2015-10-14 20:35:07 Start at 10/14/2015 8:35:07 PM - gdXXXXXXX@XXXXXXXXX US
2015-10-14 20:35:07 Bot Version 0.9.459
2015-10-14 20:35:07 Profile - Nephalem Rifts (Farm After Kill Boss).xml
2015-10-14 20:35:07 Start botting
2015-10-14 20:35:07 Executing 命令
2015-10-14 20:35:09 Executing GoGetKeystones, -1
2015-10-14 20:35:09 Executing If, CurrentWorldId == 172909
2015-10-14 20:35:09 IfCondition = True
2015-10-14 20:35:09 Executing 移到, 445.9769, 393.6685
2015-10-14 20:35:09 Executing 移到, 445.9769, 393.6685
2015-10-14 20:35:09 Executing If, CurrentWorldId == 161472
2015-10-14 20:35:09 Executing If, CurrentWorldId == 332336
2015-10-14 20:35:09 Executing If, CurrentWorldId == 304235
2015-10-14 20:35:09 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120)
2015-10-14 20:35:09 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80)
2015-10-14 20:35:09 Executing Params, WillSpeed, false
2015-10-14 20:35:09 Executing UseRiftsTower, 364715
2015-10-14 20:35:18 Executing Params, WillSpeed, true
2015-10-14 20:35:18 Executing 等待, 3000, False
2015-10-14 20:35:21 Executing 传送门, 345935
2015-10-14 20:35:21 Use Portal 345935
2015-10-14 20:35:27 Executing 等待, 1000, False
2015-10-14 20:35:28 Executing If, Me.IsInTown
2015-10-14 20:35:28 Executing 等待, 1000, False
2015-10-14 20:35:29 Executing If, not Me.IsInTown
2015-10-14 20:35:29 IfCondition = True
2015-10-14 20:35:29 Executing While, not Me.IsInTown and GetValue.GoBack != 1
2015-10-14 20:35:29 IfCondition = True
2015-10-14 20:35:29 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult
2015-10-14 20:35:29 Executing If, IsActiveQuestStep(337492, 10)
2015-10-14 20:35:29 Executing 探索全区域, 60, 0.03
2015-10-14 20:35:29 Explore starting Pos = X: 549.9799, Y: 1077.675, Z: 0.1000005
2015-10-14 20:35:29 Start Clear [Box(9, 17)]
2015-10-14 20:35:29 Walk to center point = X: 567.5, Y: 1047.5, Z: 0
2015-10-14 20:35:30 pos after walk to center point = X: 575.9617, Y: 1051.703, Z: 2.384186E-07
2015-10-14 20:35:30 [Box(9, 17)] looks like exit
2015-10-14 20:35:30 [Box(9, 17)] direction = 
2015-10-14 20:35:30 Start Clear [Box(9, 18)]
2015-10-14 20:35:30 Walk to center point = X: 557.5, Y: 1092.5, Z: 0
2015-10-14 20:35:30 pos after walk to center point = X: 565.5927, Y: 1091.488, Z: 2.384186E-07
2015-10-14 20:35:30 [Box(9, 18)] looks like exit
2015-10-14 20:35:30 [Box(9, 18)] direction = 
2015-10-14 20:35:30 Start Clear [Box(10, 18)]
2015-10-14 20:35:30 Walk to center point = X: 627.5, Y: 1107.5, Z: 0
2015-10-14 20:35:34 pos after walk to center point = X: 630, Y: 1105, Z: 2.384186E-07
2015-10-14 20:35:34 [Box(10, 18)] looks like exit
2015-10-14 20:35:34 [Box(10, 18)] direction = 
2015-10-14 20:35:34 [Box(10, 18)] direction = 
2015-10-14 20:35:34 Start Clear [Box(11, 18)]
2015-10-14 20:35:34 Walk to center point = X: 675, Y: 1107.5, Z: 0
2015-10-14 20:35:34 pos after walk to center point = X: 672.5, Y: 1107.5, Z: 0
2015-10-14 20:35:34 [Box(11, 18)] looks like exit
2015-10-14 20:35:34 [Box(11, 18)] direction = 
2015-10-14 20:35:34 [Box(11, 18)] direction = 
2015-10-14 20:35:34 Start Clear [Box(11, 19)]
2015-10-14 20:35:34 Walk to center point = X: 707.5, Y: 1152.5, Z: 0
2015-10-14 20:35:35 pos after walk to center point = X: 709.0199, Y: 1144.984, Z: 0
2015-10-14 20:35:35 [Box(11, 19)] looks like exit
2015-10-14 20:35:35 [Box(11, 19)] direction = 
