04-17 15:40:30 Stuck when attacking Unburied_A-7179 6356!, Moving nearer mechanism!, health= 0.1566276 2015-04-17 15:40:35 Player is dead, may try Reviving. Death Count: 69 2015-04-17 15:40:35 player dead, check lastDeathPos = X: 372.5, Y: 852.5, Z: -23.9801, currentPos = X: 329.871, Y: 799.5072, Z: 0.1000002 2015-04-17 15:40:35 renew last dealth pos 2015-04-17 15:40:35 final same dealth pos count = 3 2015-04-17 15:40:43 Stuck when attacking x1_Ghoul_A_Challenge-7225 294664!, Moving nearer mechanism!, health= 0.5426231 2015-04-17 15:40:53 Stuck when attacking Skeleton_A-7174 5393!, Moving nearer mechanism!, health= 1 2015-04-17 15:40:58 Player is dead, may try Reviving. Death Count: 70 2015-04-17 15:40:58 player dead, check lastDeathPos = X: 329.871, Y: 799.5072, Z: 0.1000002, currentPos = X: 329.871, Y: 799.5072, Z: 0.1000002 2015-04-17 15:40:58 same death pos count ++ 2015-04-17 15:40:58 final same dealth pos count = 4 2015-04-17 15:40:58 DeathCount = 70, needs to repair 2015-04-17 15:41:02 Different World after Reviving and needs repair 2015-04-17 15:41:02 End explore because of end explore exception, Different world after reviving and needs repair 2015-04-17 15:41:02 Executing LoadProfile, act1.xml 2015-04-17 15:41:02 Load Profile E:\ROS\Profiles\A1 Bounty\act1.xml 2015-04-17 15:41:02 Executing Order 2015-04-17 15:41:02 Merchant located at X: 434.69, Y: 580.03, Z: 23.95 2015-04-17 15:41:02 Repaired successfully! 2015-04-17 15:41:03 Executing LogMessage, 1, 1 2015-04-17 15:41:03 Act 1 Bounties 2015-04-17 15:41:03 Executing If, HasQuest(369944) 2015-04-17 15:41:03 IfCondition = FALSE 2015-04-17 15:41:03 Executing If, HasQuest(375198) 2015-04-17 15:41:03 IfCondition = FALSE 2015-04-17 15:41:03 Executing If, HasQuest(361331) 2015-04-17 15:41:03 IfCondition = FALSE 2015-04-17 15:41:03 Executing If, HasQuest(361327) 2015-04-17 15:41:03 IfCondition = FALSE 2015-04-17 15:41:03 Executing If, HasQuest(361320) 2015-04-17 15:41:03 IfCondition = FALSE 2015-04-17 15:41:03 Executing If, HasQuest(361334) 2015-04-17 15:41:03 IfCondition = FALSE 2015-04-17 15:41:03 Executing If, HasQuest(361339) 2015-04-17 15:41:03 IfCondition = FALSE 2015-04-17 15:41:03 Executing If, HasQuest(361336) 2015-04-17 15:41:03 IfCondition = FALSE 2015-04-17 15:41:03 Executing If, HasQuest(375191) 2015-04-17 15:41:03 Executing LoadProfile 2015-04-17 15:41:03 Will leave game suddenly, reason: attempt quest too many times, questID = 375191 2015-04-17 15:41:03 ping just before leave game = 186 2015-04-17 15:41:03 Leave Game 2015-04-17 15:41:09 Waiting for 1s before after leaving game 2015-04-17 15:41:11 Prepare to start game UI 2015-04-17 15:41:13 Just clicked the start button 2015-04-17 15:41:27 start game is successful 2015-04-17 15:41:28 Executing Order 2015-04-17 15:41:29 Executing LoadProfile, A1 Bounty\act1.xml 2015-04-17 15:41:29 Load Profile E:\ROS\Profiles\A1 Bounty\A1 Bounty\act1.xml 2015-04-17 15:41:29 Executing Order 2015-04-17 15:41:29 Executing LogMessage, 1, 1 2015-04-17 15:41:29 Act 1 Bounties 2015-04-17 15:41:29 Executing If, HasQuest(369944) 2015-04-17 15:41:29 