[A2] CoB-Oasis(Key run)
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09-26-2013, 03:26 AM
(This post was last modified: 09-26-2013 12:33 PM by Baldey.)
Post: #2
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RE: [A2] CoB-Oasis(Key run)
Bot seems to do well here, except as expected gets stuck somewhat often in Oasis. Whenever bot finds the Fezuul event in there, he gets stuck in the middle of the pool. If someone can add him to the blacklist, that would be great. Also i can take screenshots of common stuck spots if that would help iron them out, unfortunately i know nothing about coordinates or how to obtain them.
Also, would like help getting the bot to stop after KW is dead. Is there a Trinity function for game end for something like this? Or is there another way this can be done? Thanks! |
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Messages In This Thread |
[A2] CoB-Oasis(Key run) - Baldey - 09-26-2013, 12:15 AM
RE: [A2] CoB-Oasis(Key run) - Baldey - 09-26-2013 03:26 AM
RE: [A2] CoB-Oasis(Key run) - Titanium - 09-27-2013, 03:46 AM
RE: [A2] CoB-Oasis(Key run) - Baldey - 09-27-2013, 04:06 AM
RE: [A2] CoB-Oasis(Key run) - swatti - 04-20-2014, 02:08 PM
RE: [A2] CoB-Oasis(Key run) - DucBui - 04-30-2014, 04:41 AM
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