2015-10-14 20:35:35 Start Clear [Box(11, 20)]
2015-10-14 20:35:35 Walk to center point = X: 710, Y: 1235, Z: 0
2015-10-14 20:35:40 pos after walk to center point = X: 710, Y: 1235, Z: -2.470246E-14
2015-10-14 20:35:40 [Box(11, 20)] looks like exit
2015-10-14 20:35:40 [Box(11, 20)] direction = 
2015-10-14 20:35:40 Start Clear [Box(11, 21)]
2015-10-14 20:35:40 Walk to center point = X: 710, Y: 1270, Z: 0
2015-10-14 20:35:40 pos after walk to center point = X: 711.4526, Y: 1258.912, Z: -2.414734E-14
2015-10-14 20:35:40 [Box(11, 21)] looks like exit
2015-10-14 20:35:40 [Box(11, 21)] direction = 
2015-10-14 20:35:40 Start Clear [Box(11, 22)]
2015-10-14 20:35:40 Walk to center point = X: 710, Y: 1357.5, Z: 0
2015-10-14 20:35:43 Stuck when attacking a1dun_Leor_Jail_Door_Breakable_A-30285 95481!, Moving nearer mechanism!, health= 1
2015-10-14 20:35:45 pos after walk to center point = X: 712.5, Y: 1355, Z: -2.470246E-14
2015-10-14 20:35:45 [Box(11, 22)] looks like exit
2015-10-14 20:35:45 [Box(11, 22)] direction = 
2015-10-14 20:35:45 Start Clear [Box(11, 23)]
2015-10-14 20:35:45 Walk to center point = X: 710, Y: 1390, Z: 0
2015-10-14 20:35:48 cannot move to monster position - a1dun_Leor_Jail_Door_Breakable_A-30452 95481
2015-10-14 20:35:58 Moving Stuck!
2015-10-14 20:35:59 cannot move to monster position - a1dun_Leor_Jail_Door_Breakable_A-30804 95481
2015-10-14 20:36:04 Looting Belt_norm_base_flippy-30957
2015-10-14 20:36:05 cannot move to monster position - Sandling_A-30710 5187
2015-10-14 20:36:08 cannot move to monster position - Sandling_A-30710 5187
2015-10-14 20:36:16 Exception System.OverflowException: Value was either too large or too small for an Int32.
   at System.Convert.ToInt32(Double value)
   at ..( start,  Destination,  resetScenes, Boolean& )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean )
   at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean )
   at ..( attr, Dictionary`2 xmlNode, XmlNode )
   at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( rootDocument, XmlDocument )
   at ..(Int32 maxTryTimes)
2015-10-14 20:36:16 Leave Game
2015-10-14 20:36:36 Waiting for 1s before after leaving game
2015-10-14 20:36:39 Start at 10/14/2015 8:36:39 PM - gdXXXXXXX@XXXXXXXXX US
2015-10-14 20:36:39 Bot Version 0.9.459
2015-10-14 20:36:39 Profile - Nephalem Rifts (Farm After Kill Boss).xml
2015-10-14 20:36:39 Start botting
2015-10-14 20:36:40 Prepare to call start game function
2015-10-14 20:37:08 start game is successful
2015-10-14 20:37:10 Executing 命令
2015-10-14 20:37:10 Executing GoGetKeystones, -1
2015-10-14 20:37:10 Executing If, CurrentWorldId == 172909
2015-10-14 20:37:10 Executing If, CurrentWorldId == 161472
2015-10-14 20:37:10 IfCondition = True
2015-10-14 20:37:10 Executing MoveTo, 349.6528, 268.9543
2015-10-14 20:37:11 Executing MoveTo, 349.6528, 268.9543
2015-10-14 20:37:11 Executing If, CurrentWorldId == 332336
2015-10-14 20:37:11 Executing If, CurrentWorldId == 304235
2015-10-14 20:37:11 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120)
2015-10-14 20:37:11 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80)
2015-10-14 20:37:11 Executing Params, WillSpeed, false
2015-10-14 20:37:11 Executing UseRiftsTower, 364715
2015-10-14 20:37:11 Unreasonably stopped!!!
2015-10-14 20:37:11 Unreasonably stopped!!!
