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Bug in selfmade Profile
04-26-2014, 01:11 AM (This post was last modified: 04-26-2014 02:05 AM by brojesus.)
Post: #1
Bug in selfmade Profile
Hi,

i got a little Problem with my small profile. My Character ignores the last "move to" commands dont finishs his run just leaves the game.

This is my Profile actually

<?xml version="1.0" encoding="UTF-8"?>

-<Profile>


-<Order>

<UseWaypoint waypointNumber="8"/>

<MoveTo z="-65,89999" y="131,7837" x="418,4095"/>

<MoveTo z="-25,89999" y="368,1183" x="436,0368"/>

<MoveTo z="0,1965284" y="641,3146" x="405,7458"/>

<LeaveGame/>

</Order>

</Profile>

Its for Chest run in ACT V Quest 6 Step 2

Need some help here.

Thank you!


Here is a Part of my Logfile

2014-04-26 03:59:29 Start at 26.04.2014 01:59:29 - haXXXXXXX@XXXXXX EU
2014-04-26 03:59:29 Bot Version 0.9.273
2014-04-26 03:59:29 Profile - Test.xml
2014-04-26 03:59:29 Start botting
2014-04-26 03:59:30 Prepare to start game UI
2014-04-26 03:59:32 Just clicked the start button
2014-04-26 03:59:39 start game is successful
2014-04-26 03:59:40 Executing Order
2014-04-26 03:59:41 Executing UseWaypoint, 8
2014-04-26 03:59:41 Use Waypoint 8
2014-04-26 03:59:41 Unreasonably stopped!!!
2014-04-26 03:59:41 Unreasonably stopped!!!
2014-04-26 03:59:48 Executing MoveTo, 4197065, 1326344
2014-04-26 03:59:48 destLocal out of bounds
2014-04-26 03:59:48 1st time pathList.Count = 0, destination = X: 4197065, Y: 1326344, Z: -6589999
2014-04-26 03:59:48 Scene not loaded , so path to near point X: 477,5, Y: 360, Z: 0
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04-26-2014, 02:17 AM
Post: #2
RE: Bug in selfmade Profile
From the log it looks like the destination is not reachable.

Is this map a dynamic map? i.e. every time you go inside the map is different from before. If that's the case it explains why the destination is not reachable. You must use <ExploreArea/> for that.
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04-26-2014, 02:21 AM (This post was last modified: 04-26-2014 02:25 AM by brojesus.)
Post: #3
RE: Bug in selfmade Profile
(04-26-2014 01:11 AM)brojesus Wrote:  Hi,

i got a little Problem with my small profile. My Character ignores the last "move to" commands dont finishs his run just leaves the game.

This is my Profile actually

<?xml version="1.0" encoding="UTF-8"?>

-<Profile>


-<Order>

<UseWaypoint waypointNumber="8"/>

<MoveTo z="-65,89999" y="131,7837" x="418,4095"/>

<MoveTo z="-25,89999" y="368,1183" x="436,0368"/>

<MoveTo z="0,1965284" y="641,3146" x="405,7458"/>

<LeaveGame/>

</Order>

</Profile>

Its for Chest run in ACT V Quest 6 Step 2

Need some help here.

Thank you!


Here is a Part of my Logfile

2014-04-26 03:59:29 Start at 26.04.2014 01:59:29 - haXXXXXXX@XXXXXX EU
2014-04-26 03:59:29 Bot Version 0.9.273
2014-04-26 03:59:29 Profile - Test.xml
2014-04-26 03:59:29 Start botting
2014-04-26 03:59:30 Prepare to start game UI
2014-04-26 03:59:32 Just clicked the start button
2014-04-26 03:59:39 start game is successful
2014-04-26 03:59:40 Executing Order
2014-04-26 03:59:41 Executing UseWaypoint, 8
2014-04-26 03:59:41 Use Waypoint 8
2014-04-26 03:59:41 Unreasonably stopped!!!
2014-04-26 03:59:41 Unreasonably stopped!!!
2014-04-26 03:59:48 Executing MoveTo, 4197065, 1326344
2014-04-26 03:59:48 destLocal out of bounds
2014-04-26 03:59:48 1st time pathList.Count = 0, destination = X: 4197065, Y: 1326344, Z: -6589999
2014-04-26 03:59:48 Scene not loaded , so path to near point X: 477,5, Y: 360, Z: 0

(04-26-2014 02:17 AM)Titanium Wrote:  From the log it looks like the destination is not reachable.

