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False legendary counts - Printable Version +- Bot Exploit (http://www.botexploit.com/en/forum) +-- Forum: Bot Exploit Forum (/Forum-Bot-Exploit-Forum) +--- Forum: Support (/Forum-Support) +--- Thread: False legendary counts (/Thread-False-legendary-counts) |
False legendary counts - thebuster - 08-19-2013 06:09 PM Heyhey, I'm watching my bot play and all of a sudden the legendary count went up to 20 leg/hour (after 2 minutes), indicating a legendary dropped and was pickedup, but I don't see anything on the screen :O This happens quite often, any ideas? RE: False legendary counts - SuperBot - 08-19-2013 06:32 PM The calculations uses interpolation method. For example, if you have 1 legendary in 30 mins. Your legendary per hour will be 2. In your case, you had a legendary within 3 mins, therefore, the bot would presume your per hour legendary count to be 20. If you run your bot for a little longer, the value will come down to a more meaningful average. Hope that answers your question. (08-19-2013 06:09 PM)thebuster Wrote: Heyhey, RE: False legendary counts - thebuster - 08-19-2013 06:37 PM Thanks for your answer, I understand the calculation, I'm just saying the count went up from 0 to 20 without a legendary being dropped/looted RE: False legendary counts - Galthran - 08-19-2013 08:21 PM (08-19-2013 06:37 PM)thebuster Wrote: Thanks for your answer, I understand the calculation, I'm just saying the count went up from 0 to 20 without a legendary being dropped/looted had this also ... its more like a bug then a feature ![]() and the interpolation isn't working as you would exspect it for example when you die after 2min death count should be 30deaths/hour but it's 1 deaths /hour |