Bot Exploit
Blacklisting objects/monsters - Printable Version

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+--- Thread: Blacklisting objects/monsters (/Thread-Blacklisting-objects-monsters)



Blacklisting objects/monsters - thebuster - 08-19-2013 09:54 PM

I got this list, but am not sure how to blacklist objects (like all cannons in act3 tower the bot gets stuck at)

Code:
// Destructible things that have physical mesh but should always be ignored because they don't get in the way/don't lose their mesh, like fire troughs in dungeons
private static readonly List<int> listObjectSNOIgnoreBlacklist = new List<int> {
163449, 78030, 2909, 58283, 58299, 58309, 58321, 87809, 88005, 90150, 91600, 97023, 97350, 97381, 72689, 121327, 132951, 185391

And this to GilesCombatReplacer

// Special blacklist for things like ravens, templar/scoundrel/enchantress in town etc. etc. that should never be attacked
private static readonly List<int> listActorSNOIgnoreBlacklist = new List<int> {
5840, 111456, 5013, 5014, 205756, 205746, 4182, 4183, 4644, 4062, 4538, 52693, 162575, 2928, 51291, 51292,
96132, 90958, 90959, 80980, 51292, 51291, 2928, 3546, 129345, 81857, 138428, 81857, 60583, 170038, 174854, 190390,
194263, 5482, 174900, 219702, 221225, 87189, 90072, 107031, 106584, 186130, 187265, 201426, 201242, 200969, 201423,
201438, 201464, 201454, 108012, 103279, 89578, 74004, 84531, 84538, 89579, 190492, 209133, 6318, 107705, 105681, 89934,
89933, 182276, 117574, 182271, 182283, 182278, 128895, 81980, 82111, 81226, 81227, 107067, 103217, 105763, 110959, 106749,
107107, 107112, 106731, 107752, 107829, 90321, 107828, 121327, 185391

Now for actors (NPCs) it's easy, you add this to your xml profile:

<TargetBlacklists>
<TargetBlacklist actorId="16169" />
</TargetBlacklists>

But how to blacklist objects in a profile for BotExploit?


RE: Blacklisting objects/monsters - thebuster - 08-20-2013 01:53 AM

Found the answer, it's still actorId="XXXX" for objects like trees etc


RE: Blacklisting objects/monsters - SuperBot - 08-22-2013 04:34 PM

(08-20-2013 01:53 AM)thebuster Wrote:  Found the answer, it's still actorId="XXXX" for objects like trees etc

appreciate buddy