2015-10-14 20:37:20 Executing Params, WillSpeed, true
2015-10-14 20:37:20 Executing 等待, 3000, False
2015-10-14 20:37:23 Executing 传送门, 345935
2015-10-14 20:37:23 Use Portal 345935
2015-10-14 20:37:26 Executing 等待, 1000, False
2015-10-14 20:37:27 Executing If, Me.IsInTown
2015-10-14 20:37:27 Executing 等待, 1000, False
2015-10-14 20:37:28 Executing If, not Me.IsInTown
2015-10-14 20:37:28 IfCondition = True
2015-10-14 20:37:28 Executing While, not Me.IsInTown and GetValue.GoBack != 1
2015-10-14 20:37:28 IfCondition = True
2015-10-14 20:37:28 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult
2015-10-14 20:37:28 Executing If, IsActiveQuestStep(337492, 10)
2015-10-14 20:37:28 Executing 探索全区域, 60, 0.03
2015-10-14 20:37:29 Explore starting Pos = X: 192.5213, Y: 877.408, Z: 35.1
2015-10-14 20:37:29 Start Clear [Box(3, 14)]
2015-10-14 20:37:29 Walk to center point = X: 207.5, Y: 867.5, Z: 0
2015-10-14 20:37:29 pos after walk to center point = X: 207.5, Y: 867.5, Z: 34.98528
2015-10-14 20:37:29 [Box(3, 14)] looks like exit
2015-10-14 20:37:29 [Box(3, 14)] direction = 
2015-10-14 20:37:29 Start Clear [Box(4, 14)]
2015-10-14 20:37:29 Walk to center point = X: 255, Y: 855, Z: 0
2015-10-14 20:37:30 pos after walk to center point = X: 252.5, Y: 852.5, Z: 15.59775
2015-10-14 20:37:30 [Box(4, 14)] looks like exit
2015-10-14 20:37:30 [Box(4, 14)] direction = 
2015-10-14 20:37:30 [Box(4, 14)] direction = 
2015-10-14 20:37:30 Start Clear [Box(5, 14)]
2015-10-14 20:37:30 Walk to center point = X: 302.5, Y: 842.5, Z: 0
2015-10-14 20:37:30 pos after walk to center point = X: 295.6391, Y: 843.0717, Z: 1.907349E-06
2015-10-14 20:37:30 [Box(5, 14)] looks like exit
2015-10-14 20:37:30 [Box(5, 14)] direction = 
2015-10-14 20:37:31 [Box(5, 14)] direction = 
2015-10-14 20:37:31 Start Clear [Box(5, 13)]
2015-10-14 20:37:31 Walk to center point = X: 320, Y: 800, Z: 0
2015-10-14 20:37:31 pos after walk to center point = X: 320, Y: 805, Z: 3.756392
2015-10-14 20:37:31 [Box(5, 13)] looks like exit
2015-10-14 20:37:31 [Box(5, 13)] direction = 
2015-10-14 20:37:31 Start Clear [Box(4, 13)]
2015-10-14 20:37:31 Walk to center point = X: 285, Y: 822.5, Z: 0
2015-10-14 20:37:32 pos after walk to center point = X: 293.5312, Y: 817.5, Z: -1.144409E-05
2015-10-14 20:37:32 [Box(4, 13)] looks like exit
2015-10-14 20:37:32 [Box(4, 13)] direction = 
2015-10-14 20:37:32 [Box(4, 13)] direction = 
2015-10-14 20:37:32 Cleared [Box(4, 13)]
2015-10-14 20:37:32 [Box(5, 13)] direction = 
2015-10-14 20:37:32 [Box(5, 13)] direction = 
2015-10-14 20:37:32 Start Clear [Box(5, 12)]
2015-10-14 20:37:32 Walk to center point = X: 332.5, Y: 752.5, Z: 0
2015-10-14 20:37:37 cannot move to monster position - TriuneCultist_A-663 6024
2015-10-14 20:37:38 Exception System.OverflowException: Value was either too large or too small for an Int32.
   at System.Convert.ToInt32(Double value)
   at ..( start,  Destination,  resetScenes, Boolean& )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean )
   at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean )
   at ..( attr, Dictionary`2 xmlNode, XmlNode )
   at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( rootDocument, XmlDocument )
   at ..(Int32 maxTryTimes)
2015-10-14 20:37:38 Leave Game
2015-10-14 20:37:58 Waiting for 2s before after leaving game
2015-10-14 20:38:02 Start at 10/14/2015 8:38:02 PM - gdXXXXXXX@XXXXXXXXX US
2015-10-14 20:38:02 Bot Version 0.9.459
2015-10-14 20:38:02 Profile - Nephalem Rifts (Farm After Kill Boss).xml
2015-10-14 20:38:02 Start botting
2015-10-14 20:38:03 Prepare to call start game function
2015-10-14 20:38:25 start game is successful
2015-10-14 20:38:26 Executing 命令
2015-10-14 20:38:26 Executing GoGetKeystones, -1
2015-10-14 20:38:26 Executing If, CurrentWorldId == 172909
2015-10-14 20:38:26 Executing If, CurrentWorldId == 161472
2015-10-14 20:38:26 IfCondition = True
2015-10-14 20:38:26 Executing MoveTo, 349.6528, 268.9543
2015-10-14 20:38:27 Executing MoveTo, 349.6528, 268.9543
2015-10-14 20:38:27 Executing If, CurrentWorldId == 332336
2015-10-14 20:38:27 Executing If, CurrentWorldId == 304235
2015-10-14 20:38:27 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120)
2015-10-14 20:38:27 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80)
2015-10-14 20:38:27 Executing Params, WillSpeed, false
2015-10-14 20:38:27 Executing UseRiftsTower, 364715
2015-10-14 20:38:28 Unreasonably stopped!!!
