Some issues
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01-23-2016, 07:40 AM
(This post was last modified: 01-23-2016 07:46 AM by Ruby.)
Post: #8
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RE: Some issues
(12-21-2015 02:47 AM)Titanium Wrote: It's best if the follower revives at last checkpoint. Because if the follower revives at corpse, usually it'll be fought to dead again and again if there is mobs nearby. Could you revive at last checkpoint, and then teleport to the leader player (using Travel to player from the party menu) if already not within "X" yards/units of distance/measurement from the leader? Of course if the player is detected inside a greater rift, simply use the run method to reach the player after reviving at the last checkpoint as it is already. Let me know if this would work! Very impressed with the bot, Thanks |
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Messages In This Thread |
Some issues - GTS - 12-20-2015, 05:34 PM
RE: Some issues - Titanium - 12-21-2015, 02:47 AM
RE: Some issues - duvdev321 - 12-21-2015, 05:01 PM
RE: Some issues - Ruby - 01-23-2016 07:40 AM
RE: Some issues - GTS - 12-26-2015, 09:23 AM
RE: Some issues - GTS - 01-06-2016, 12:24 PM
RE: Some issues - Titanium - 01-08-2016, 10:21 AM
RE: Some issues - duvdev321 - 01-11-2016, 08:14 PM
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