Blacklisting objects/monsters - Printable Version +- Bot Exploit (http://www.botexploit.com/en/forum) +-- Forum: Bot Exploit Forum (/Forum-Bot-Exploit-Forum) +--- Forum: Support (/Forum-Support) +--- Thread: Blacklisting objects/monsters (/Thread-Blacklisting-objects-monsters) |
Blacklisting objects/monsters - thebuster - 08-19-2013 09:54 PM I got this list, but am not sure how to blacklist objects (like all cannons in act3 tower the bot gets stuck at) Code: // Destructible things that have physical mesh but should always be ignored because they don't get in the way/don't lose their mesh, like fire troughs in dungeons Now for actors (NPCs) it's easy, you add this to your xml profile: <TargetBlacklists> <TargetBlacklist actorId="16169" /> </TargetBlacklists> But how to blacklist objects in a profile for BotExploit? RE: Blacklisting objects/monsters - thebuster - 08-20-2013 01:53 AM Found the answer, it's still actorId="XXXX" for objects like trees etc RE: Blacklisting objects/monsters - SuperBot - 08-22-2013 04:34 PM (08-20-2013 01:53 AM)thebuster Wrote: Found the answer, it's still actorId="XXXX" for objects like trees etc appreciate buddy |