2015-10-14 20:38:28 Unreasonably stopped!!!
2015-10-14 20:38:37 Executing Params, WillSpeed, true
2015-10-14 20:38:37 Executing 等待, 3000, False
2015-10-14 20:38:40 Executing 传送门, 345935
2015-10-14 20:38:40 Use Portal 345935
2015-10-14 20:38:43 Executing 等待, 1000, False
2015-10-14 20:38:44 Executing If, Me.IsInTown
2015-10-14 20:38:44 Executing 等待, 1000, False
2015-10-14 20:38:45 Executing If, not Me.IsInTown
2015-10-14 20:38:45 IfCondition = True
2015-10-14 20:38:45 Executing While, not Me.IsInTown and GetValue.GoBack != 1
2015-10-14 20:38:45 IfCondition = True
2015-10-14 20:38:45 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult
2015-10-14 20:38:45 Executing If, IsActiveQuestStep(337492, 10)
2015-10-14 20:38:45 Executing 探索全区域, 60, 0.03
2015-10-14 20:38:46 Explore starting Pos = X: 170.9743, Y: 143.136, Z: 7.95146
2015-10-14 20:38:46 Start Clear [Box(2, 2)]
2015-10-14 20:38:46 Walk to center point = X: 142.5, Y: 157.5, Z: 0
2015-10-14 20:38:46 pos after walk to center point = X: 142.5, Y: 157.5, Z: -0.4467387
2015-10-14 20:38:46 [Box(2, 2)] looks like exit
2015-10-14 20:38:46 [Box(2, 2)] direction = 
2015-10-14 20:38:46 Start Clear [Box(2, 3)]
2015-10-14 20:38:46 Walk to center point = X: 157.5, Y: 202.5, Z: 0
2015-10-14 20:38:47 pos after walk to center point = X: 157.5, Y: 196.4915, Z: -0.8012261
2015-10-14 20:38:47 [Box(2, 3)] looks like exit
2015-10-14 20:38:47 [Box(2, 3)] direction = 
2015-10-14 20:38:47 Start Clear [Box(2, 4)]
2015-10-14 20:38:47 Walk to center point = X: 160, Y: 275, Z: 0
2015-10-14 20:38:47 pos after walk to center point = X: 162.5, Y: 272.5, Z: -1.048023
2015-10-14 20:38:47 [Box(2, 4)] looks like exit
2015-10-14 20:38:47 [Box(2, 4)] direction = 
2015-10-14 20:38:47 Start Clear [Box(2, 5)]
2015-10-14 20:38:47 Walk to center point = X: 152.5, Y: 335, Z: 0
2015-10-14 20:38:51 cannot move to monster position - FleshPitFlyer_B-669 4157
2015-10-14 20:38:51 cannot move to monster position - FleshPitFlyer_B-669 4157
2015-10-14 20:38:53 cannot move to monster position - FleshPitFlyer_B-670 4157
2015-10-14 20:39:04 cannot move to monster position - x1_leaperAngel_A-950 304307
2015-10-14 20:39:11 pos after walk to center point = X: 152.5, Y: 335, Z: -0.8897328
2015-10-14 20:39:11 [Box(2, 5)] looks like exit
2015-10-14 20:39:11 [Box(2, 5)] direction = 
2015-10-14 20:39:11 Start Clear [Box(2, 6)]
2015-10-14 20:39:11 Walk to center point = X: 157.5, Y: 382.5, Z: 0
2015-10-14 20:39:11 pos after walk to center point = X: 157.5, Y: 382.5, Z: -0.6289659
2015-10-14 20:39:11 [Box(2, 6)] looks like exit
2015-10-14 20:39:11 [Box(2, 6)] direction = 
2015-10-14 20:39:11 Start Clear [Box(2, 7)]
2015-10-14 20:39:11 Walk to center point = X: 147.5, Y: 455, Z: 0
2015-10-14 20:39:12 pos after walk to center point = X: 150, Y: 455, Z: -0.8386756
2015-10-14 20:39:12 [Box(2, 7)] looks like exit
2015-10-14 20:39:12 [Box(2, 7)] direction = 
2015-10-14 20:39:12 Start Clear [Box(2, 8)]
2015-10-14 20:39:12 Walk to center point = X: 157.5, Y: 502.5, Z: 0
2015-10-14 20:39:12 pos after walk to center point = X: 157.5, Y: 502.5, Z: -0.6289659
2015-10-14 20:39:12 [Box(2, 8)] looks like exit
