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New Key Profiles for acventures?
04-01-2014, 05:24 AM (This post was last modified: 04-01-2014 05:25 AM by SoEasy.)
Post: #1
New Key Profiles for acventures?
Perhaps it's time to make new key farming profiles, supporting adventure mode, in that way we woulnd't need to make new games after eatch Keywarden.

Keys drop from :
Act1
Act2
Act3
Act4

Would be sweet if we could have a profile that does all four of them during adventure mode games! =)
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04-01-2014, 05:26 AM
Post: #2
RE: New Key Profiles for acventures?
There is a new profile "Act 4 Bounty" farming Rifts keystone fragments, is it helpful?
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04-01-2014, 03:52 PM
Post: #3
RE: New Key Profiles for acventures?
Well, yeah, it does work quite well, but we still need act, 1,2 and 3 =) if possible!
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04-02-2014, 05:46 AM
Post: #4
RE: New Key Profiles for acventures?
I agree, an updated Keywarden farming run/profile will be great!
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04-18-2014, 03:25 AM
Post: #5
RE: New Key Profiles for acventures?
commenting for updates!
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04-21-2014, 05:21 AM
Post: #6
RE: New Key Profiles for acventures?
I did a first try on a keywarden profile for Act1 warden in Fields of misery, using the template as provided on the forum.
If we can get for the Bot a if Mob ID XXXXX is killed, do X, then I can trigger so that the next warden would be hunted.
Currently it will clear the hole zone before it will leave the game as the <ExploreArea until="ObjectFound" actorId="255704"/> does not seems to trigger, Guessi tw ould need to be ActorFound, have not the possiblity to test it currently though.


<Profile><Order>
<!-- Profile and Order need to be in the Profile to let the programm know what it can do -->

<Name>[Keywarden Act1]</Name>
<!-- Join the Game even if you are ingame just to be shure -->
<GameParams> </GameParams>

<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>

<!-- WP to The Fields of Misery (8) if Im in the Town -->
<If condition="Me.IsInTown">
<UseWaypoint waypointNumber="8"/>
<WaitTimer questId="1" waitTime="250"/></If>

<!-- If in Fields of missery (71150)-->
<If condition="CurrentWorldId == 71150">
<!-- Below is the purple keywarden mob, if we can get a when killed for the bot then I can trigger such for each of the zones, currently it will explore the hole zone before it is done and leaving game. -->
<!-- GoatMutant_Ranged_A_Unique_Uber-2331, ID=255704, Distance=13 -->
<ExploreArea until="ObjectFound" actorId="255704"/>

<LeaveGame/>

</If>
</Order></Profile>
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05-01-2014, 12:55 PM
Post: #7
Wink RE: New Key Profiles for acventures?
Done added Act 1-4 profile.
Keywarden (Infernal Machines key) farming, act1 -act4
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