Some issues - Printable Version +- Bot Exploit (http://www.botexploit.com/en/forum) +-- Forum: Bot Exploit Forum (/Forum-Bot-Exploit-Forum) +--- Forum: Support (/Forum-Support) +--- Thread: Some issues (/Thread-Some-issues) |
Some issues - GTS - 12-20-2015 05:34 PM Hello, My follower always revives at last check point in greater rift. Is there a fix for this? Also they my bots get stuck very often doing bounties in Gardens of Hope 3 and Ruins of Corvus. Thank you! RE: Some issues - Titanium - 12-21-2015 02:47 AM It's best if the follower revives at last checkpoint. Because if the follower revives at corpse, usually it'll be fought to dead again and again if there is mobs nearby. RE: Some issues - duvdev321 - 12-21-2015 05:01 PM its true titan, but if the folower is a healer and he died the party leader will die at the time the folower still walking all the way back(far distance), if there could be on the next patch a small option for marking for folower *revive at curpse, will be great RE: Some issues - GTS - 12-26-2015 09:23 AM That was exactly my point The follower is a healer monk. Another point: he almost never casts inner sanctuary. Is there an option that i missed? Thanks! RE: Some issues - GTS - 01-06-2016 12:24 PM I'm getting very pissed about this: WHY THE FRIKIN HEALER NEVER CASTS INNER SANCTUARY!!!!????????? A healer monk is useless without it and dies like an idiot. Could you do something about it? RE: Some issues - Titanium - 01-08-2016 10:21 AM Can you post the full build? You can set the build by going to http://us.battle.net/d3/zh/calculator/monk Then copy the link and paste it in reply RE: Some issues - duvdev321 - 01-11-2016 08:14 PM Primary Way of the Hundred Fists Fists of Fury primary Focus Mystic Ally Air Ally secondary ACTION BAR SKILLS Defensive Inner Sanctuary Forbidden Palace 1 Techniques Dashing Strike Blinding Speed 2 Mantras Mantra of Healing Sustenance 3 Focus Cyclone Strike Implosion 4 PASSIVE SKILLS Beacon of Ytar Harmony Resolve Near Death Experience Monk Required level: 70 RESET SAVE AS LOAD RE: Some issues - Ruby - 01-23-2016 07:40 AM (12-21-2015 02:47 AM)Titanium Wrote: It's best if the follower revives at last checkpoint. Because if the follower revives at corpse, usually it'll be fought to dead again and again if there is mobs nearby. Could you revive at last checkpoint, and then teleport to the leader player (using Travel to player from the party menu) if already not within "X" yards/units of distance/measurement from the leader? Of course if the player is detected inside a greater rift, simply use the run method to reach the player after reviving at the last checkpoint as it is already. Let me know if this would work! Very impressed with the bot, Thanks |