2015-10-14 20:39:12 [Box(2, 8)] direction = 
2015-10-14 20:39:12 Start Clear [Box(2, 9)]
2015-10-14 20:39:12 Walk to center point = X: 147.5, Y: 575, Z: 0
2015-10-14 20:39:13 pos after walk to center point = X: 150, Y: 575, Z: -0.8386756
2015-10-14 20:39:13 [Box(2, 9)] looks like exit
2015-10-14 20:39:13 [Box(2, 9)] direction = 
2015-10-14 20:39:13 Start Clear [Box(2, 10)]
2015-10-14 20:39:13 Walk to center point = X: 160, Y: 635, Z: 0
2015-10-14 20:39:14 cannot move to monster position - GoatMutant_Melee_A-1131 4295
2015-10-14 20:39:25 Looting p1_normal_rifts_Orb-1308
2015-10-14 20:39:25 Looting x1_spear_norm_base_flippy_02-1305
2015-10-14 20:39:26 move a bit when loot
2015-10-14 20:39:26 Looting p1_normal_rifts_Orb-1307
2015-10-14 20:39:26 Looting CraftingMaterials_Flippy_Global-1316
2015-10-14 20:39:27 Moving Stuck!
2015-10-14 20:39:27 pos after walk to center point = X: 162.5, Y: 632.5, Z: -1.048023
2015-10-14 20:39:27 [Box(2, 10)] looks like exit
2015-10-14 20:39:27 [Box(2, 10)] direction = 
2015-10-14 20:39:28 Start Clear [Box(2, 11)]
2015-10-14 20:39:28 Walk to center point = X: 152.5, Y: 695, Z: 0
2015-10-14 20:39:28 pos after walk to center point = X: 162.5, Y: 692.5, Z: -1.195856
2015-10-14 20:39:28 [Box(2, 11)] looks like exit
2015-10-14 20:39:28 [Box(2, 11)] direction = 
2015-10-14 20:39:28 Start Clear [Box(2, 12)]
2015-10-14 20:39:28 Walk to center point = X: 160, Y: 752.5, Z: 0
2015-10-14 20:39:29 pos after walk to center point = X: 165, Y: 752.5, Z: -0.9281158
2015-10-14 20:39:29 [Box(2, 12)] looks like exit
2015-10-14 20:39:29 [Box(2, 12)] direction = 
2015-10-14 20:39:30 Cleared [Box(2, 12)]
2015-10-14 20:39:30 [Box(2, 11)] direction = 
2015-10-14 20:39:30 Start Clear [Box(3, 11)]
2015-10-14 20:39:30 Walk to center point = X: 0, Y: 0, Z: 0
2015-10-14 20:39:30 Cannot pick center point
2015-10-14 20:39:30 [Box(2, 11)] direction = 
2015-10-14 20:39:30 Cleared [Box(2, 11)]
2015-10-14 20:39:30 [Box(2, 10)] direction = 
2015-10-14 20:39:30 Start Clear [Box(3, 10)]
2015-10-14 20:39:30 Walk to center point = X: 202.5, Y: 637.5, Z: 0
2015-10-14 20:39:31 pos after walk to center point = X: 202.5, Y: 637.5, Z: -0.8059014
2015-10-14 20:39:31 [Box(3, 10)] looks like exit
2015-10-14 20:39:31 [Box(3, 10)] direction = 
2015-10-14 20:39:31 [Box(3, 10)] direction = 
2015-10-14 20:39:31 Start Clear [Box(4, 10)]
2015-10-14 20:39:31 Walk to center point = X: 260, Y: 640, Z: 0
2015-10-14 20:39:35 pos after walk to center point = X: 260, Y: 640, Z: -1.140757
2015-10-14 20:39:35 [Box(4, 10)] looks like exit
2015-10-14 20:39:35 [Box(4, 10)] direction = 
2015-10-14 20:39:36 [Box(4, 10)] direction = 
2015-10-14 20:39:36 Start Clear [Box(4, 11)]
2015-10-14 20:39:36 Walk to center point = X: 275, Y: 685, Z: 0
2015-10-14 20:39:36 pos after walk to center point = X: 275, Y: 679.471, Z: -0.8057468
2015-10-14 20:39:36 [Box(4, 11)] looks like exit
2015-10-14 20:39:36 [Box(4, 11)] direction = 
2015-10-14 20:39:36 Start Clear [Box(4, 12)]
2015-10-14 20:39:36 Walk to center point = X: 277.5, Y: 742.5, Z: 0
2015-10-14 20:39:38 pos after walk to center point = X: 277.5, Y: 747.5, Z: -0.6289659
2015-10-14 20:39:38 [Box(4, 12)] looks like exit