Is this map a dynamic map? i.e. every time you go inside the map is different from before. If that's the case it explains why the destination is not reachable. You must use <ExploreArea/> for that.

Hi,

Thanks for your answer, nope its no dynamic map its always the same i also checked the coordinates they are also always the same.





Here for more information another part of my logfile

Looting x1_mightyWeapon_2H_norm_base_flippy_02-426
2014-04-26 04:15:23 Executing MoveTo, 4342748, 1506516
2014-04-26 04:15:24 destLocal out of bounds
2014-04-26 04:15:24 1st time pathList.Count = 0, destination = X: 4342748, Y: 1506516, Z: -6589999
2014-04-26 04:15:24 Scene not loaded , so path to near point X: 477,5, Y: 360, Z: 0
2014-04-26 04:15:24 Moving to nearest point
2014-04-26 04:15:42 destLocal out of bounds
2014-04-26 04:15:42 1st time pathList.Count = 0, destination = X: 4342748, Y: 1506516, Z: -6589999
2014-04-26 04:15:42 Nearest not allowed
2014-04-26 04:15:42 Executing MoveTo, 4440275, 3719137
2014-04-26 04:15:42 destLocal out of bounds
2014-04-26 04:15:42 1st time pathList.Count = 0, destination = X: 4440275, Y: 3719137, Z: -259
2014-04-26 04:15:42 Scene not loaded , so path to near point X: 717,5, Y: 600, Z: 0
2014-04-26 04:15:42 Moving to nearest point
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04-26-2014, 02:24 AM
Post: #4
RE: Bug in selfmade Profile
If that's the case, can you make the MoveTo points closer? they're too far away and would cause problems, usually when I take MoveTo points, the MoveTo points are 30 yards away from each other.
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04-26-2014, 03:28 AM (This post was last modified: 04-26-2014 03:29 AM by brojesus.)
Post: #5
RE: Bug in selfmade Profile
(04-26-2014 02:24 AM)Titanium Wrote:  If that's the case, can you make the MoveTo points closer? they're too far away and would cause problems, usually when I take MoveTo points, the MoveTo points are 30 yards away from each other.

Hmm still doesn't work -.- maybe you can test it to do a script for that part? would be very nice

(04-26-2014 03:28 AM)brojesus Wrote:  
(04-26-2014 02:24 AM)Titanium Wrote:  If that's the case, can you make the MoveTo points closer? they're too far away and would cause problems, usually when I take MoveTo points, the MoveTo points are 30 yards away from each other.

Hmm still doesn't work -.- maybe you can test it to do a script for that part? would be very nice

and a other problem i got my char doens't loot "that stones" on the ground wich command i got to use that he opens that "stones"
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04-26-2014, 12:15 PM (This post was last modified: 04-26-2014 12:17 PM by benass.)
Post: #6
RE: Bug in selfmade Profile
(04-26-2014 03:28 AM)brojesus Wrote:  
(04-26-2014 02:24 AM)Titanium Wrote:  If that's the case, can you make the MoveTo points closer? they're too far away and would cause problems, usually when I take MoveTo points, the MoveTo points are 30 yards away from each other.

Hmm still doesn't work -.- maybe you can test it to do a script for that part? would be very nice

(04-26-2014 03:28 AM)brojesus Wrote:  
(04-26-2014 02:24 AM)Titanium Wrote:  If that's the case, can you make the MoveTo points closer? they're too far away and would cause problems, usually when I take MoveTo points, the MoveTo points are 30 yards away from each other.

