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Object reference not set to an instance of an object.
06-11-2014, 09:49 PM
Post: #2
RE: Object reference not set to an instance of an object.
Happened again. It's been crashing more like once every 10-15 minutes.
This didn't happen with .298


2014-06-11 23:40:35 Looting CraftingMaterials_Flippy_Global-16883
2014-06-11 23:40:36 move a bit when loot
2014-06-11 23:40:37 pos after walk to center point = X: 570, Y: 678.998, Z: 0.3490222
2014-06-11 23:40:37 [Box(9, 11)] looks like exit
2014-06-11 23:40:37 [Box(9, 11)] direction = 
2014-06-11 23:40:37 [Box(9, 11)] direction = 
2014-06-11 23:40:37 Start Clear [Box(9, 12)]
2014-06-11 23:40:37 Walk to center point = X: 570, Y: 750, Z: 0
2014-06-11 23:40:37 pos after walk to center point = X: 575, Y: 747.5, Z: 4.163339E-15
2014-06-11 23:40:37 [Box(9, 12)] looks like exit
2014-06-11 23:40:37 [Box(9, 12)] direction = 
2014-06-11 23:40:37 Start Clear [Box(8, 12)]
2014-06-11 23:40:37 Walk to center point = X: 515, Y: 745, Z: 0
2014-06-11 23:40:41 Exception System.NullReferenceException: Object reference not set to an instance of an object.
at ...ctor(UInt32 baseAddr, Boolean isACD,  playerPosition)
at ..( )
at ..( )
at ..(Int32 maxTryTimes)
at ..( destination,  nearDistance, Int32 attackMode, Boolean toExactPos, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean disableCenterClick, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxTryTimes, Int32 )
at ..( destination,  nearDistance, Int32 attackMode, Boolean attackRange, Int32 attackRangeCaster, Int32 attackRangeElite, Int32 bath, Boolean loot, Boolean nearest, Boolean executeCheck,  breakDistance, Int32 openItems, Boolean maxStuck, Int32 maxTryTimes, Int32 willCheckStuck, Boolean minDistance, Int32 )
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( sceneBox,  fromSceneBox,  stopExploreDelegate, Int32 score)
at ..( boxSize, Single minWalkablePercent, Single stopExploreDelegate,  exitIfTooFar, Boolean checkLooksLikeExit, Boolean priorityScenes, List`1 ignoreScenes, List`1 changeStartingPos, Boolean )
at ..( attr, Dictionary`2 xmlNode, XmlNode )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..( document, XmlDocument )
at ..(Dictionary`2 attr,  )
at ..(XmlNode node, Boolean& parseChildren, Boolean& parseAgain, Boolean& breakOrder)
at ..( node, XmlNode whileTimes, Int32 )
at ..( node, XmlNode whileTimes, Int32 )
at ..(XmlDocument rootDocument,  )
at ..(Int32 maxTryTimes)
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RE: Object reference not set to an instance of an object. - gimmeryce - 06-11-2014 09:49 PM

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