2015-10-14 20:39:38 [Box(4, 12)] direction = 
2015-10-14 20:39:38 Start Clear [Box(4, 13)]
2015-10-14 20:39:38 Walk to center point = X: 267.5, Y: 815, Z: 0
2015-10-14 20:39:39 Looting x1_Sword_norm_base_flippy_02-1507
2015-10-14 20:39:41 Looting CraftingMaterials_Flippy_Global-1512
2015-10-14 20:39:43 pos after walk to center point = X: 276.2818, Y: 811.6906, Z: -0.841986
2015-10-14 20:39:43 [Box(4, 13)] looks like exit
2015-10-14 20:39:43 [Box(4, 13)] direction = 
2015-10-14 20:39:43 Start Clear [Box(4, 14)]
2015-10-14 20:39:43 Walk to center point = X: 280, Y: 875, Z: 0
2015-10-14 20:39:43 pos after walk to center point = X: 282.5, Y: 872.5, Z: -1.048023
2015-10-14 20:39:43 [Box(4, 14)] looks like exit
2015-10-14 20:39:43 [Box(4, 14)] direction = 
2015-10-14 20:39:43 Start Clear [Box(4, 15)]
2015-10-14 20:39:43 Walk to center point = X: 272.5, Y: 935, Z: 0
2015-10-14 20:39:50 pos after walk to center point = X: 272.5, Y: 935, Z: -0.8897328
2015-10-14 20:39:50 [Box(4, 15)] looks like exit
2015-10-14 20:39:50 [Box(4, 15)] direction = 
2015-10-14 20:39:50 Start Clear [Box(4, 16)]
2015-10-14 20:39:50 Walk to center point = X: 280, Y: 992.5, Z: 0
2015-10-14 20:39:50 pos after walk to center point = X: 280, Y: 984.4871, Z: -0.9281158
2015-10-14 20:39:50 [Box(4, 16)] looks like exit
2015-10-14 20:39:50 [Box(4, 16)] direction = 
2015-10-14 20:39:50 Cleared [Box(4, 16)]
2015-10-14 20:39:50 [Box(4, 15)] direction = 
2015-10-14 20:39:50 Start Clear [Box(5, 15)]
2015-10-14 20:39:50 Walk to center point = X: 0, Y: 0, Z: 0
2015-10-14 20:39:50 Cannot pick center point
2015-10-14 20:39:50 [Box(4, 15)] direction = 
2015-10-14 20:39:50 Cleared [Box(4, 15)]
2015-10-14 20:39:50 [Box(4, 14)] direction = 
2015-10-14 20:39:51 Start Clear [Box(5, 14)]
2015-10-14 20:39:51 Walk to center point = X: 322.5, Y: 877.5, Z: 0
2015-10-14 20:39:52 Looting CraftingMaterials_Flippy_Global-1701
2015-10-14 20:39:53 Looting Helm_norm_base_flippy-1705
2015-10-14 20:39:54 pos after walk to center point = X: 316.3967, Y: 878.0086, Z: -0.05900551
2015-10-14 20:39:54 [Box(5, 14)] looks like exit
2015-10-14 20:39:54 [Box(5, 14)] direction = 
2015-10-14 20:39:54 [Box(5, 14)] direction = 
2015-10-14 20:39:54 Start Clear [Box(6, 14)]
2015-10-14 20:39:54 Walk to center point = X: 397.5, Y: 875, Z: 0
2015-10-14 20:39:55 pos after walk to center point = X: 397.5, Y: 880, Z: -1.11138
2015-10-14 20:39:55 [Box(6, 14)] looks like exit
2015-10-14 20:39:55 [Box(6, 14)] direction = 
2015-10-14 20:39:55 [Box(6, 14)] direction = 
2015-10-14 20:39:55 Start Clear [Box(6, 15)]
2015-10-14 20:39:55 Walk to center point = X: 397.5, Y: 922.5, Z: 0
2015-10-14 20:39:56 cannot move to monster position - shadowVermin_C-1751 135611
2015-10-14 20:39:59 cannot move to monster position - shadowVermin_C-1752 135611
2015-10-14 20:39:59 cannot move to monster position - shadowVermin_C-1752 135611
2015-10-14 20:40:01 pos after walk to center point = X: 397.5, Y: 922.5, Z: -0.6357808
2015-10-14 20:40:01 [Box(6, 15)] looks like exit
2015-10-14 20:40:01 [Box(6, 15)] direction = 
2015-10-14 20:40:01 Start Clear [Box(6, 16)]
2015-10-14 20:40:01 Walk to center point = X: 400, Y: 992.5, Z: 0