Hmm still doesn't work -.- maybe you can test it to do a script for that part? would be very nice

and a other problem i got my char doens't loot "that stones" on the ground wich command i got to use that he opens that "stones"

try this

<MoveTo questId="1" x="369.057" y="112.6642" z="-65.8" pathPrecision="30"/>
<MoveTo questId="1" x="426.882" y="132.4008" z="-65" pathPrecision="30"/>
<MoveTo questId="1" x="450.1925" y="365.2542" z="-25" pathPrecision="30"/>
<MoveTo questId="1" x="377.0288" y="404.891" z="-25.89999" pathPrecision="30"/>
<MoveTo questId="1" x="375.9524" y="501.0982" z="0.1965284" pathPrecision="30"/>
<MoveTo questId="1" x="399.2075" y="613.9592" z="0.1965284" pathPrecision="30"/>
<MoveTo questId="1" x="405.3105" y="649.6884" z="0.1965284" pathPrecision="30"/>
<MoveTo questId="1" x="412.0142" y="643.5609" z="0.1965284" pathPrecision="30"/>
<MoveTo questId="1" x="432.8545" y="615.9977" z="0.1965284" pathPrecision="30"/>

It is closed than 60 yards. my bot goes and loots all 4 chests. but ignores everything else.

My entire profile looks like this.

Would be nice to add brekables and stones. Alot of gold is left behind.


<Profile>
<Name>[Siege]</Name>
<GameParams quest="273790" step="43" act="A5" resumeFromSave="False" isPrivate="True" numGames="-1"/>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>

<TargetBlacklists>
<TargetBlacklist actorId="364231"/>
<TargetBlacklist actorId="291765"/>
<TargetBlacklist actorId="333136"/>
<TargetBlacklist actorId="337618"/>
<TargetBlacklist actorId="332603"/>
<TargetBlacklist actorId="334923"/>
<TargetBlacklist actorId="333141"/>
<TargetBlacklist actorId="375675"/>
<TargetBlacklist actorId="363240"/>
<TargetBlacklist actorId="335014"/>


</TargetBlacklists>

<Order>
<MaxDeaths questId="1" max="2"/>
<ToggleTargeting questId="1" combat="False" looting="True" lootRadius="100" killRadius="0"/>
<If condition="IsActiveQuest(273790) and IsActiveQuestStep(43) and CurrentWorldId == 304235">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="50"/>
<MoveTo questId="273790" stepId="1" x="556.7181" y="525.3075" z="2.79" pathPrecision="30"/>
<UseWaypoint questId="1" actorId="6442" waypointNumber="8"/>
</If>

<If condition="CurrentWorldId == 291941">
<MoveTo questId="1" x="369.057" y="112.6642" z="-65.8" pathPrecision="30"/>
<MoveTo questId="1" x="426.882" y="132.4008" z="-65" pathPrecision="30"/>
<MoveTo questId="1" x="450.1925" y="365.2542" z="-25" pathPrecision="30"/>
<MoveTo questId="1" x="377.0288" y="404.891" z="-25.89999" pathPrecision="30"/>
<MoveTo questId="1" x="375.9524" y="501.0982" z="0.1965284" pathPrecision="30"/>
<MoveTo questId="1" x="399.2075" y="613.9592" z="0.1965284" pathPrecision="30"/>
<MoveTo questId="1" x="405.3105" y="649.6884" z="0.1965284" pathPrecision="30"/>
<MoveTo questId="1" x="412.0142" y="643.5609" z="0.1965284" pathPrecision="30"/>
<MoveTo questId="1" x="432.8545" y="615.9977" z="0.1965284" pathPrecision="30"/>



</If>

<!-- Quit the game -->
<UseTownPortal questId="1" />
<LeaveGame reason="Run is done" />
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04-26-2014, 09:15 PM (This post was last modified: 04-26-2014 11:52 PM by brojesus.)
Post: #7
RE: Bug in selfmade Profile [Solved]
Hey Guys,

thank you very very much you helped me a lot! the profile works with that :-)!
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