IfCondition = FALSE 2015-04-17 15:41:29 Executing If, HasQuest(375198) 2015-04-17 15:41:29 Executing LoadProfile 2015-04-17 15:41:29 Load Profile E:\ROS\Profiles\A1 Bounty\375198_cursed_chamber_of_bone.xml 2015-04-17 15:41:29 Executing Order 2015-04-17 15:41:29 Executing If, Me.IsInTown==False 2015-04-17 15:41:29 IfCondition = FALSE 2015-04-17 15:41:29 Executing UseWaypoint 2015-04-17 15:41:29 Use Waypoint 2 2015-04-17 15:41:35 Executing If, HasQuest(375198) 2015-04-17 15:41:35 Executing If, CurrentLevelAreaId == 19780 2015-04-17 15:41:36 Executing ExploreDungeon, 1, 2 2015-04-17 15:41:36 Explore starting Pos = X: 580, Y: 989.3074, Z: 0.1 2015-04-17 15:41:36 Start Clear [Box(9, 16)] 2015-04-17 15:41:36 Walk to center point = X: 570, Y: 990, Z: 0 2015-04-17 15:41:36 pos after walk to center point = X: 580, Y: 989.3074, Z: 0.1 2015-04-17 15:41:36 [Box(9, 16)] looks like exit 2015-04-17 15:41:36 [Box(9, 16)] direction =  2015-04-17 15:41:36 Start Clear [Box(9, 15)] 2015-04-17 15:41:36 Walk to center point = X: 570, Y: 930, Z: 0 2015-04-17 15:41:46 Stuck when attacking ZombieSkinny_B-442 6646!, Moving nearer mechanism!, health= 1 2015-04-17 15:41:53 cannot move to monster position - Zombie_A-710 6652 2015-04-17 15:41:53 cannot move to monster position - Zombie_A-710 6652 2015-04-17 15:41:53 cannot move to monster position - Zombie_A-710 6652 2015-04-17 15:41:53 cannot move to monster position - Zombie_A-710 6652 2015-04-17 15:41:53 cannot move to monster position - Zombie_A-710 6652 2015-04-17 15:41:53 cannot move to monster position - Zombie_A-710 6652 2015-04-17 15:41:53 Stuck when attacking Zombie_A-710 6652!, Moving nearer mechanism!, health= 1 2015-04-17 15:41:54 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:54 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:54 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:54 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:54 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:55 Stuck when attacking Zombie_A-724 6652!, Moving nearer mechanism!, health= 1 2015-04-17 15:41:55 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:55 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:56 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:57 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:58 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:58 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:58 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:58 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:58 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:58 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:58 skipping monster Zombie_A-710 as it's difficult to attack 2015-04-17 15:41:58 pos after walk to center point = X: 569.614, Y: 923.4379, Z: 2.980232E-08 2015-04-17 15:41:58 [Box(9, 15)] looks like exit 2015-04-17 15:41:58 [Box(9, 15)] direction =  2015-04-17 15:41:58 [Box(9, 15)] direction =  2015-04-17 15:41:58 Start Clear [Box(9, 14)] 2015-04-17 15:41:58 Walk to center point = X: 565, Y: 875, Z: 0 2015-04-17 15:41:58 pos after walk to center point = X: 567.5, Y: 875, Z: 2.980232E-08 2015-04-17 15:41:58 [Box(9, 14)] looks like exit 2015-04-17 15:41:58 [Box(9, 14)] direction =  2015-04-17 15:41:58 Start Clear [Box(8, 14)] 2015-04-17 15:41:58 Walk to center point = X: 512.5, Y: 867.5, Z: 0 2015-04-17 15:41:58 pos after walk to center point = X: 515, Y: 870, Z: 2.980232E-08 2015-04-17 15:41:58 [Box(8, 14)] looks like exit 2015-04-17 15:41:58 [Box(8, 14)] direction =  2015-04-17 15:41:58 [Box(8, 14)] direction =  2015-04-17 15:41:58 Start Clear [Box(8, 13)] 2015-04-17 15:41:58 Walk to center point = X: 512.5, Y: 812.5, Z: 0 2015-04-17 15:42:00 pos after walk to center point = X: 503.1248, Y: 817.4221, Z: 2.980232E-08 2015-04-17 15:42:00 [Box(8, 13)] looks like exit 2015-04-17 15:42:00 [Box(8, 13)] direction =  2015-04-17 15:42:00 Start Clear [Box(7, 13)] 2015-04-17 15:42:00 Walk to center point = X: 455, Y: 810, Z: 0 2015-04-17 15:42:00 pos after walk to center point = X: 455, Y: 810, Z: 9.536743E-07 2015-04-17 15:42:00 [Box(7, 13)] looks like exit 2015-04-17 15:42:00 [Box(7, 13)] direction =  2015-04-17 15:42:00 Start Clear [Box(6, 13)] 2015-04-17 15:42:00 Walk to center point = X: 387.5, Y: 807.5, Z: 0 2015-04-17 15:42:01 pos after walk to center point = X: 390, Y: 810, Z: 1.538809 2015-04-17 15:42:01 [Box(6, 13)] looks like exit 2015-04-17 15:42:01 [Box(6, 13)] direction =  2015-04-17 15:42:01 [Box(6, 13)] direction =  2015-04-17 15:42:01 Start Clear [Box(6, 12)] 2015-04-17 15:42:01 Walk to center point = X: 390, Y: 750, Z: 0 2015-04-17 15:42:01 pos after walk to center point = X: 390, Y: 750, Z: 9.536743E-07 2015-04-17 15:42:01 [Box(6, 12)] looks like exit 2015-04-17 15:42:01 [Box(6, 12)] direction =  2015-04-17 15:42:01 Start Clear [Box(5, 12)] 2015-04-17 15:42:01 Walk to center point = X: 330, Y: 750, Z: 0 2015-04-17 15:42:01 pos after walk to center point = X: 330, Y: 750, Z: 23.63346 2015-04-17 15:42:01 [Box(5, 12)] looks like exit 2015-04-17 15:42:01 [Box(5, 12)] direction =  2015-04-17 15:42:01 Cleared [Box(5, 12)] 2015-04-17 15:42:01 [Box(6, 12)] direction =  2015-04-17 15:42:01 Cleared [Box(6, 12)] 2015-04-17 15:42:01 Cleared [Box(6, 13)] 2015-04-17 15:42:01 [Box(7, 13)] direction =  2015-04-17 15:42:01 Cleared [Box(7, 13)] 2015-04-17 15:42:01 [Box(8, 13)] direction =  2015-04-17 15:42:01 [Box(8, 13)] direction =  2015-04-17 15:42:02 Start Clear [Box(9, 13)] 2015-04-17 15:42:02 Walk to center point = X: 567.5, Y: 812.5, Z: 0 2015-04-17 15:42:03 pos after walk to center point = X: 565, Y: 822.5, Z: -4.605914 2015-04-17 15:42:03 [Box(9, 13)] looks like exit 2015-04-17 15:42:03 [Box(9, 13)] direction =  2015-04-17 15:42:03 [Box(9, 13)] direction =  2015-04-17 15:42:03 [Box(9, 13)] direction =  2015-04-17 15:42:03 Start Clear [Box(10, 13)] 2015-04-17 15:42:03 Walk to center point = X: 635, Y: 805, Z: 0 2015-04-17 15:42:04 Stuck when attacking ZombieSkinny_B-1047 6646!, Moving nearer mechanism!, health= 1 2015-04-17 15:42:14 Stuck when attacking ZombieSkinny_B-1078 6646!, Moving nearer mechanism!, health= 0.9360965 2015-04-17 15:42:17 Moving Stuck! 2015-04-17 15:42:27 Bot suspended