2015-10-14 20:40:02 pos after walk to center point = X: 400, Y: 982.5, Z: -0.9281158
2015-10-14 20:40:02 [Box(6, 16)] looks like exit
2015-10-14 20:40:02 [Box(6, 16)] direction = 
2015-10-14 20:40:02 Cleared [Box(6, 16)]
2015-10-14 20:40:02 [Box(6, 15)] direction = 
2015-10-14 20:40:02 Start Clear [Box(7, 15)]
2015-10-14 20:40:02 Walk to center point = X: 437.5, Y: 917.5, Z: 0
2015-10-14 20:40:03 pos after walk to center point = X: 437.5, Y: 917.5, Z: 9.992297
2015-10-14 20:40:03 [Box(7, 15)] looks like exit
2015-10-14 20:40:03 [Box(7, 15)] direction = 
2015-10-14 20:40:03 [Box(7, 15)] direction = 
2015-10-14 20:40:03 Start Clear [Box(7, 14)]
2015-10-14 20:40:03 Walk to center point = X: 440, Y: 867.5, Z: 0
2015-10-14 20:40:04 pos after walk to center point = X: 437.5, Y: 870, Z: -0.2881458
2015-10-14 20:40:04 [Box(7, 14)] looks like exit
2015-10-14 20:40:04 [Box(7, 14)] direction = 
2015-10-14 20:40:04 [Box(7, 14)] direction = 
2015-10-14 20:40:04 [Box(7, 14)] direction = 
2015-10-14 20:40:04 Start Clear [Box(7, 13)]
2015-10-14 20:40:04 Walk to center point = X: 427.5, Y: 787.5, Z: 0
2015-10-14 20:40:05 pos after walk to center point = X: 420, Y: 790, Z: -1.085008
2015-10-14 20:40:05 [Box(7, 13)] looks like exit
2015-10-14 20:40:05 [Box(7, 13)] direction = 
2015-10-14 20:40:05 Start Clear [Box(6, 13)]
2015-10-14 20:40:05 Walk to center point = X: 400, Y: 800, Z: 0
2015-10-14 20:40:05 pos after walk to center point = X: 409.2795, Y: 795.3602, Z: -0.450397
2015-10-14 20:40:05 [Box(6, 13)] looks like exit
2015-10-14 20:40:05 [Box(6, 13)] direction = 
2015-10-14 20:40:05 [Box(6, 13)] direction = 
2015-10-14 20:40:06 [Box(6, 13)] direction = 
2015-10-14 20:40:06 Start Clear [Box(6, 12)]
2015-10-14 20:40:06 Walk to center point = X: 400, Y: 765, Z: 0
2015-10-14 20:40:06 pos after walk to center point = X: 410, Y: 767.5, Z: -1.254516
2015-10-14 20:40:06 [Box(6, 12)] looks like exit
2015-10-14 20:40:06 [Box(6, 12)] direction = 
2015-10-14 20:40:06 [Box(6, 12)] direction = 
2015-10-14 20:40:06 Start Clear [Box(7, 12)]
2015-10-14 20:40:06 Walk to center point = X: 440, Y: 760, Z: 0
2015-10-14 20:40:07 pos after walk to center point = X: 437.5, Y: 762.5, Z: -1.195858
2015-10-14 20:40:07 [Box(7, 12)] looks like exit
2015-10-14 20:40:07 [Box(7, 12)] direction = 
2015-10-14 20:40:07 [Box(7, 12)] direction = 
2015-10-14 20:40:07 [Box(7, 12)] direction = 
2015-10-14 20:40:07 Start Clear [Box(8, 12)]
2015-10-14 20:40:07 Walk to center point = X: 502.5, Y: 757.5, Z: 0
2015-10-14 20:40:09 pos after walk to center point = X: 500, Y: 760, Z: -0.3047237
2015-10-14 20:40:09 [Box(8, 12)] looks like exit
2015-10-14 20:40:09 [Box(8, 12)] direction = 
2015-10-14 20:40:09 [Box(8, 12)] direction = 
2015-10-14 20:40:09 Start Clear [Box(9, 12)]
2015-10-14 20:40:09 Walk to center point = X: 562.5, Y: 757.5, Z: 0
2015-10-14 20:40:16 cannot move to monster position - FleshPitFlyer_B-1908 4157
2015-10-14 20:40:18 Looting x1_Sword_norm_base_flippy_02-1963
2015-10-14 20:40:19 move a bit when loot
2015-10-14 20:40:20 Exception System.OverflowException: Value was either too large or too small for an Int32.
