Blacklisting objects/monsters
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08-19-2013, 09:54 PM
(This post was last modified: 08-19-2013 09:54 PM by thebuster.)
Post: #1
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Blacklisting objects/monsters
I got this list, but am not sure how to blacklist objects (like all cannons in act3 tower the bot gets stuck at)
Code: // Destructible things that have physical mesh but should always be ignored because they don't get in the way/don't lose their mesh, like fire troughs in dungeons Now for actors (NPCs) it's easy, you add this to your xml profile: <TargetBlacklists> <TargetBlacklist actorId="16169" /> </TargetBlacklists> But how to blacklist objects in a profile for BotExploit? [ FW-WH-FOM ][ FW-HOA-WH-FOM ][ Act 1 Megapack ] |
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08-20-2013, 01:53 AM
Post: #2
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RE: Blacklisting objects/monsters
Found the answer, it's still actorId="XXXX" for objects like trees etc
[ FW-WH-FOM ][ FW-HOA-WH-FOM ][ Act 1 Megapack ] |
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08-22-2013, 04:34 PM
Post: #3
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RE: Blacklisting objects/monsters | |||
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