False legendary counts
|
08-19-2013, 06:09 PM
Post: #1
|
|||
|
|||
False legendary counts
Heyhey,
I'm watching my bot play and all of a sudden the legendary count went up to 20 leg/hour (after 2 minutes), indicating a legendary dropped and was pickedup, but I don't see anything on the screen :O This happens quite often, any ideas? [ FW-WH-FOM ][ FW-HOA-WH-FOM ][ Act 1 Megapack ] |
|||
08-19-2013, 06:32 PM
Post: #2
|
|||
|
|||
RE: False legendary counts
The calculations uses interpolation method.
For example, if you have 1 legendary in 30 mins. Your legendary per hour will be 2. In your case, you had a legendary within 3 mins, therefore, the bot would presume your per hour legendary count to be 20. If you run your bot for a little longer, the value will come down to a more meaningful average. Hope that answers your question. (08-19-2013 06:09 PM)thebuster Wrote: Heyhey, |
|||
08-19-2013, 06:37 PM
Post: #3
|
|||
|
|||
RE: False legendary counts
Thanks for your answer, I understand the calculation, I'm just saying the count went up from 0 to 20 without a legendary being dropped/looted
[ FW-WH-FOM ][ FW-HOA-WH-FOM ][ Act 1 Megapack ] |
|||
08-19-2013, 08:21 PM
Post: #4
|
|||
|
|||
RE: False legendary counts
(08-19-2013 06:37 PM)thebuster Wrote: Thanks for your answer, I understand the calculation, I'm just saying the count went up from 0 to 20 without a legendary being dropped/looted had this also ... its more like a bug then a feature and the interpolation isn't working as you would exspect it for example when you die after 2min death count should be 30deaths/hour but it's 1 deaths /hour |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 2 Guest(s)