I am also having similar problems, game runs normally, but some times got this Exception error, and these errors occur at different locations.
Code:
2014-06-06 09:32:24 Unreasonably stopped!!!
2014-06-06 09:32:24 Moving Stuck!
2014-06-06 09:32:24 Unreasonably stopped!!!
2014-06-06 09:32:25 Exception System.NullReferenceException: Object reference not set to an instance of an object.
at ...ctor(UInt32 baseAddr, Boolean isACD, playerPosition)
at ..( )
at ..( )
at ..( )
at ..( checkGoldInactivity, Boolean )
at ..( destination, nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck, breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 )
at ..( destination, nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck, breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
at ..( destination, nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck, breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
at ..( sceneBox, fromSceneBox, stopExploreDelegate, Int32 score)
at ..( sceneBox, fromSceneBox, stopExploreDelegate, Int32 score)
at ..( sceneBox, fromSceneBox, stopExploreDelegate, Int32 score)
at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate, exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean )
at ..( attr, Dictionary`2 xmlNode, XmlNode )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr, )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr, )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( rootDocument, XmlDocument )
at ..(Int32 maxTryTimes)