   at System.Convert.ToInt32(Double value)
   at ..( start,  Destination,  resetScenes, Boolean& )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean )
   at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean )
   at ..( attr, Dictionary`2 xmlNode, XmlNode )
   at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( rootDocument, XmlDocument )
   at ..(Int32 maxTryTimes)
2015-10-14 20:40:20 Leave Game
2015-10-14 20:40:39 Waiting for 1s before after leaving game
2015-10-14 20:40:42 Start at 10/14/2015 8:40:42 PM - gdXXXXXXX@XXXXXXXXX US
2015-10-14 20:40:42 Bot Version 0.9.459
2015-10-14 20:40:42 Profile - Nephalem Rifts (Farm After Kill Boss).xml
2015-10-14 20:40:42 Start botting
2015-10-14 20:40:43 Prepare to call start game function
2015-10-14 20:41:10 start game is successful
2015-10-14 20:41:11 Executing 命令
2015-10-14 20:41:11 Executing GoGetKeystones, -1
2015-10-14 20:41:11 Executing If, CurrentWorldId == 172909
2015-10-14 20:41:11 Executing If, CurrentWorldId == 161472
2015-10-14 20:41:11 IfCondition = True
2015-10-14 20:41:11 Executing MoveTo, 349.6528, 268.9543
2015-10-14 20:41:12 Executing MoveTo, 349.6528, 268.9543
2015-10-14 20:41:12 Executing If, CurrentWorldId == 332336
2015-10-14 20:41:12 Executing If, CurrentWorldId == 304235
2015-10-14 20:41:12 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 120)
2015-10-14 20:41:12 Executing If, not ActorExistsAt(364715, Me.Position.X, Me.Position.Y, Me.Position.Z, 80)
2015-10-14 20:41:12 Executing Params, WillSpeed, false
2015-10-14 20:41:12 Executing UseRiftsTower, 364715
2015-10-14 20:41:13 Unreasonably stopped!!!
2015-10-14 20:41:13 Unreasonably stopped!!!
2015-10-14 20:41:21 Executing Params, WillSpeed, true
2015-10-14 20:41:21 Executing 等待, 3000, False
2015-10-14 20:41:24 Executing 传送门, 345935
2015-10-14 20:41:24 Use Portal 345935
2015-10-14 20:41:31 Executing 等待, 1000, False
2015-10-14 20:41:32 Executing If, Me.IsInTown
2015-10-14 20:41:32 Executing 等待, 1000, False
2015-10-14 20:41:34 Executing If, not Me.IsInTown
2015-10-14 20:41:34 IfCondition = True
2015-10-14 20:41:34 Executing While, not Me.IsInTown and GetValue.GoBack != 1
2015-10-14 20:41:34 IfCondition = True
2015-10-14 20:41:34 Executing If, GetValue.UsedPortal == 1 and not LastUsePortalResult
2015-10-14 20:41:34 Executing If, IsActiveQuestStep(337492, 10)
2015-10-14 20:41:34 Executing 探索全区域, 60, 0.03
2015-10-14 20:41:34 Explore starting Pos = X: 740, Y: 1137.5, Z: 69.82284
2015-10-14 20:41:34 Start Clear [Box(12, 18)]
2015-10-14 20:41:34 Walk to center point = X: 752.5, Y: 1112.5, Z: 0
2015-10-14 20:41:42 Exception System.OverflowException: Value was either too large or too small for an Int32.
   at System.Convert.ToInt32(Double value)
   at ..( start,  Destination,  resetScenes, Boolean& )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( player,  actor,  powerUsage,  willCheckStuck, Boolean possibleUseInjection, Boolean bath, Boolean )
   at ..( range, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 executeCheck,  breakDistance, Int32 forceExtendRange, Boolean maxTryTimes, Int32 elitesOnly, Boolean willCheckStuck, Boolean possibleLoot, Boolean keywardensOnly, Boolean openItems, Boolean bath, Boolean minMobsCheck, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 openDoorsOnly, Boolean )
   at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
   at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean )
   at ..( attr, Dictionary`2 xmlNode, XmlNode )
   at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( node, XmlNode whileTimes, Int32 )
   at ..( rootDocument, XmlDocument )
   at ..(Int32 maxTryTimes)